Talk:PSI Magnet: Difference between revisions

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The page currently says that Ness' downB in Melee is something even remotely good.  It isn't.  Its very slow on startup and on release.  Ness can be trapped in it during absorption.  The only places it is safe to use are in some non-legal stages, against some very rarely used moves from very rarely used characters(Din's Fire), and against improperly used attacks(standing lasers, non-desyncd ice blocks).  Even suggesting that it's good in Melee is the opposite of true. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 01:16, 17 April 2017 (EDT)
The page currently says that Ness' downB in Melee is something even remotely good.  It isn't.  Its very slow on startup and on release.  Ness can be trapped in it during absorption.  The only places it is safe to use are in some non-legal stages, against some very rarely used moves from very rarely used characters(Din's Fire), and against improperly used attacks(standing lasers, non-desyncd ice blocks).  Even suggesting that it's good in Melee is the opposite of true. [[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 01:16, 17 April 2017 (EDT)
:Unless my memory is foggy, it comes out on frame 20 something, which is not "slow on startup". You can say the move is bad, just watch your facts and cite your sources. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 01:32, 17 April 2017 (EDT)
:Unless my memory is foggy, it comes out on frame 20 something, which is not "slow on startup". You can say the move is bad, just watch your facts and cite your sources. <span style="font-family:Monotype Corsiva;font-size:12pt">'''[[User:Serpent King|<span style="color:#083;text-shadow:0px 0px 3px #0b7">Serpent</span>]] [[File:SKSig.png|16px|link=]] [[User talk:Serpent King|<span style="color:#ed0;text-shadow:0px 0px 3px #fd0">King</span>]]'''</span> 01:32, 17 April 2017 (EDT)
::That is actually VERY slow startup.  At that speed a human would not be able to react to a charge beam from Samus from across Battlefield;  they would need to make a read to get the absorb.  At that speed a Ness could absorb an advancing Mario Fireball and be trapped inside of the magnet in absorption lag long enough for Mario to land pretty much any move he wants.  What frame does PSI Magnet come out in 64?  Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's.[[User:JiffyD|JiffyD]] ([[User talk:JiffyD|talk]]) 01:40, 17 April 2017 (EDT)

Revision as of 00:40, April 17, 2017

I was wondering whether or not the list for the PSI magnet's absorption should be removed from the Ness page and be moved to here.--Respawn 20:07, November 7, 2006 (GMT)

I think it should. AltAcnt 20:28, November 7, 2006 (GMT)
Me too.--Simna ibn Sind 22:17, November 8, 2006 (GMT)

Has it been confirmed that PSI magnet can absorb master hand's bullet? I seem to remember trying that with lucas, and it didn't work... ~Teh Blue Blur~A revolution begins. 14:57, 24 January 2009 (UTC)

It works for me.Smoreking(T) (c) 15:50, 24 January 2009 (UTC)

Melee

The page currently says that Ness' downB in Melee is something even remotely good. It isn't. Its very slow on startup and on release. Ness can be trapped in it during absorption. The only places it is safe to use are in some non-legal stages, against some very rarely used moves from very rarely used characters(Din's Fire), and against improperly used attacks(standing lasers, non-desyncd ice blocks). Even suggesting that it's good in Melee is the opposite of true. JiffyD (talk) 01:16, 17 April 2017 (EDT)

Unless my memory is foggy, it comes out on frame 20 something, which is not "slow on startup". You can say the move is bad, just watch your facts and cite your sources. Serpent SKSig.png King 01:32, 17 April 2017 (EDT)
That is actually VERY slow startup. At that speed a human would not be able to react to a charge beam from Samus from across Battlefield; they would need to make a read to get the absorb. At that speed a Ness could absorb an advancing Mario Fireball and be trapped inside of the magnet in absorption lag long enough for Mario to land pretty much any move he wants. What frame does PSI Magnet come out in 64? Because even if PSI Magnet is so bad in 64 that its only a viable move in non-competitive play then that means its equal in badness with Melee's.JiffyD (talk) 01:40, 17 April 2017 (EDT)