Super Smash Bros.: Difference between revisions

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{{Infobox Game
{{Infobox Game
|title     = {{FA-article}}Super Smash Bros.
| title       = Super Smash Bros.
|image     = [[Image:250px-Supersmashbox.jpg|200px|Super Smash Bros.]]
| image       = [[Image:Supersmashbox.jpg|250px|SSB]]
|developer = [[HAL Laboratory|HAL Laboratory, Inc.]]
| caption      = Official box art for ''Super Smash Bros.''.
|publisher = [[Nintendo]]
| developer   = [[HAL Laboratory]]
|designer = [[Masahiro Sakurai]]
| publisher   = [[Nintendo]]
|released = [[Image:Flag of Japan.svg|22px|border|Japan]] January 21, 1999<br/>[[Image:Flag of the United States.svg|22px|USA]] April 27, 1999<br> {{Europe}} November 19, 1999 <br> {{China}} 2005
| distributor  =
|modes    = [[wikipedia:Single-player|Single-player]], [[wikipedia:Multiplayer video game|multiplayer]] (2-4)
| designer     = [[Masahiro Sakurai]]
|ratings   = [[wikipedia:Entertainment Software Rating Board|ESRB]]: E<br/>[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
| engine      =
|platform  = [[Nintendo 64]], [[iQue Player]]
| version      =
|media     = 128 megabit [[wikipedia:Cartridge (electronics)|cartridge]]<br>
| released     = [[Image:Flag of the United States.svg|22px|USA]]/[[Image:Flag of Canada.svg|22px|Canada]] April 26 1999  
[[wikipedia:Flash memory|Flash Card]] (China)
| genre        = [[Wikipedia:Fighting game|Fighting game]]
| modes        = Single player, Multiplayer
| ratings     = [[Wikipedia:Entertainment Software Rating Board|ESRB]]: Everyone (E)
| platforms    = [[Nintendo 64]]
| media       = Nintendo 64 cartridge
| requirements =
| input        = Nintendo 64 controller
}}
}}


'''''Super Smash Bros.''''', also known as '''''Nintendo All-Star! Dairantou'''''* '''''Smash Brothers''''' ({{ja|ニンテンドウオールスター! 大乱闘スマッシュブラザーズ}}, ''Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu'') in Japan, is the game that started the [[Super Smash Bros. (universe)|''Super Smash Bros.'' game series]]. It is the predecessor of ''[[Super Smash Bros. Melee]]'', and the pre-predecessor to ''[[Super Smash Bros. Brawl]]''. It was released in Japan on January 21, 1999, in North America on April 27, 1999, and in Europe on November 19, 1999. It's playable on [[Nintendo 64]] and the [[iQue Player]] and may become available on the [[Wii]]'s Virtual Console sometime in the future.
'''''Super Smash Bros.''''', known in Japan as '''''Nintendo All-Star! Great Fray Smash Brothers''''', (ニンテンドーオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu), is a crossover fighting game developed by [[HAL Laboratory]] and published by [[Nintendo]] for the [[Nintendo 64]] console. It was first released in Japan on January 21, 1999, and released on April 27, 1999 in North America, followed by November 19, 1999 in Europe.<ref name="IGN">{{cite web|name=[[Peer Schneider|Schneider, Peer]] |date= 1999-27-04|title = Super Smash Bros. review| url=http://ign64.ign.com/articles/160/160494p1.html|accessdate = 2007-03-29 | publisher=[[IGN]]}}</ref>


