Meta Knight (SSB4)/Forward aerial: Difference between revisions
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(First two hits deal fixed knockback.) Tag: Mobile edit |
Dhiaalhanai (talk | contribs) mNo edit summary |
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{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
|damage= | |damage=1.5% | ||
|sd=0 | |sd=0 | ||
|angle= | |angle=85 | ||
|bk= | |bk=0 | ||
|ks= | |ks=0 | ||
|fkv= | |fkv=40 | ||
|r= | |r=4.5 | ||
|bn=? | |bn=? | ||
|xpos=? | |xpos=? | ||
|ypos= | |ypos=6.0 | ||
|zpos= | |zpos=13.0 | ||
|trip=0 | |trip=0 | ||
|type=Sword | |type=Sword | ||
Line 26: | Line 26: | ||
|ff=? | |ff=? | ||
|clang=t | |clang=t | ||
| | |g=f | ||
|slvl=S | |slvl=S | ||
|sfx=Slash | |sfx=Slash | ||
Line 38: | Line 38: | ||
|ks=0 | |ks=0 | ||
|fkv=40 | |fkv=40 | ||
|r= | |r=4.0 | ||
|bn=? | |bn=? | ||
|xpos=? | |xpos=? | ||
|ypos= | |ypos=3.0 | ||
|zpos=? | |zpos=? | ||
|trip=0 | |trip=0 | ||
Line 49: | Line 49: | ||
|clang=t | |clang=t | ||
|g=f | |g=f | ||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=2 | |||
|damage=2.2% | |||
|sd=0 | |||
|angle=361 | |||
|bk=30 | |||
|ks=130 | |||
|fkv=0 | |||
|r=4.5 | |||
|bn=? | |||
|xpos=? | |||
|ypos=6.0 | |||
|zpos=13.0 | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|ff=? | |||
|clang=t | |||
|a=f | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=3 | |||
|damage=2.2% | |||
|sd=0 | |||
|angle=361 | |||
|bk=30 | |||
|ks=130 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=? | |||
|xpos=? | |||
|ypos=3.0 | |||
|zpos=? | |||
|trip=0 | |||
|type=Sword | |||
|effect=Slash | |||
|ff=? | |||
|clang=t | |||
|a=f | |||
|slvl=S | |slvl=S | ||
|sfx=Slash | |sfx=Slash |
Revision as of 14:26, January 24, 2016
Overview
Meta Knight slashes in front of himself three times. Though a quick move, it is his slowest aerial, hitting on frame 9. While it has relatively low ending lag, it has high landing lag. At very low percents, it can combo into another forward aerial, or into Shuttle Loop until mid-percents. Its long range, good speed, and decent power make it effective in a Wall of Pain. However, even with its uses, it is generally considered inferior to his other aerials, due to their faster speed and, in the case of his neutral and back aerials, better power.
Hitboxes
Timing
Hitboxes | 9, 12, 15 |
---|---|
Ending autocancel | 44 |
Interruptible | 46 |
Animation length | ? |
Landing lag
Animation length | 20 |
---|
Lag time |
Hitbox |
Autocancel |
Interruptible |