Match timer: Difference between revisions
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m (Recently I played Mii Gunner on intensity 9.0, and the clock hit 0:05:00 ticking down… it appeared as if it was over, but it wasn't.) |
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==Gallery== | ==Gallery== | ||
<gallery widths="200"> | <gallery widths="200"> | ||
SSB Timer.jpg|In ''[[Super Smash Bros.]]'' | |||
SSBM Timer.jpg|In ''[[Super Smash Bros. Melee|Melee]]''. | |||
SSBB Timer.jpg|In ''[[Super Smash Bros. Brawl|Brawl]]''. | |||
SSB3 Timer.jpg|In {{for3ds}}. | |||
</gallery> | </gallery> | ||
==Trivia== | |||
In ''[[Super Smash Bros. 4]]'', reaching [[Master Core]]'s final form during the 5-second countdown makes it appear as if it continued ticking. This has no effect however, to allow [[KO]]ing the core conveniently. | |||
[[Category:Super Smash Bros.]] | [[Category:Super Smash Bros.]] |
Revision as of 12:39, February 4, 2016
The Match Timer is an element that appears during a Time match in the series. It shows how much time it has during a match. The timer starts when the announcer says "GO!". Starting with Super Smash Bros. Melee, the timer will disappear when there is only five seconds left and the announcer will start counting down the final seconds of the match. When time runs out, the match will come to an end and there will be a winner or in the event of a tie, a Sudden Death match. The timer can be adjusted between 1 and 99 minutes in the Rules section. In addition to standard matches, the timer can appear in minigames like Trophy Rush and the Home-Run Contest.
Gallery
Trivia
In Super Smash Bros. 4, reaching Master Core's final form during the 5-second countdown makes it appear as if it continued ticking. This has no effect however, to allow KOing the core conveniently.