<small><nowiki>* </nowiki>Dairantou = ''Great Fray''</small>
Players are able to choose from up to twelve characters (four of whom need to be unlocked) from various games in Nintendo's history, such as [[Mario]], [[Link]], [[Pikachu]], and [[Kirby]].
==Characters==
There are 12 [[character]]s in SSB, eight of which are available from the [[Starter character|start]], and four of which are [[unlockable]].
===Default characters===
[[Image:SuperSmashBrosCharacters.jpg|thumb|right|200px|All 12 characters]]
*[[Donkey Kong (SSB)|Donkey Kong]]
*[[Fox McCloud (SSB)|Fox McCloud]]
*[[Kirby (SSB)|Kirby]]
*[[Link (SSB)|Link]]
*[[Mario (SSB)|Mario]]
*[[Pikachu (SSB)|Pikachu]]
*[[Samus Aran (SSB)|Samus Aran]]
*[[Yoshi (SSB)|Yoshi]]


===Secret characters===
''Super Smash Bros.'' was the first game in the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. It was followed by the very successful ''[[Super Smash Bros. Melee]]'' for the [[Nintendo GameCube]] and the upcoming ''[[Super Smash Bros. Brawl]]'' for the [[Wii]].
*[[Captain Falcon (SSB)|Captain Falcon]]
*[[Jigglypuff (SSB)|Jigglypuff]]
*[[Luigi (SSB)|Luigi]]
*[[Ness (SSB)|Ness]]


===Non-playable characters===
==Gameplay==
*[[Giant DK|Giant Donkey Kong]]
''Super Smash Bros.'' uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players fight on various different stages, with optional team battle, all while trying to knock their opponents off the stage. Instead of using health bars like other fighting games, the game features percentage meters. At the beginning of the match, the meters start at zero percent. As the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The characters can attack each other with a variety of different fighting moves. Each character can perform an array of attacks when prompted with the press of a button in conjunction with a tilt of a control stick. In addition to basic attacks, such as punches and kicks, characters have access to more powerful smash attacks as well as three special character-specific moves.
*[[Metal Mario]]
 
*[[Fighting polygon team|Fighting Polygon Team]]
There are nine playable stages: eight based on each of the starting characters and the unlockable [[Mushroom Kingdom]]. The stages are three dimensional arenas (although players cannot move with depth, save for a few types of dodges) that are mostly based on levels from the represented series of the game. They range from floating platforms (Donkey Kong's Congo Jungle for example) to stationary land stages (e.g. the Mushroom Kingdom). Each stage has a boundary that cannot be passed, or the character will be "[[KO|KO'd]]", thus losing a life and counting as a "fall" against that player. The characters can make use of a variety of weapons, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. Some heal a single character, while others hurt any character in its vicinity. Single items and crates and barrels, which often contain an assortment of items, fall onto the stage randomly throughout the battle.
*[[Master Hand]]
 
===Single player===
[[Image:FightingPolygons.jpg|right|thumb|150px|[[Mario]] preparing to fight 30 Fighting Polygons in Single Player mode.]]
The game's [[One player mode (N64)]] always follows the same series of opponents, although the player can choose from five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. Bonus stages in the single player mode include a "[[Break the Targets]]" stage and a "[[Board the Platforms]]" stage - each of which is specialized for the player character - as well as a "[[Race to the Finish]]" stage, which is the same regardless of the player character. Also included in the game is a Training mode, where a single player can practice his or her skills in any of the playable stages, and practice areas for each of the character-specialized Break the Targets and Board the Platforms stages. The end of single player ends when you defeat [[Master Hand]], although if you have met a certain requirement, you may unlock a character that you must fight. If you defeat him/her, you unlock the character.The first time you beat the game you unlock Jigglypuff.
 
===Multiplayer===
In multiplayer mode up to four people can play, with the specific rules of each match predetermined by the players. In "[[Time Battles]]", each player can be knocked out an infinite number of times. When the predetermined fight-time is up, scores are determined by subtracting a player's falls from their KOs, and a winner is determined. If there is a tie, the contenders are returned to the fighting stage and given a large amount of damage, so as to quickly determine the winner. In "[[Stock|Stock Battles]]", each player can be knocked out a fixed amount of times, and there is no time limit. The winner is thus selected by process of elimination.
 
