Falco (SSBM)/Forward smash: Difference between revisions
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{{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c= | {{FrameStrip|t=Lag|c=7|e=LagChargeS}}{{FrameStrip|t=Lag|c=4|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=5|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=5|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=18}} | ||
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Revision as of 19:44, March 8, 2017
Overview
Falco flips his body and kicks in front of himself while jumping forward. This is similar to Fox's forward smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage, and can be used for mindgames, punishing, and to pressure an opponent. The move is often used as a followup to an onstage down aerial, with its long duration and lack of a sour spot allowing it to easily cover tech and getup options, and it is the most useful followup to a short hop laser reset. It is arguably the best forward smash in Melee (with Marth's generally being comparable for the best Forward Smash).
Hitboxes
Timing
Charges between | 7-8 |
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Clean hit | 12-16 |
Late hit | 17-21 |
Animation length | 39 |
Interruptible | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Similar moves
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