Donkey Kong (SSBB): Difference between revisions

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(→‎Attributes: reorganized to PROS and CONS, added more information as well)
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==Attributes==
'''Pros:'''
Donkey Kong is a very [[Weight#SSBB_Weight_Ranking|heavy]], slow character with powerful attacks and high knockback capabilities. However, he is one of the fastest heavyweight characters. His weight helps him stay alive longer, though he is a big target and has very poor vertical recovery. His Headbutt attack allows him to get a free attack on the opponent, and many of his attacks have low startup time. Donkey Kong is able to carry [[crate]]s, [[barrel]]s and [[Bonsly]] without a reduction in speed. Donkey Kong's attacks give him an arsenal of three spike attacks and two stage spikes. DK also has a large grab range with powerful throws, and he is even able to chain-grab some characters. Unfortunately, Donkey Kong lacks a projectile and many of his moves are similar, preventing varied approaches. Donkey Kong can perform [[Sacrificial KO|Kongocide]].
*Very [[Weight#SSBB_Weight_Ranking|heavy]]
*Powerful attacks with high knockback capabilities
*One of the fastest heavyweight characters
*Weight helps him stay alive longer
*Headbutt attack allows him to get a free attack on the opponent  
*Many of his attacks have low startup time
*Able to carry [[crate]]s, [[barrel]]s and [[Bonsly]] without a reduction in speed
*Three spike attacks and two stage spikes
*Large grab range with powerful throws, and he is even able to chain-grab some characters
*Can perform [[Sacrificial KO|Kongocide]].
*Spinning Kong (on the ground) can be used as a surprise approach, breaking up fights and knocking opponents away very slightly
*Konga Beat can cover the whole stage and have huge knockback (for medium/small stages like Final Destination) if done correctly (hint, start your timed button-presses before the song actually starts, to get up to the maximal damage potential as quickly as possible) You'll know its working when you have orange sound vibrations emanating from DK, they grow in size quickly
 
'''Cons:'''
*Slow
*Big target
*Poor vertical recovery
*No projectile
*Not great variety of moves
*Many attacks leave moments of vulnerability afterwards
*Konga Beat (the final smash) can ineffective in online matches with lag, or with players without rhythm, as timing is important




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*Neutral Aerial - Spins with arms extended.
*Neutral Aerial - Spins with arms extended.
*Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful [[Meteor Smash]].  
*Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful [[Meteor Smash]].  
*Back Aerial - Back-kicks behind him. This attack is quick.
*Back Aerial - Back-kicks behind him. This attack is quick and strong.
*Up Aerial - Headbutts above.
*Up Aerial - Headbutts above.
*Down Aerial - Stomps down, arching his body forward; is a spike.
*Down Aerial - Stomps down, arching his body forward; is a very powerful spike.


===Grabs & Throws===
===Grabs & Throws===
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===Special Moves===
===Special Moves===
{{specialmoves|Giant Punch|Headbutt|Spinning Kong|Hand Slap|Konga Beat|Donkey Kong}}
{{specialmoves|Giant Punch|Headbutt|Spinning Kong|Hand Slap|Konga Beat|Donkey Kong}}


==Role in the [[Subspace Emissary]]==
==Role in the [[Subspace Emissary]]==

Revision as of 12:44, September 7, 2008

This article is about Donkey Kong's appearance in Super Smash Bros. Brawl. For other uses, see Donkey Kong.
Donkey Kong
Donkey Kong
DKSymbol.svg
Universe Donkey Kong
Appears in SSB
SSBM
SSBB
Availability Starter
Tier High (10)


Donkey Kong (ドンキーコング, Donkī Kongu) is a character for Super Smash Bros. Brawl. He was first shown very briefly at the E3 2007 press conference. His appearance, like most other characters in Brawl, has been graphically updated to match his more recent appearances. This means, his fur colour is more brightly coloured, and he also appears furrier, especially around his head. DK ranks in the High Tier, 10th overall, due to his great matchups, range, priority, as well as reasonable speed. He is also a very good counter to Snake and Meta Knight, the two most prominent tourney threats.


Pros:

  • Very heavy
  • Powerful attacks with high knockback capabilities
  • One of the fastest heavyweight characters
  • Weight helps him stay alive longer
  • Headbutt attack allows him to get a free attack on the opponent
  • Many of his attacks have low startup time
  • Able to carry crates, barrels and Bonsly without a reduction in speed
  • Three spike attacks and two stage spikes
  • Large grab range with powerful throws, and he is even able to chain-grab some characters
  • Can perform Kongocide.
  • Spinning Kong (on the ground) can be used as a surprise approach, breaking up fights and knocking opponents away very slightly
  • Konga Beat can cover the whole stage and have huge knockback (for medium/small stages like Final Destination) if done correctly (hint, start your timed button-presses before the song actually starts, to get up to the maximal damage potential as quickly as possible) You'll know its working when you have orange sound vibrations emanating from DK, they grow in size quickly