Team Battles of the stock and time modes are also selectable. These have the same rules as the above modes, but players instead choose their teams and work cooperatively to win the match. Members of the same team color (red, blue, green) are normally unable to cause damage or flinch each other by direct combat; however, friendly fire can be turned on in the options menu so that team members are able to hit each other. When the match is over, KO totals are added up for each member of a team and taken as a whole, and then a winning team is declared. In a team stock match, when one member of a team has lost the total allotted number of lives, they are permitted to use a life from a teammate's stock, provided that they have more than one life left themselves.
 
==Development==
''Super Smash Bros.'' was developed by HAL Laboratory, Inc., a Nintendo second-party developer through 1998. The game had a small budget and little promotion, and was originally a Japan-only release, but the huge success saw the game released worldwide.<ref>{{cite web|url=http://www.n-sider.com/articleview.php?articleid=120|title=Super Smash Bros. Melee|publisher=[[n-Sider]]}}</ref>
 
There are differences between the Japanese version and the North American version, most notably, in the Japanese version, "[[Jigglypuff]]" is named "Purin", the "Beam Sword" weapon sounds like a lightsaber from ''Star Wars'', and the sound effects are significantly different for most attacks.<ref>{{cite web|url=http://ign64.ign.com/articles/130/130494p1.html|title=Super Smash Bros. preview|publisher=[[IGN]]64}}</ref>
 
The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentation has since been done away with in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.
 
==Reception==
<div style="font-size: 90%;float:right;border-left:1em solid white">
{| class="wikitable" style="text-align:center"
|+'''Reviews'''
!colspan = 2|Compilations of multiple reviews
|-
|Game Rankings
|colspan=2|80% (based on 20 reviews)<ref name = "gamerankings" />
|-
|Metacritic
|colspan=2|79% (based on 11 reviews)<ref>{{cite web |url=http://www.metacritic.com/games/platforms/n64/supersmashbros |title=Super Smash Bros Reviews |accessdate=2007-04-17 |author= Metacritic staff |publisher=[[Metacritic]]}}</ref>
|-
!Publication
!Response
|-
|''Electronic Gaming Monthly''
|8.62/10
|-
|''Game Informer''
|8.5/10
|-
|''Famitsu''
|31/40<ref name="Famitsu">{{cite web| url=http://cube.ign.com/articles/099/099899p1.html|title=Famitsu Scores Smash Bros.| date= 2001-14-11| author = IGN staff| publisher=[[IGN]]| accessdate=2007-04-17}}</ref>
|-
|''GameSpot''
|7.5/10<ref name="gamespot">{{cite web|name=[[Jeff Gerstmann|Gerstmann, Jeff]]|date= 1999-18-02|title = Gamespot Super Smash Bros. review| url=http://www.gamespot.com/n64/action/supersmashbros/review.html|accessdate = 2007-04-17 | publisher=[[GameSpot]]}}</ref>
|-
|''Nintendo Power''
|7.7/10
|-
|IGN
|8.5/10<ref name="IGN"/>
|}
</div>
Reviews for ''Super Smash Bros.'' were mixed, but usually positive,<ref name="gamerankings">{{cite web|url=http://www.gamerankings.com/htmlpages2/198854.asp|title=Super Smash Bros. reviews|publisher=[[Game Rankings]]}}</ref> with a lot of the praise going to the multiplayer mode of the game.<ref name="IGN"/> There were, however, a few criticisms, such as the game's scoring being difficult to follow.<ref>{{citeweb|url=http://www.gamecritics.com/review/smashbros/main.php|title=Game Critics Review|publisher=gamecritics.com}}</ref> In addition, the single-player mode was criticized for its perceived difficulty and lack of features.<ref name="gamespot" /> However, this criticism is addressed in ''[[Super Smash Bros. Melee]]'', which was released in 2001 for the [[Nintendo GameCube]].
 
