Ganondorf (SSBB): Difference between revisions

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*Most of his aerials have large landing lag.
*Most of his aerials have large landing lag.
*Large target.
*Large target.
*Heaviness leads to a weak aerial game.
*Rather bad aerial game due to small jumps.
*Easily juggled and comboed
*Easily juggled and comboed
*Poor air speed
*Poor air speed
*Slow rolling.
*Slow rolling.
*No projectile.
*No projectile.
*Bad recovery compared to most other characters in the game.
*Rather bad recovery which can be edge-guarding easily.
*Recovery can be caught under stage lips.
*Recovery can be caught under stage lips.
*Very easily edge-guarded recovery.
*Many moves, such as the Warlock Punch, have a large start up lag.
*Many moves, such as the Warlock Punch, have a large start up lag.



Revision as of 16:32, May 18, 2008

This article is about Ganondorf's appearance in Super Smash Bros. Brawl. For other uses, see Ganondorf.
Ganondorf
Ganondorf
ZeldaSymbol.svg
Universe The Legend of Zelda
Appears in SSBM
SSBB
Availability Unlockable

Ganondorf (ガノンドロフ, Ganondorofu) returns in Super Smash Bros. Brawl. His design is based upon his appearance in The Legend of Zelda: Twilight Princess. He does not wield a sword, and remains fighting in hand to hand combat. His attacks are the same but with slight variations; for instance, his side special move "Flame Choke" grabs the enemy and blasts them with energy. His Final Smash is a transformation into Beast Ganon; he rears up and then dashes the opponent.

Changes from Melee to Brawl

  • Different Standard Normal attack animation; longer range.
  • Up Tilt has vacuum effect
  • New Down Tilt
  • New Up Smash
  • New Forward Tilt
  • Can also perform a "Reverse Warlock Punch"
  • New Side Special: Flame Choke. He now performs Ganoncide when used in midair, and is unblockable on the ground. He also doesn't trip if the move misses on the ground (unlike Captain Falcon's Raptor Boost if the attack isn't executed)
  • Altered Up Special has uppercut at end of animation
  • Down Special slightly moves him forward before the kick on the ground.
  • Moves slightly slower
  • Down special no longer gives him an extra jump while in the air
  • New dash animation
  • New voice actor (Twilight Princess actor)

Pros and Cons

Pros:

  • High powered attacks, some of the strongest in the game. (Forward Smash, Warlock Punch, Volcano Kick)
  • Some very quick attacks are the Thunder Jab, Up Smash, Up Air, and Wizard Foot.
  • Forward Special can commit "Ganoncide", evening the stocks.
  • Side Special leaves opponent vulnerable long enough to follow up with another attack e.g. Thunder Jab, Down Tilt.
  • Dash attack gives boost of speed and hits incredibly hard, with high knockback.
  • Forward and Back Aerials deal high knockback.
  • Down Aerial is still a very powerful spike, and can kill characters on the stage at moderate percents. If done immediately out of a short-hop, it can still hit most character's heads, but will finish in midair, leaving no landing lag.
  • Very powerful ground game.
  • Up Special grabs with initial hitbox, and has powerful uppercut with later hitbox.
  • Takes low knockback.
  • Hard to KO due to heaviness.
  • Volcano Kick (Up Tilt) sucks people in.
  • High range and priority.
  • Uair reverse spike is one of the best edgeguards.
  • Up and down throws are excellent launchers.
  • Good edge-guarder.
  • Good at fast falling.
  • Forward and Down Tilts deal very high knockback.
  • Recovery has very large vertical range.
  • Down smash is good at dealing with crowds, can juggle and comes out quickly.

Cons:

  • Has the second slowest dash speed in the game.
  • Most of his aerials have large landing lag.
  • Large target.
  • Rather bad aerial game due to small jumps.
  • Easily juggled and comboed
  • Poor air speed
  • Slow rolling.
  • No projectile.
  • Rather bad recovery which can be edge-guarding easily.
  • Recovery can be caught under stage lips.
  • Many moves, such as the Warlock Punch, have a large start up lag.

Standard Moves

Ground Attacks

  • Dash Normal - Shoulder tackle. Gives Ganondorf a boost of speed as he performs it, and hits very hard.
  • Jab Normal - Lightning Palm. Longer in range and duration than his Melee iteration.
  • Down Tilt - Ganondorf squats on one leg and sweeps the other leg forward.
  • Forward Tilt - Ganondorf leans back a little and thrusts one leg straight forward.
  • Up Tilt - Volcano Kick, Similar to his Melee attack, Ganondorf lifts one leg vertical and holds it for a long time, before dropping it with a large explosion. A little faster than his Melee iteration with several distinct changes. Its hit is slightly less devastating and will not instantly kill at quite as low percentages. The downswing of the leg can hit, not just the explosion from it landing. It also has a "vacuum" property while charging, where any standing opponent in front of Ganondorf is sucked towards it (even if shielding), and any opponent standing directly next to Ganondorf will be pushed back slightly to the main hitbox of the attack.
  • Down Smash - Ganondorf squats on one leg, similar to his down tilt, and sweeps the other leg first forward, then back. Like Melee, the first hit knocks them in to the second. Unlike melee, this has a slightly more forgiving hitbox.
  • Forward Smash - Elbow thrust. Similar to his Melee attack and Captain Falcon's forward smash. Sends the opponent horizontally, like Captain Falcon's does, making this a lower percent killer.
  • Up Smash - Ganondorf does a high kick, lifting his leg to about thirty degrees from vertical quickly. Only hits once, unlike his Melee attack, and has more hitbox in front of him. Very fast attack, and can combo quickly and easily at low percents. Many pass-through platforms are located at a height where Ganon's up-smash attack can pass through into fighters above.

