Super Smash Bros. 4

Sheik (SSB4)/Down throw: Difference between revisions

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{{MvSubNavSheik|g=SSB4}}
{{MvSubNavSheik|g=SSB4}}
[[Category:Sheik (SSB4)]]
[[Category:Sheik (SSB4)]]
[[Category:Throws (SSB4)]]
[[Category:Down throws (SSB4)]]

Revision as of 12:36, January 26, 2017

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Overview

Throws opponent on the ground, then performs an axe kick knocking the opponent up into the air. Can combo into any aerial (except down aerial) depending on opponent's DI until high percents, where opponents fly too high for her to followup. This is also her strongest throw, but does not KO until 305%.

Update history

Super Smash Bros. 4 1.1.5

  • Change Down throw's angle has been altered: 80° → 77°.


  • Nerf Down throw has more knockback growth: 75 → 90.

Hitboxes

Throw

Hitbox type Damage Angle Base knockback Knockback scaling Fixed knockback value Weight dependent
Throw 3% 77 80 90 0 No

Collateral

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 3% 1 Sakurai angle 0 0 100 5.0 9 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 3% 1 Sakurai angle 0 0 100 6.0 10 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Foot (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png