The game was very popular and quickly became a Player's Choice title. In Japan, 1.9 million copies were sold<ref>{{cite web|url=http://www.the-magicbox.com/topten2.htm|title=Japan Platinum Game Chart|publisher=MagicBox.com}}</ref> and 2.7 million were sold in the U.S.<ref>{{cite web|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|title=US Platinum Game Chart|publisher=MagicBox.com}}</ref>
 
==Playable Characters==
There are twelve playable characters in Super Smash Bros.
 
===Default Characters===
These characters are available as soon as the game is purchased.  Everyone will automatically have them when they start playing.
 
*[[Mario]] from the Mario series.
*[[Link]] from the Legend of Zelda series.
*[[Kirby]] from the Kirby series.
*[[Pikachu]] from the Pokémon series.
*[[Yoshi]] from the Mario and Yoshi series.
*[[Samus Aran]] from the Metroid series.
*[[Donkey Kong]] from the Donkey Kong  and Mario series.
*[[Fox McCloud]] from the Star Fox series.
 
===Hidden Characters===
These characters must be unlocked and defeated in battle before they can be used.
 
*[[Jigglypuff]] from the Pokémon series.
*[[Luigi]] from the Mario series.
*[[Ness]] from the Earthbound/Mother series.
*[[Captain Falcon]] from the F-Zero series.
 
==Items==
 
*[[Capsule]]
*[[Egg]]
*[[Crate]]
*[[Barrel]]
*[[Maxim Tomato]]
*[[Heart Container]]
*[[Starman]]
*[[Beam Sword]]
*[[Home run bat]]
*[[Fan]]
*[[Star Rod]]
*[[Ray Gun]]
*[[Fire Flower]]
*[[Hammer]]
*[[Motion sensor bomb]]
*[[Bob-omb]]
*[[Bumper]]
*[[Green shell]]
*[[Red shell]]
*[[Pokéball]]


==Stages==
==Stages==
*[[Peach's Castle]]
*[[Kongo Jungle N64|Congo Jungle]]*
*[[Hyrule Castle]]
*[[Planet Zebes]]**
*[[Yoshi's Island N64|Yoshi's Island]]* **
*[[Dream Land]]* **
*[[Sector Z]]**
*[[Saffron City]]
<sub><nowiki>*</nowiki> These stages reappear in ''Melee''.<br/>
<nowiki>**</nowiki> Revised versions of these stages appear in ''Melee'' and some again in ''Brawl''.<br/></sub>


===Unlockable Stage===
There are nine stages in Super Smash Bros.
*[[Mushroom Kingdom (SSB)|Mushroom Kingdom]]


===Adventure stages===
===Default stages===
*[[Break the Targets]]
*[[Board the Platforms]]
*[[Metal Mario Stage (SSB)|Misty Mine]]
*[[Race to the Finish (SSB)|Race to the Finish]]
*[[Fighting Polygon Stage|Battlefield]]
*[[Master Hand's Residence (N64)|Final Destination]]


===Non-playable stages===
[[Image:Ssb stageselect.jpg|thumb|right|SSB's stage selection screen]]
*[[Tutorial Stage 64|Tutorial Stage]]
*[[Kirby Beta Stage 1]]
*[[Kirby Beta Stage 2]]


== Modes ==
These stages come with the game.  Everyone is allowed to use them.
===1-Player===
* [[1P Game]]
* [[Training mode]]
* [[Target Test|Break the Targets]]
* [[Board the Platforms]]


===Multi-player===
*[[Princess Peach's Castle (N64)|Princess Peach's Castle]] from the Mario series.
* [[Versus Mode]]
*[[Hyrule Castle]] from the Legend of Zelda Series.
*[[Dreamland (N64)|Dreamland]] from the Kirby series.
*[[Saffron City]] from the Pokémon series.
*[[Yoshi's Island (N64)|Yoshi's Island]] from the Yoshi series.
*[[Planet Zebes]] from the Metroid series.
*[[Kongo Jungle (N64)|Kongo Jungle]] from the Donkey Kong series.
*[[Sector Z]] from the Star Fox series.


