Wii Fit Trainer (SSB4): Difference between revisions
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==Moveset== | ==Moveset== | ||
Wii Fit Trainer is also able to crawl | Wii Fit Trainer is also able to crawl, in which hers is the lowest in the game, as well as wall jump. | ||
{{MovesetTable | {{MovesetTable | ||
|game=SSB4 | |game=SSB4 | ||
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|neutral2dmg=2% | |neutral2dmg=2% | ||
|neutral3dmg=3% | |neutral3dmg=3% | ||
|neutraldesc=Wii Fit Trainer thrusts her arm out, | |neutraldesc=Wii Fit Trainer thrusts her arm out, knee, then stomps on the opponent. The first hit has a backwards kick with lots more knockback. The third hit is able to [[bury]] grounded opponents, and can easily follow-up into a tilt or smash attack. Waiting for the opponent to wriggle out of the bury can catch them in an air attack. | ||
|ftiltname=Dancer | |ftiltname=Dancer | ||
|ftiltdmg=9% | |ftiltdmg=9% | ||
|ftiltdesc=The Trainer | |ftiltdesc=The Trainer performs the Dancer pose to attack with her extended arm and arcing leg at either side. Hitting with the Trainer's leg will launch the opponent vertically. High knockback and a dependable KO move, especially since it can easily catch rolling opponents due to it hitting on both sides. | ||
|utiltname=Triangle | |utiltname=Triangle | ||
|utiltdmg=10% (front), 2% (close late rear) | |utiltdmg=10% (front), 2% (close late rear) | ||
|utiltdesc=The Trainer | |utiltdesc=The Trainer performs the Triangle pose to attack with her outstretched arm. Slightly difficult to hit opponents beside her, but hits on both sides like her forward tilt. Sends the opponent straight up and is reliable for combos. | ||
|dtiltname=Bridge | |dtiltname=Bridge | ||
|dtiltdmg=12% | |dtiltdmg=12% | ||
|dtiltdesc=The Trainer | |dtiltdesc=The Trainer performs the Bridge pose to attack with her knees. Quick start-up with high damage and hitstun, but lacks knockback for its power as well as high ending lag. | ||
|dashname=Gate | |dashname=Gate | ||
|dashdmg=6% | |dashdmg=6% | ||
|dashdesc=The | |dashdesc=The Traine performs the Gate pose while sliding to attack with her arcing arm. Has a respectable duration. | ||
|fsmashname=Warrior | |fsmashname=Warrior | ||
|fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}} | |fsmashdmg={{ChargedSmashDmgSSB4|15.5}}/{{ChargedSmashDmgSSB4|14}} | ||
|fsmashdesc= | |fsmashdesc=The Trainer performs the Warrior pose to attack with her outstretched arms at either side. Strikes in both directions, but the backwards hit may miss smaller characters. Forward hit may not reliably connect as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small and buried by her jab. Slight ending lag. One of Wii Fit Trainer's more reliable KO moves. | ||
|usmashname=Tree | |usmashname=Tree | ||
|usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body) | |usmashdmg={{ChargedSmashDmgSSB4|18}} (clean hands), {{ChargedSmashDmgSSB4|15}} (clean body), {{ChargedSmashDmgSSB4|11}} (late lands), {{ChargedSmashDmgSSB4|8}} (late body) | ||
|usmashdesc= | |usmashdesc=The Trainer performs the Tree pose to attack with her outstretched, clasped hands vertically. Has no horizontal hitbox, making it difficult to connect, but has good vertical range and gives the Trainer some invincibility frames during the move's start-up, making it useful for aerial protection. The [[sweetspot]] is located at the Trainer's fingertips. When hit at the sweetspot (albeit difficult to), it does massive knockback and good damage. | ||
|dsmashname=Arm & Leg Lift | |dsmashname=Arm & Leg Lift | ||
|dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside) | |dsmashdmg={{ChargedSmashDmgSSB4|12}} (outside), {{ChargedSmashDmgSSB4|10}} (inside) | ||
