Super Smash Bros. 4

R.O.B. (SSB4)/Forward smash: Difference between revisions

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(New Page: {{ArticleIcons|ssb4=y}} {{competitive expertise}} {{technical data}} ==Hitboxes== ===Angled up=== {{SSB4HitboxTableHeader}} {{SSB4HitboxTableRow |id=0 |part=0 |damage=15% |angle=41 |...)
 
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|xpos=0.0
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|ypos=14.9
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|zpos=21.200001
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|effect=Electric
|effect=Electric
|type=Energy
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|xpos=0.0
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|zpos=33.0
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|clang=f
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|effect=Electric
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[[Category:R.O.B. (SSB4)]]
[[Category:R.O.B. (SSB4)]]
[[Category:Forward smashes (SSB4)]]
[[Category:Forward smashes (SSB4)]]

Revision as of 06:39, February 28, 2017

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Hitboxes

Angled up

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0 AngleIcon41.png 32 100 0 5.3 0 0.0 11.7 11.3 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
1 0 11.5% 0 AngleIcon41.png 32 100 0 4.0 0 0.0 14.9 21.2 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
2 0 6% 0 AngleIcon41.png 32 100 0 2.8 0 0.0 18.8 33.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png

Angled forward

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0 AngleIcon41.png 32 100 0 5.3 0 0.0 10.3 12.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
1 0 11.5% 0 AngleIcon41.png 32 100 0 4.0 0 0.0 10.3 22.0 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
2 0 6% 0 AngleIcon41.png 32 100 0 2.8 0 0.0 10.3 34.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png

Angled down

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 15% 0 AngleIcon41.png 32 100 0 5.3 0 0.0 8.9 11.3 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
1 0 11.5% 0 AngleIcon41.png 32 100 0 4.0 0 0.0 5.7 21.2 1.0x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png
2 0 6% 0 AngleIcon41.png 32 100 0 2.8 0 0.0 1.8 33.0 1.0x 0.5x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Energy (type) Electric (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Shock SpecialsIndirect.png