==[[Tournament]] play==
===Hidden stage===
Unlike SSBM, SSB never enjoyed a "real" professional competitive scene, but interest in SSB has been renewed in recent years with the popularity of SSBM, SSBB, and SSB online through [[wikipedia:Kaillera|Kaillera]] using the [[Wikipedia:Project 64k|Project64K]] emulator.
Standard tournament rules differ little from that of SSBM. The most common standard tournament rules are as follows:
*Generally best 2 out of 3 (using 3 out of 5 or 4 out of 7 for finals)
*Double Elimination
*5 [[stock]]
*10 minute time limit, if it is possible, most emulators don't have time limit
*[[Items]] are turned off
*[[Handicap]]s are off
*The first match is selected randomly excluding [[Yoshi's Island N64|Yoshi's Island]], [[Sector Z]], [[Planet Zebes]], and [[Mushroom Kingdom 64|Mushroom Kingdom]].
*Mushroom Kingdom, Sector Z, Yoshi's Island, and sometimes Planet Zebes are usually banned. Mushroom Kingdom for pipe spamming/ edge camping, Yoshi's island for cloud camping projectile camping, Sector Z for the size and the Arwing lasers, and Planet Zebes sometimes for the acid.
:*The loser of each match picks the stage for the next match excluding the illegal stages listed above.
:*If [[Saffron City]] is selected on the first round and one of the players is using [[Ness]], he/she may request a re-pick.
::*However, if the [[Ness]] player wins the match, his/her opponent may counterpick [[Saffron City]].
:*The loser cannot choose a stage on which a previous match was played (known as "Dave's stupid rule").
*For the first match, characters are chosen double-blind - at the same time, so that neither player knows his opponent's character beforehand.
*Players may re-pick [[character]]s after each match. However, the loser of each match gets to pick last (known as slob picks).


==Online Play==
This stage must be unlocked.
Although ''Super Smash Bros.'' does not feature online play, emulators have the ability to do so. Project64k and 1964 are the most used emulators of playing online.


==Trivia==
*[[Mushroom Kingdom]] from Super Mario Bros.
{{Art-wikipedia|Super Smash Bros.}}
*[[Congo Jungle]], [[Dream Land]] and [[Yoshi's Island (SSB)|Yoshi's Island]] would later reappear in ''[[Super Smash Bros. Melee]]''.
*[[Princess Peach]], [[Bowser]], [[Mewtwo]], [[Meowth]], [[Pit]] and [[King Dedede]] were originally going to be playable in this game, but were removed due to lots of reasons. However, Meowth did appear as a Poké Ball Pokémon in this game and ''Brawl'', King Dedede was a background character in Dream Land in this game and ''Melee'' as well as a playable character in Brawl, Peach made a minor cameo as a castle painting and was playable in ''Melee'' and ''Brawl'', Bowser was playable in ''Melee'' and ''Brawl'', Mewtwo was also playable in ''Melee'', and the same for Pit in ''Brawl''.
*The starting eight characters are placed in the order of when they first appeared in their respective titles on the character selection screen, starting with the oldest [[Mario]] and [[Donkey Kong]], and leading to the most recent, [[Pikachu]].


