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Dhiaalhanai (talk | contribs) (added info to up air) |
m (→Moveset: His down smash starts up faster than any other smash attack in the game. Still punishable, though.) |
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|neutral1dmg=1.2% each hit | |neutral1dmg=1.2% each hit | ||
|neutral2dmg=2% last hit | |neutral2dmg=2% last hit | ||
|neutraldesc=Executes a lightning-fast series of slashes, ending with Meta Knight doing a somersault while doing a swift uppercut with Galaxia. The only neutral attack in the game that consists solely of a rapid jab | |neutraldesc=Executes a lightning-fast series of slashes, ending with Meta Knight doing a somersault while doing a swift uppercut with Galaxia. The only neutral attack in the game that consists solely of a rapid jab. This, however, makes it punishable if missed. Surprisingly one of Meta Knight's more reliable damage rackers, able to consistently deal around 10% to 15%. | ||
|ftiltname= | |ftiltname= | ||
|ftiltcount=3 | |ftiltcount=3 | ||
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|dsmashname= | |dsmashname= | ||
|dsmashdmg={{ChargedSmashDmgSSB4|7}} (front), {{ChargedSmashDmgSSB4|10}} (back) | |dsmashdmg={{ChargedSmashDmgSSB4|7}} (front), {{ChargedSmashDmgSSB4|10}} (back) | ||
|dsmashdesc=Spins in a circle with his sword across the ground. Significantly weaker than in ''Brawl'', front hit cannot KO until 150% near the ledge, and back hit KOs at around 110% near the ledge. | |dsmashdesc=Spins in a circle with his sword across the ground. Significantly weaker than in ''Brawl'', front hit cannot KO until 150% near the ledge, and back hit KOs at around 110% near the ledge. It is useful for clearing space and possibly catching foes offguard. Its semi-spike angle is also useful for putting opponents offstage. Startup-wise, this is the fastest smash attack in the game, with its first hit coming out on frame 4. | ||
|nairname=Sword Spin | |nairname=Sword Spin | ||
|nairdmg=10% (clean), 7.5% (late) | |nairdmg=10% (clean), 7.5% (late) | ||
|nairdesc=Slashes while spinning in a cartwheeling motion, similar to Kirby's and {{SSB4|Pikachu}}'s neutral aerials. Has [[sex kick]] properties. Effective at edge-guarding and escaping pressure due to its | |nairdesc=Slashes while spinning in a cartwheeling motion, similar to Kirby's and {{SSB4|Pikachu}}'s neutral aerials. Has [[sex kick]] properties. Effective at edge-guarding and escaping pressure due to its relatively quick startup, KOing at around 100% offstage when clean. Auto-cancels when done at the beginning of a full-hop, but has low ending and landing lag otherwise. Resembles the Sword ability's midair slash from the ''Kirby'' games. | ||
|fairname= | |fairname= | ||
|fairdmg=2.2% (hits 1-2 for opponents on the ground), 1.5% (hits 1-2 for opponents in the air), 3% (hit 3) | |fairdmg=2.2% (hits 1-2 for opponents on the ground), 1.5% (hits 1-2 for opponents in the air), 3% (hit 3) | ||
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|uairname= | |uairname= | ||
|uairdmg=5% | |uairdmg=5% | ||
|uairdesc=Slashes very quickly in an arc above him. Hits on frame 6, | |uairdesc=Slashes very quickly in an arc above him. Hits on frame 6, has low ending lag and deceptive reach, but its hitbox lasts for only one frame. Weak knockback, and along with the previous traits and Meta Knight's jumps, it has superb combo potential. At a variety of percents, it combos into any aerial including itself, Mach Tornado, and Shuttle Loop. Most notably, from low to mid-percents, it combos reliably into itself up to five or even six times, and can potentially lead into a high-altitude Shuttle Loop for an early KO. Moderate landing lag, but auto-cancels in a short-hop, though it cannot hit most grounded opponents. | ||
|dairname= | |dairname= | ||
|dairdmg=6% | |dairdmg=6% | ||
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|fthrowname= | |fthrowname= | ||
|fthrowdmg=6% (hit 1), 3% (throw) | |fthrowdmg=6% (hit 1), 3% (throw) | ||
|fthrowdesc=Flip kicks the opponent in front of him. A very fast throw, giving a small window to DI. Depending on DI, it can link into dash attack, up smash, and any aerial from low | |fthrowdesc=Flip kicks the opponent in front of him. A very fast throw, giving a small window to DI. Depending on DI, it can link into dash attack, up smash, and any aerial from low to mid-percents, and potentially into Shuttle Loop for a deadly KO combo. | ||
|bthrowname= | |bthrowname= | ||
|bthrowdmg=7% (hit 1), 3% (throw) | |bthrowdmg=7% (hit 1), 3% (throw) | ||
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|dthrowname=Fury Stomp | |dthrowname=Fury Stomp | ||
|dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | |dthrowdmg=0.5% (hits 1-9), 1% (hit 10), 2% (throw) | ||
|dthrowdesc=Like Kirby's down throw, but slower: stomps on the opponent multiple times, then ends by fall-crush-stomping down on them. Excellent combo potential. Can lead into dash attack, up smash, any aerial, and Mach Tornado from low | |dthrowdesc=Like Kirby's down throw, but slower: stomps on the opponent multiple times, then ends by fall-crush-stomping down on them. Excellent combo potential. Can lead into dash attack, up smash, any aerial, and Mach Tornado from low to mid-percents, and occasionally into Shuttle Loop for a KO at high percentages. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% |