Aerial Attacks

  • Neutral Aerial - Double kick, like Melee. Has less knockback, making it easier to land both hits, but harder to score a high-percent kill.
  • Back Aerial - Backhand, like Melee. Duration is slightly shorter, making this more like Samus's Back Air. Damage, speed, and knockback are similar to Melee's. One of Ganondorf's fastest aerials.
  • Forward Aerial - The Fist, like Melee. Swings his hand forward in an overhead arc downwards. High knockback, but not as high as Melee. Landing lag appears to be higher as well, as his fist sort of "sticks" in to the ground, similar to Link's Down Aerial. It may originate from one of his attacks in Ocarina of Time, in which he dives from midair and thrusts his fist into the ground, creating a powerful energy wave.
  • Down Aerial - Thunder Stomp, like Melee. Appears relatively unchanged in damage, speed, and knockback. It is a rare attack in that it will spike if it connects. If done immediately after starting a (non-fastfalled) shorthop, the move will complete before hitting the ground, negating any landing lag.
  • Up Aerial - Overhead Flip Kick, like Melee. Appears very similar, except there is more knockback and range at the beginning and slightly less at the end. Coupled with auto-sweetspotting, this makes it significantly harder to use for a reverse Up-air Spike, though this is still possible. Very little landing lag, and one of Ganondorf's fastest aerials.

Grabs and Throws

  • Forward Throw: Punchs his opponent forward.
  • Down Throw: Throws his opponent violently on the ground.
  • Up Throw: Throws opponent upward and jabs his/her back.
  • Back Throw: Throws opponent backward and kicks them.


Stickers

Arm and Leg attacks. He has his own exclusive power-up called Darkness, which can boost his B moves in the same way Flame damage boosts Captain Falcon's. The Legend of Outset sticker, which is only usable by Zelda characters, provides the largest Arm damage boost in the game, and should be given to Ganondorf who can take advantage of it the most. In short, focus on Arm, Leg, Darkness and Specials: Direct boosts. His Warlock Punch is very slow, so you will either need a partner to distract enemies and keep them from moving, or a Flinch Resistance boost to avoid your attack being interrupted.


Special Moves

Template:Specialmoves

Strategies & Tips

Ganon's specialty is single, hard-hitting blows. Play Ganondorf like the heavyweight he is. Make efficient choices in attacking and let the opponent come to you - every miss counts with so much lag.

Learn to use "The Stomp" (his down air) and you will be a much better edge-guarder. It is also efficient as a strong spike, and should be used on opponents out of the stage.

His neutral A attack is relatively quick and has moderate knockback, making this a good defensive move if the opponent is close to you and you need distance.

Flame Choke can be used to leave your opponent straight into an attack, like Thunder Jab, or Down Tilt.

Quickly punish anyone who throws you into the air with Wizard's Foot or "The Stomp" whenever possible.

Slow-falling effects (like the "Air" stage morph for Pokemon Stadium 2) may seem detrimental, but they allow you to pull off several aerial attacks without any worry about landing lag.

Special Movements

Taunts

Up: Floats in the air, curls into a ball, spins, opens up from his curled position and poses, all while laughing maniacally. (same as in Melee)

Side: Pounds his fist into his palm, and dark magic emits from his hands, ending with a disdainful grunt.

Down: Brandishes the sword of light that he stole from the Six Sages.

On-Screen Appearance

Emerges from a cloud of dark magic.

Victory Pose

  • Evil laugh
  • Punches, then holds a chest block
  • Examines his sword.

Role in the Subspace Emissary

Template:Spoiler Ganondorf first appears in a control room on the Island of Ancients giving Bowser the coordinates to find King Dedede, who stole Wario's trophies. Later in the same control room Master Hand gives him the orders to destroy the island of ancients. He then appears in the island base as a hologram and orders the R.O.B. Squad to activate all of the Subspace Bombs they had. When the Ancient Minister gets in their path, Ganondorf presses an overide button that forces the R.O.B.s to ignore the Minister. When the Ancient Minister continues to intervene, Ganondorf presses the overide button again and the R.O.B.S attack the Ancient Minister, setting him aflame. The heroes attempt to stop the R.O.B.s, so Ganondorf sends a flock of Auroros to stop them. Suddenly, the burning Ancient Minister fires beams from his eyes, destroying the Auroros, and reveals that he, himself, is a R.O.B., and proceeds to help the others fight the advancing Subspace troops. After the Island of ancients is destroyed Ganondorf appears on the Subspace Gunship as it's commander along with Bowser, but once it is destroyed he retreats into Subspace with Bowser when the Gunship is destroyed by Kirby and his Dragoon. Ganondorf decides it is the time to usurp the Master Hand so he takes out the last remaining Dark Cannon and aims it at Bowser, his own right-hand and the most loyal of Master Hands henchmen. After shooting Bowser, Ganondorf kicks the Bowser trophy out of the way and goes up to the edge of a ledge. When Ganondorf presents himself to Master Hand, he sees that Master Hand was literally a puppet of Tabuu, the supreme leader of the Subspace Army and manipulator of Master Hand. Ganondorf tries to attack him, but is defeated and turned into a trophy. As he was falling however, he bumped into Master Hand, freeing him from Tabuu's control. Master Hand then attempts to attack Tabuu, but is defeated with little effort. When Kirby finds Ganondorf's trophy the resurrected Bowser appears and brutally beats up his trophy as an act of revenge before tossing it aside. He is revived by Link and Zelda (with a bit of a headache) and after Link and Zelda walk away he clenches his fist in anger he then helps the heroes defeat Tabuu.

Unlocking

  • Clear "Classic" mode on Hard with Link or Zelda
  • Play 200 Brawls
  • Have Ganondorf join your party in SSE by collecting the Link and Zelda trophies in the Subspace levels

Also See