{{SSBSeries}}
==External links==
*[[Wikipedia:Super Smash Bros.|Wikipedia's ''Super Smash Bros.'' article]]
*[http://strategywiki.org/wiki/Super_Smash_Bros. ''Super Smash Bros.'' guide at StrategyWiki]


[[Category: Super Smash Bros.]]
[[Category:Games]]
[[Category: Games]]
{{SSBGames}}

Revision as of 19:12, June 27, 2008

Super Smash Bros.
SSB
Official box art for Super Smash Bros..
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Released USA/Canada April 26 1999
Genre(s) Fighting game
Mode(s) Single player, Multiplayer
Ratings ESRB: Everyone (E)
Media Nintendo 64 cartridge
Input methods Nintendo 64 controller

Super Smash Bros., known in Japan as Nintendo All-Star! Great Fray Smash Brothers, (ニンテンドーオールスター! 大乱闘スマッシュブラザーズ|Nintendō Ōrusutā! Dairantō Sumasshu Burazāzu), is a crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64 console. It was first released in Japan on January 21, 1999, and released on April 27, 1999 in North America, followed by November 19, 1999 in Europe.[1]

Players are able to choose from up to twelve characters (four of whom need to be unlocked) from various games in Nintendo's history, such as Mario, Link, Pikachu, and Kirby.

Super Smash Bros. was the first game in the Super Smash Bros. series. It was followed by the very successful Super Smash Bros. Melee for the Nintendo GameCube and the upcoming Super Smash Bros. Brawl for the Wii.

Gameplay

Super Smash Bros. uses a battle system different from the average fighting game. Choosing from a variety of characters, two to four players fight on various different stages, with optional team battle, all while trying to knock their opponents off the stage. Instead of using health bars like other fighting games, the game features percentage meters. At the beginning of the match, the meters start at zero percent. As the characters take damage, the percentage meter goes up, causing the characters to fly farther back each time when hit. When a character is knocked off the stage, they lose either a life or a point depending on the mode of play. The characters can attack each other with a variety of different fighting moves. Each character can perform an array of attacks when prompted with the press of a button in conjunction with a tilt of a control stick. In addition to basic attacks, such as punches and kicks, characters have access to more powerful smash attacks as well as three special character-specific moves.

There are nine playable stages: eight based on each of the starting characters and the unlockable Mushroom Kingdom. The stages are three dimensional arenas (although players cannot move with depth, save for a few types of dodges) that are mostly based on levels from the represented series of the game. They range from floating platforms (Donkey Kong's Congo Jungle for example) to stationary land stages (e.g. the Mushroom Kingdom). Each stage has a boundary that cannot be passed, or the character will be "KO'd", thus losing a life and counting as a "fall" against that player. The characters can make use of a variety of weapons, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. Some heal a single character, while others hurt any character in its vicinity. Single items and crates and barrels, which often contain an assortment of items, fall onto the stage randomly throughout the battle.

Single player

File:FightingPolygons.jpg
Mario preparing to fight 30 Fighting Polygons in Single Player mode.

The game's One player mode (N64) always follows the same series of opponents, although the player can choose from five difficulty levels: Very Easy, Easy, Normal, Hard, and Very Hard. Bonus stages in the single player mode include a "Break the Targets" stage and a "Board the Platforms" stage - each of which is specialized for the player character - as well as a "Race to the Finish" stage, which is the same regardless of the player character. Also included in the game is a Training mode, where a single player can practice his or her skills in any of the playable stages, and practice areas for each of the character-specialized Break the Targets and Board the Platforms stages. The end of single player ends when you defeat Master Hand, although if you have met a certain requirement, you may unlock a character that you must fight. If you defeat him/her, you unlock the character.The first time you beat the game you unlock Jigglypuff.

Multiplayer

In multiplayer mode up to four people can play, with the specific rules of each match predetermined by the players. In "Time Battles", each player can be knocked out an infinite number of times. When the predetermined fight-time is up, scores are determined by subtracting a player's falls from their KOs, and a winner is determined. If there is a tie, the contenders are returned to the fighting stage and given a large amount of damage, so as to quickly determine the winner. In "Stock Battles", each player can be knocked out a fixed amount of times, and there is no time limit. The winner is thus selected by process of elimination.

