Marth (SSBM)/Forward tilt: Difference between revisions
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(→Overview: "crouch canceling" was not the right word for crouching out of a run, and the correct term is run not dash, you can't crouch out of a dash. Corrected for factual accuracy.) |
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==Overview== | ==Overview== | ||
[[File:Marth Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's forward tilt.]] | [[File:Marth Forward Tilt Hitbox Melee.gif|thumb|Hitbox duration of Marth's forward tilt.]] | ||
Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper]]ed. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a {{mvsub|Marth|SSBM|down tilt|pos=y}} is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be | Marth's forward tilt is a useful [[spacing]] tool, especially if [[tipper]]ed. If a [[wavedash]] was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a {{mvsub|Marth|SSBM|down tilt|pos=y}} is generally preferred due to its lower [[lag]], longer range, and the fact that unlike forward tilt, down tilt can be more easily done when crouching out of a run. | ||
==Hitboxes== | ==Hitboxes== |
Latest revision as of 02:48, May 21, 2016
Overview[edit]
Marth's forward tilt is a useful spacing tool, especially if tippered. If a wavedash was used before the forward tilt, it could follow up into another forward tilt at low percents. However, in most cases, a down tilt is generally preferred due to its lower lag, longer range, and the fact that unlike forward tilt, down tilt can be more easily done when crouching out of a run.
Hitboxes[edit]
Timing[edit]
Hitbox | 7-10 |
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Animation length | 35 |
Lag time |
Hitbox |
Related moves[edit]