Falco (SSBM)/Up aerial: Difference between revisions
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[[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | [[File:Falco Up Aerial Hitbox Melee.gif|thumb|Hitbox duration of Falco's up aerial.]] | ||
Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his {{mvsub|Falco|SSBM|Down aerial}}. It is more effective as a KO move against floaties, as it can be used as an alternative to his {{mvsub|Falco|SSBM|down special|alt=shine}} to [[Star KO]] on stages with low ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. It can be used as a followup to shine against many characters. It can be used to techchase fastfallers on a platform above Falco, because of it's tall second hitbox (Falco can short hop and stay below the platform when doing this). It can also situationally be used as a followup to an {{mvsub|Falco|SSBM|up throw}} (depending on the opponent's [[DI]]). | Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than {{mvsub|Fox|SSBM|up aerial|poss=y}}. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his {{mvsub|Falco|SSBM|Down aerial}}. It is more effective as a KO move against floaties, as it can be used as an alternative to his {{mvsub|Falco|SSBM|down special|alt=shine}} to [[Star KO]] on stages with low ceilings such as [[Yoshi's Story]] and [[Pokémon Stadium]]. It can be used as a followup to shine against many characters. It can be used to techchase fastfallers on a platform above Falco, because of it's tall second hitbox (Falco can short hop and stay below the platform when doing this). It can also situationally be used as a followup to an {{mvsub|Falco|SSBM|up throw}} (depending on the opponent's [[DI]]). | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 02:12, January 21, 2016
Overview
Falco kicks above himself whilst extending his tail upwards. This move has two hits, and is somewhat weaker than Fox's up aerial. The move is rarely used against fastfallers as a KO move because of this, though it is sometimes used as a powerful combo tool to lead into another moves, especially his Down aerial. It is more effective as a KO move against floaties, as it can be used as an alternative to his shine to Star KO on stages with low ceilings such as Yoshi's Story and Pokémon Stadium. It can be used as a followup to shine against many characters. It can be used to techchase fastfallers on a platform above Falco, because of it's tall second hitbox (Falco can short hop and stay below the platform when doing this). It can also situationally be used as a followup to an up throw (depending on the opponent's DI).
Hitboxes
Timing
Attack
Initial autocancel | 1-7 |
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Hit 1 | 8-9 |
Hit 2 | 11-14 |
Ending autocancel | 26- |
Interruptible | 36 |
Animation length | 39 |
Landing lag
Animation length | 18 |
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L-cancelled animation length | 9 |
Normal | ||||||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Interruptible |
Similar moves
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