|dsmashdesc=The Trainer | |dsmashdesc=The Trainer performs the Arm & Leg Lift to attack with her outstretched arm and leg to hit at either side. Possesses slight start-up and ending lag. Its very high [[semi-spike]] knockback means the opponent is likely to hit and bounce off the ground due to the knockback's angle. Good for reading rolls. | ||
|nairname=Jackknife | |nairname=Jackknife | ||
|nairdmg=5% (hit 1), 9% (hit 2) | |nairdmg=5% (hit 1), 9% (hit 2) | ||
|nairdesc= | |nairdesc=The Trainer performs the Jackknife pose to attack with her arms and legs vertically. Connects much easier compared to most of her attacks, and has little to no landing lag. Can combo into her other aerials or an up smash. | ||
|fairname=Single Leg Extension | |fairname=Single Leg Extension | ||
|fairdmg=10% (clean), 6% (late) | |fairdmg=10% (clean), 6% (late) | ||
|fairdesc=The Trainer | |fairdesc=The Trainer performs the Single Leg Extension pose to attack with her outstretched arm and leg out diagonally. Awkward hitbox placement that can make it difficult to connect, as the attack's hitboxes are at her arm and leg. The kick can [[meteor smash]], though difficult to do so. It has one of the fastest startups for an attack that can meteor smash though, making it useful as a surprise off-stage spike. | ||
|bairname=Cobra | |bairname=Cobra | ||
|bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | |bairdmg=13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | ||
|bairdesc=The Trainer double | |bairdesc=The Trainer performs the Cobra pose to attack with a double back kick. Has [[sex kick]] properties and can KO reliably if the attack connects with the Trainer's feet during its first few frames. If not, the move does mediocre knockback. | ||
|uairname=Half Moon | |uairname=Half Moon | ||
|uairdmg=10% | |uairdmg=10% | ||
|uairdesc=The Trainer | |uairdesc=The Trainer performs the Half Moon pose to attack with her outstretched, clasped hands vertically. Fast and can KO at high percents if the opponent is airborne. | ||
|dairname=Chair | |dairname=Chair | ||
|dairdmg=14% (clean grounded), 13% (clean aerial), 8% (late) | |dairdmg=14% (clean grounded), 13% (clean aerial), 8% (late) | ||
|dairdesc= | |dairdesc=The Trainer performs the Chair pose to attack with a double foot stomp. It can meteor smash, but only on aerial opponents. It also has long start-up. | ||
|grabname= | |grabname= | ||
|grabdesc=Holds the opponent by their sides off of the ground. This grab has extremely poor range and almost requires the player to be physically touching the opponent to grab them. | |grabdesc=Holds the opponent by their sides off of the ground. This grab has extremely poor range and almost requires the player to be physically touching the opponent to grab them. | ||
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|dthrowname= | |dthrowname= | ||
|dthrowdmg=7% | |dthrowdmg=7% | ||
|dthrowdesc=Slams down onto the opponent toward the ground, between the Trainer's legs. Arguably her worst throw as its long | |dthrowdesc=Slams down onto the opponent toward the ground, between the Trainer's legs. Arguably her worst throw as its long ending lag makes it almost impossible to combo with. However, it can be followed up if the player can read the opponent's reaction. | ||
|floorfname= | |floorfname= | ||
|floorfdmg=7% | |floorfdmg=7% | ||
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|ssdefname=Header | |ssdefname=Header | ||
|ssdefdmg=15% (clean headbutt), 10% (late headbutt) | |ssdefdmg=15% (clean headbutt), 10% (late headbutt) | ||
|ssdefdesc=Heads a ball sideways and headbutts opponents. The | |ssdefdesc=Heads a soccer ball sideways and headbutts opponents. The Trainer can hit the ball early if the special button is pressed, making the ball fly at different angles. The headbutt gives a slight vertical boost, and can meteor smash if hit by the Trainer's headbutt. | ||
