Talk:PSI Magnet: Difference between revisions
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::::And please tell me which moves in melee come out on frame 20 and which of them are meant to be moves used as a reaction to other moves. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 02:13, 17 April 2017 (EDT) | ::::And please tell me which moves in melee come out on frame 20 and which of them are meant to be moves used as a reaction to other moves. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 02:13, 17 April 2017 (EDT) | ||
::::Just tested it in debug mode, It comes out on frame 10 and takes 30 frames to drop it. Is it bad? absolutely. Is it slow to start? No. Marth's Forward Smash without charging also comes out on frame 10, so. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 02:24, 17 April 2017 (EDT) | ::::Just tested it in debug mode, It comes out on frame 10 and takes 30 frames to drop it. Is it bad? absolutely. Is it slow to start? No. Marth's Forward Smash without charging also comes out on frame 10, so. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 02:24, 17 April 2017 (EDT) | ||
:::::If you ranked every attack in Melee from fastest to slowest then moves that come out on frame 10 would be on the slower half. You also have to consider the context of the move: PSI Magnet is a move that does nothing if not for another attack being used against it. And most importantly, what frame does PSI Magnet come out in 64? [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 02:32, 17 April 2017 (EDT) |
Revision as of 01:32, April 17, 2017
I was wondering whether or not the list for the PSI magnet's absorption should be removed from the Ness page and be moved to here.--Respawn 20:07, November 7, 2006 (GMT)
- I think it should. AltAcnt 20:28, November 7, 2006 (GMT)
- Me too.--Simna ibn Sind 22:17, November 8, 2006 (GMT)
Has it been confirmed that PSI magnet can absorb master hand's bullet? I seem to remember trying that with lucas, and it didn't work... ~Teh Blue Blur~A revolution begins. 14:57, 24 January 2009 (UTC)
Melee
The page currently says that Ness' downB in Melee is something even remotely good. It isn't. Its very slow on startup and on release. Ness can be trapped in it during absorption. The only places it is safe to use are in some non-legal stages, against some very rarely used moves from very rarely used characters(Din's Fire), and against improperly used attacks(standing lasers, non-desyncd ice blocks). Even suggesting that it's good in Melee is the opposite of true. JiffyD (talk) 01:16, 17 April 2017 (EDT)
- Unless my memory is foggy, it comes out on frame 20 something, which is not "slow on startup". You can say the move is bad, just watch your facts and cite your sources. Serpent King 01:32, 17 April 2017 (EDT)
- That is actually VERY slow startup. At that speed a human would not be able to react to a charge beam from Samus from across Battlefield; they would need to make a read to get the absorb. At that speed a Ness could absorb an advancing Mario Fireball and be trapped inside of the magnet in absorption lag long enough for Mario to land pretty much any move he wants. What frame does PSI Magnet come out in 64? Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's.JiffyD (talk) 01:40, 17 April 2017 (EDT)
- Keep in mind that in every Smash game including 64, the physics are rendered at 60 fps. The graphics may not be, but the physics are. If you do the maths, that means that 20 fps is only a third of a second, which is actually only somewhat below par with other moves. Also... Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's. That logic is completely wrong. Characters get nerfed and buffed all the time, especially between games. And because Smash 64 and Melee use different engines, they would have had to do the physics up again as well. To say that Melee is at all equal to 64 is like comparing apples and oranges. Black Vulpine (talk) 01:53, 17 April 2017 (EDT)
- Its not comparing apples to oranges. I'm comparing PSI Magnet's value in the context of SSBM to PSI Magnet's value in the context of SSB. The phsyics and all sorts of things between the games have changed, but I think if you check the frame data you will find that PSI Magnet in Melee and in 64 come out on a very similar frame, but Melee is a faster game, generally. It MIGHT be true(but probably isnt) that if you took Melee PSI Magnet and put it in 64 that it would be a better move, but THAT would be comparing apples to oranges. JiffyD (talk) 02:11, 17 April 2017 (EDT)
- And please tell me which moves in melee come out on frame 20 and which of them are meant to be moves used as a reaction to other moves. JiffyD (talk) 02:13, 17 April 2017 (EDT)
- Just tested it in debug mode, It comes out on frame 10 and takes 30 frames to drop it. Is it bad? absolutely. Is it slow to start? No. Marth's Forward Smash without charging also comes out on frame 10, so. Serpent King 02:24, 17 April 2017 (EDT)
- If you ranked every attack in Melee from fastest to slowest then moves that come out on frame 10 would be on the slower half. You also have to consider the context of the move: PSI Magnet is a move that does nothing if not for another attack being used against it. And most importantly, what frame does PSI Magnet come out in 64? JiffyD (talk) 02:32, 17 April 2017 (EDT)
- Keep in mind that in every Smash game including 64, the physics are rendered at 60 fps. The graphics may not be, but the physics are. If you do the maths, that means that 20 fps is only a third of a second, which is actually only somewhat below par with other moves. Also... Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's. That logic is completely wrong. Characters get nerfed and buffed all the time, especially between games. And because Smash 64 and Melee use different engines, they would have had to do the physics up again as well. To say that Melee is at all equal to 64 is like comparing apples and oranges. Black Vulpine (talk) 01:53, 17 April 2017 (EDT)
- That is actually VERY slow startup. At that speed a human would not be able to react to a charge beam from Samus from across Battlefield; they would need to make a read to get the absorb. At that speed a Ness could absorb an advancing Mario Fireball and be trapped inside of the magnet in absorption lag long enough for Mario to land pretty much any move he wants. What frame does PSI Magnet come out in 64? Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's.JiffyD (talk) 01:40, 17 April 2017 (EDT)