List of updates (SSB4)/1.1.5 changelog: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(More reasonable changes.) |
Hakannakah1 (talk | contribs) (→Cloud: Grounded version is still the same, limit charge times were tested) |
||
Line 14: | Line 14: | ||
*{{nerf|Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).}} | *{{nerf|Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).}} | ||
*{{nerf|Cross Slash has lower knockback scaling (155 → 153). This applies only to the Limit Break version.}} | *{{nerf|Cross Slash has lower knockback scaling (155 → 153). This applies only to the Limit Break version.}} | ||
*{{nerf|Finishing Touch deals less knockback.}} | *{{nerf|Aerial Finishing Touch deals less knockback.}} | ||
*{{nerf|Limit Charge takes more | *{{nerf|Limit Charge takes 1.5 more seconds to fully charge.}} | ||
==Corrin== | ==Corrin== |
Revision as of 03:46, March 16, 2016
This is the list of known changes in version 1.1.5 of Super Smash Bros. 4. All claims on this page must be verifiable, preferably with a trustable source link, and must compare both the old and new states. Ensure that all changes are also listed on the respective pages.
Bayonetta
- Heel Slide's second hit has more ending lag.
- Witch Time has more ending lag.
Charizard
—
Cloud
- Forward smash's third hit has lower knockback scaling (119 → 115).
- Down smash's second hit has lower knockback scaling (96 → 94).
- Up aerial deals less damage (13% → 12% (clean), 9.5% → 8.5% (late)).
- Cross Slash has lower knockback scaling (155 → 153). This applies only to the Limit Break version.
- Aerial Finishing Touch deals less knockback.
- Limit Charge takes 1.5 more seconds to fully charge.
Corrin
—
Duck Hunt
- Forward smash's third hit has higher knockback scaling (123 → 125).
- Up smash's third hit has higher knockback scaling (153 → 155).
- Down smash's third hit has higher knockback scaling (110 → 112).
Ganondorf
- Neutral attack damage: 4%/7%/10% → 6%/8%/10%.
- Neutral attack start-up: 8 frames → 7.
- Neutral attack ending lag: 35 frames → 29.
- Grounded Flame Choke and Flame Wave grabbox increased by 2 units.
- Grounded Wizard's Foot (clean) damage: 12% → 14%
- Grounded Wizard's Foot (late) damage: 10% → 12%
- Grounded Wizard's Dropkick (clean) damage: 9% → 11%
- Grounded Wizard's Dropkick (late) damage: 7% → 9%
- Grounded Wizard's Assault (clean) damage: 10% → 12%
- Grounded Wizard's Assault (late) damage: 9% → 11%
Greninja
—
Mega Man
- Neutral attack (sweetspot) damage: 2 → 3.
- Forward smash ending lag increased.
- Neutral aerial (sweetspot) damage: 2 → 4.
Kirby
- Forward smash knockback growth: 100 → 102 (clean), 67 → 69 (late).
- Up smash knockback growth: 103/103/97 → 104/104/99 (early), 97 → 98, 51 → 52 (late).
- Down smash knockback growth: 109 → 110 (early).
- All varations of Hammer Flip knockback growth: 76 → 78.
Meta Knight
- Up aerial damage: 5% → 4%.
- Up aerial angle altered: 78° → 69°, making it harder to follow-up into itself.
- Up aerial SDI multiplier: 1.0x → 1.5x.
Mewtwo
- Mewtwo is heavier (72 → 74).
- Mewtwo dashes faster.
Mr. Game & Watch
- B-air landing hitbox damage: 3.5 → 4.5%
Palutena
—
Samus
—
Sheik
- Weight decreased: 84 → 81.
- Sheik's forward throw now sends opponents tumbling at 0%, reducing its combo ability.
- Forward throw has more knockback growth: 65 → 72.
- Forward throw's angle has been altered (70° → 72°).
- Down throw's angle has been altered (80° → 77°).
- Down throw has more knockback growth: 75 → 90.
- Forward aerial has less range: def hitboxZ pos 3.5 → 2.5, hitboxZ pos 3.5 → 2.5.
- Needle Storm has reduced range.
- Down smash's knockback scaling increased (155 -> 165).
Zelda
—
Zero Suit Samus
- Up aerial deals less damage (8 -> 6.5), with knockback compensated.
- Neutral aerial deals less damage (10 -> 8), with knockback compensated.
- Down Throw deals less damage (7 -> 5), with knockback compensated.
- Plasma Whip (Sweetspot) deals more damage (6 -> 7), making it slightly stronger.
External Links
SmashBoards 1.1.5 Community Patch Notes
Super Smash Bros. 4 updates | |
---|---|
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.3 · 1.0.4 · 1.0.5 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
List of updates | 1.0.0 · 1.0.1 · 1.0.2 · 1.0.6 · 1.0.7 · 1.0.8 · 1.0.9 · 1.1.0 · 1.1.1 · 1.1.2 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 · 1.1.7 |
Patch changelogs | 1.0.4 · 1.0.6 · 1.0.8 · 1.1.0 · 1.1.1 · 1.1.3 · 1.1.4 · 1.1.5 · 1.1.6 |