Cloaking Device: Difference between revisions

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A '''Cloaking Device''' is an item in ''[[Super Smash Bros. Melee]]'' that makes the user invisible, though movement subtly reveals their position with slight flickering and visible edges. Damage is not dealt while a character is invisible, but [[knockback]] still applies, meaning invisible characters can still be [[KO]]'d. While invisible, each opponent KO'd will add points for an Invisible KO bonus. The invisibility lasts 10 seconds. [[Slippy Toad|Slippy]] hints in one event match that the Cloaking Device is of his own invention, however, the trophy and look of the device makes reference to Perfect Dark.
A '''Cloaking Device''' is an item in ''[[Super Smash Bros. Melee]]'' that makes the user invisible. Damage is not dealt while a character is invisible (not even self-damage), but [[knockback]] still applies, meaning invisible characters can still be [[KO]]'d. While invisible, each opponent KO'd will add points for an Invisible KO bonus. The invisibility lasts 10 seconds. [[Slippy Toad|Slippy]] hints in one event match that the Cloaking Device is of his own invention; however, the trophy and look of the device makes reference to Perfect Dark.


If you wish to benefit from the damage resistance while not losing track of yourself, use names.
Using names allows an invisible player to easily track themselves, as the tag is still visible while cloaked. Characters themselves are not completely invisible - the cloak flickers about one every three or four seconds, and the faster a character moves, the more obvious they become (becoming temporarily completely visible when attacking). The transparency effect is generated by environment mapping, which also makes the character's outline visible when in front of any opponent, item, or special effect.


==Cloaking Device and Computers==
Since players are unable to see their own cloaked characters, the primary benefit of the item is the damage immunity. Computer-controlled characters are not affected by the Cloaking Device and continue fighting as if the opponent was not cloaked at all.
 
When the cloaking device is used, the character is invisible to other players to some extent. However, computer-controlled characters are not affected by the Cloaking Device and continue fighting as if the opponent was not cloaked at all.


==In ''Super Smash Bros. Brawl''==
==In ''Super Smash Bros. Brawl''==
In ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Special Brawl]] mode, a modifier named "Clear" is available.  Turning this option on makes all characters invisible, similar to the effect caused through use of the Cloaking Device. The Cloaking Device itself, however, does not return in Brawl for undetermined reasons, although it is believed that because of it's affiliation with Perfect Dark, it was removed. (Perfect Dark was made by [[Rare]], a second party developer during the development of Melee, but has since become an exclusive Microsoft developer. This may also explain the [[Motion-Sensor Bomb]]'s redesign)
In ''[[Super Smash Bros. Brawl]]''<nowiki>'</nowiki>s [[Special Brawl]] mode, a modifier named "Clear" is available.  Turning this option on makes all characters invisible, similar to the effect caused through use of the Cloaking Device. However, the Cloaking Device itself does not return (most likely its affiliation with the now-Microsoft-owned [[Rare]]), and no new item was introduced to replace it.


Additionally, in [[Co-Op Event 6: Unwanted Suitors]], the opponents will be invisible in the same way.
Additionally, in [[Co-Op Event 6: Unwanted Suitors]], the opponents will be invisible in the same way.


Similar to when the [[Nintendog]] is summoned, Name labels will also be hidden during clear Brawl.
Similar to when the [[Nintendog]] is summoned, name labels will also be hidden during clear Brawl.
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Revision as of 23:16, February 14, 2010

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Cloaking Device
Universe Super Smash Bros.
Appears in SSBM
Item class Powerup

A Cloaking Device is an item in Super Smash Bros. Melee that makes the user invisible. Damage is not dealt while a character is invisible (not even self-damage), but knockback still applies, meaning invisible characters can still be KO'd. While invisible, each opponent KO'd will add points for an Invisible KO bonus. The invisibility lasts 10 seconds. Slippy hints in one event match that the Cloaking Device is of his own invention; however, the trophy and look of the device makes reference to Perfect Dark.

Using names allows an invisible player to easily track themselves, as the tag is still visible while cloaked. Characters themselves are not completely invisible - the cloak flickers about one every three or four seconds, and the faster a character moves, the more obvious they become (becoming temporarily completely visible when attacking). The transparency effect is generated by environment mapping, which also makes the character's outline visible when in front of any opponent, item, or special effect.

Since players are unable to see their own cloaked characters, the primary benefit of the item is the damage immunity. Computer-controlled characters are not affected by the Cloaking Device and continue fighting as if the opponent was not cloaked at all.

In Super Smash Bros. Brawl

In Super Smash Bros. Brawl's Special Brawl mode, a modifier named "Clear" is available. Turning this option on makes all characters invisible, similar to the effect caused through use of the Cloaking Device. However, the Cloaking Device itself does not return (most likely its affiliation with the now-Microsoft-owned Rare), and no new item was introduced to replace it.

Additionally, in Co-Op Event 6: Unwanted Suitors, the opponents will be invisible in the same way.

Similar to when the Nintendog is summoned, name labels will also be hidden during clear Brawl.