Team Battles of the stock and time modes are also selectable. These have the same rules as the above modes, but players instead choose their teams and work cooperatively to win the match. Members of the same team color (red, blue, green) are normally unable to cause damage or flinch each other by direct combat; however, friendly fire can be turned on in the options menu so that team members are able to hit each other. When the match is over, KO totals are added up for each member of a team and taken as a whole, and then a winning team is declared. In a team stock match, when one member of a team has lost the total allotted number of lives, they are permitted to use a life from a teammate's stock, provided that they have more than one life left themselves.

Development

Super Smash Bros. was developed by HAL Laboratory, Inc., a Nintendo second-party developer through 1998. The game had a small budget and little promotion, and was originally a Japan-only release, but the huge success saw the game released worldwide.[2]

There are differences between the Japanese version and the North American version, most notably, in the Japanese version, "Jigglypuff" is named "Purin", the "Beam Sword" weapon sounds like a lightsaber from Star Wars, and the sound effects are significantly different for most attacks.[3]

The promotional artwork is done in the style of a comic book, and the characters were portrayed as dolls that come to life to fight. This presentation has since been done away with in the sequels, opting instead for a more serious art style (such as using in-game models for the characters in place of hand-drawn art) and replacing the dolls with trophies.

Reception

Reviews
Compilations of multiple reviews
Game Rankings 80% (based on 20 reviews)[4]
Metacritic 79% (based on 11 reviews)[5]
Publication Response
Electronic Gaming Monthly 8.62/10
Game Informer 8.5/10
Famitsu 31/40[6]
GameSpot 7.5/10[7]
Nintendo Power 7.7/10
IGN 8.5/10[1]

Reviews for Super Smash Bros. were mixed, but usually positive,[4] with a lot of the praise going to the multiplayer mode of the game.[1] There were, however, a few criticisms, such as the game's scoring being difficult to follow.[8] In addition, the single-player mode was criticized for its perceived difficulty and lack of features.[7] However, this criticism is addressed in Super Smash Bros. Melee, which was released in 2001 for the Nintendo GameCube.

The game was very popular and quickly became a Player's Choice title. In Japan, 1.9 million copies were sold[9] and 2.7 million were sold in the U.S.[10]

Playable Characters

There are twelve playable characters in Super Smash Bros.

Default Characters

These characters are available as soon as the game is purchased. Everyone will automatically have them when they start playing.

  • Mario from the Mario series.
  • Link from the Legend of Zelda series.
  • Kirby from the Kirby series.
  • Pikachu from the Pokémon series.
  • Yoshi from the Mario and Yoshi series.
  • Samus Aran from the Metroid series.
  • Donkey Kong from the Donkey Kong and Mario series.
  • Fox McCloud from the Star Fox series.

Hidden Characters

These characters must be unlocked and defeated in battle before they can be used.

Items

Stages

There are nine stages in Super Smash Bros.

Default stages

File:Ssb stageselect.jpg
SSB's stage selection screen

These stages come with the game. Everyone is allowed to use them.

Hidden stage

This stage must be unlocked.

External links

Template:SSBGames

  1. ^ a b c Super Smash Bros. review. IGN (1999-27-04). Retrieved on 2007-03-29.
  2. ^ Super Smash Bros. Melee. n-Sider.
  3. ^ Super Smash Bros. preview. IGN64.
  4. ^ a b Super Smash Bros. reviews. Game Rankings.
  5. ^ Metacritic staff. Super Smash Bros Reviews. Metacritic. Retrieved on 2007-04-17.
  6. ^ IGN staff (2001-14-11). Famitsu Scores Smash Bros.. IGN. Retrieved on 2007-04-17.
  7. ^ a b Gamespot Super Smash Bros. review. GameSpot (1999-18-02). Retrieved on 2007-04-17.
  8. ^ Game Critics Review. gamecritics.com.
  9. ^ Japan Platinum Game Chart. MagicBox.com.
  10. ^ US Platinum Game Chart. MagicBox.com.