Cons:

  • Slow
  • Big target
  • Poor vertical recovery
  • No projectile
  • Not great variety of moves
  • Many attacks leave moments of vulnerability afterwards
  • Konga Beat (the final smash) can ineffective in online matches with lag, or with players without rhythm, as timing is important


Changes from Melee to Brawl

  • DK gets Super armor during Giant Punch.
  • Giant Punch is much shorter.
  • Landing on the ground from his Spinning Kong leaves him vulnerable as he lands on his back and has to get up.
  • Attacks became slightly faster and stronger, and range has increased on nearly all moves.
  • Headbutt comes out faster and deals more damage.
  • Hand Slap covers more range.
  • Running speed has slightly increased.
  • Spinning Kong does less knockback.
  • Carry throw gives Super armor.
  • Down tilt now trips foes, leaving them vulnerable.
  • Dash attack knocks back horizontally instead of vertically
  • People escape out of his carry throw automatically, even without touching the controll stick.

Moveset

Ground Attacks

Normal
  • Neutral attack - Does a quick cross punch and follows up with an uppercut.
  • Dash attack - Skids to a halt doing a side-kick.
  • Strong Side - Swats in front.
  • Strong Up - Swats above his head.
  • Strong Down - Swats at his opponent's feet. This move causes opponents to trip.
Smash
  • Side Smash - Claps hands together in front of him.
  • Up Smash - Claps hands above his head. This move only hits foes above him.
  • Down Smash - Does a double back-handed punch by bringing his closed fists down 90 degrees at both sides.
Other
  • Ledge attack -
  • 100% Ledge attack -
  • Floor attack -
  • Trip attack -

Aerial Attacks

  • Neutral Aerial - Spins with arms extended.
  • Forward Aerial - Puts fists together above his head, then does a powerful Axe-handle Smash. A powerful Meteor Smash.
  • Back Aerial - Back-kicks behind him. This attack is quick and strong.
  • Up Aerial - Headbutts above.
  • Down Aerial - Stomps down, arching his body forward; is a very powerful spike.

Grabs & Throws

  • Pummel - Does a slight karate chop at the enemy's neck.
  • Forward Throw - Heaves the opponent on his back, causing minor damage. He can carry around the opponent (regardless of size) as if the opponent were a heavy item.
  • Back Throw - Swings his arm back and throws the opponent.
  • Up Throw - Grabs the enemy and throws them in the air with his right hand.
  • Down Throw - Slams the opponent down with his hand.

Special Moves

Template:Specialmoves

Role in the Subspace Emissary

After Bowser's minions steal his banana horde, DK and Diddy Kong chase after them to get their bananas back. Soon they learned that it was a trap to lure them to Bowser. As Bowser aims his Dark Cannon at the duo, Donkey Kong punches Diddy away and is turned into a trophy. [1]

Diddy Kong and Falco find DK and revive him while Captain Falcon and Olimar team up with them. After a short battle, Falco flies away in his arwing while the others sneak into the Subspace Army's base. DK beats down the door to the Subspace Bomb room, meeting up with Samus, Pikachu and R.O.B., helps the heroes defeat Meta Ridley, and joins with the heroes throughout the rest of the story.

Exclusive stickers

These stickers can only be used by Donkey Kong or a select few including him.

  • Chunky Kong: [Throwing] attack +31
  • Diddy Kong (Donkey Kong 64): Launch power +20
  • Diddy Kong (Mario Hoops 3-on-3!): [Leg] attack +28
  • Diddy Kong (Mario Superstar Baseball): [Leg] attack +12
  • Dixie Kong: Launch resistance +39
  • DK: [Head] attack +27
  • DK Barrel: Launch power +53
  • Donkey Kong (Donkey Kong Jungle Beat): [Arm] attack +22
  • Donkey Kong (Donkey Kong Country): [Electric] resistance +10
  • Donkey Kong Jr.: [Arm] attack +14
  • Enguarde: [Body, Spin] attack +15
  • Funky Kong: [Leg] attack +13
  • Karate Kong: [Battering] resistance +25
  • Lanky Kong: [Throwing] attack +6
  • Party Monkey: [Head] attack +6
  • Pauline & Donkey Kong: [Arm] attack +18
  • Tiny Kong: [Arm] attack +4
  • Wrinkly Kong: [Battering] resistance +4

Trivia

  • DK's down B is the strongest attack against Bosses but only works on certain ground bosses.
  • DK might be left handed (or ambidextrous) do to the fact he uses his left hand for his Giant Punch, though he uses the right for Super Smash Bros. In Mario Superstar Baseball, Donkey Kong uses his right to pitch and left to bat.
  • DK is one of the only characters that can't use his down special in midair. Others include Peach and Pokemon Trainer.


External Links