|ssc1name=Huge Header | |ssc1name=Huge Header | ||
|ssc1dmg=15% (clean headbutt), 10% (late headbutt) | |ssc1dmg=15% (clean headbutt), 10% (late headbutt) | ||
|ssc1desc=The ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again. | |ssc1desc=The soccer ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again. | ||
|ssc2name=Weighted Header | |ssc2name=Weighted Header | ||
|ssc2dmg=15% (clean headbutt), 10% (late headbutt) | |ssc2dmg=15% (clean headbutt), 10% (late headbutt) | ||
|ssc2desc=The ball is heavier, stronger and faster, which gives it actual KO potential. However, it disappears faster and its increased weight results in it having extremely limited range, as it will drop near the Trainer's feet if used. | |ssc2desc=The soccer ball is heavier, stronger and faster, which gives it actual KO potential. However, it disappears faster and its increased weight results in it having extremely limited range, as it will drop near the Trainer's feet if used. | ||
|usdefname=Super Hoop | |usdefname=Super Hoop | ||
|usdefdmg=5% | |usdefdmg=5% | ||
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|usc2name=Hoop Hurricane | |usc2name=Hoop Hurricane | ||
|usc2dmg=2% (loop 1), 4% (loop 2) | |usc2dmg=2% (loop 1), 4% (loop 2) | ||
|usc2desc=Adds a vacuum effect which can trap opponents in the hoops, hits multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but | |usc2desc=Adds a vacuum effect which can trap opponents in the hoops, hits multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but button mashing will grant it a bit more height than the standard version. | ||
|dsdefname=Deep Breathing | |dsdefname=Deep Breathing | ||
|dsdefdmg=0% | |dsdefdmg=0% | ||
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|dsc2name=Steady Breathing | |dsc2name=Steady Breathing | ||
|dsc2dmg=0% | |dsc2dmg=0% | ||
|dsc2desc=Instead of boosting attack power, boosts launch resistance. | |dsc2desc=Instead of boosting attack power, it boosts launch resistance. It also heals 5%, but has a massive recharge time once used. | ||
|fsname=Wii Fit | |fsname=Wii Fit | ||
|fspage=Wii Fit (Final Smash) | |fspage=Wii Fit (Final Smash) |
Revision as of 02:36, December 21, 2015
Wii Fit Trainer in Super Smash Bros. 4 | |
---|---|
Universe | Wii Fit |
Availability | Starter |
Final Smash | Wii Fit |
“ | Wii Fit Trainer Weighs In! | ” |
—Introduction Tagline |
The Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a newcomer in Super Smash Bros. 4, revealed during E3 2013 on June 11th, 2013 after the initial reveal trailers [1], being one of the three newcomers of Smash 4 announced at E3 2013, alongside Villager and Mega Man. Originating from the Wii Fit series, she is a fast and agile character that uses "healthy moves" based on fitness exercises. Her amiibo was among the first wave of figures compatible with SSB4.
On October 31st, 2013 (the release date for the trial version of Wii Fit U), a male version of Wii Fit Trainer was shown[2], which was later confirmed in the April 8th, 2014 Super Smash Bros. Direct to be an alternate costume of the Wii Fit Trainer. There are no gameplay differences between the two, with both of them even being the same size.
Unlike a majority of the characters, the Wii Fit Trainers have different voice actors depending on the region. The trainers are voiced by Hitomi Hirose and Tomoyuki Higuchi in Japanese. They are voiced by October Moore and Steve Heinke in American English, and Tania Emery and Luke Smith in British English. In French, they are voiced by Corinne Kempa and François Anseaume/Christophe Hespel (providing dialogue and grunts, respectively); in American Spanish they are voiced by Isabela Arevalo and Horacio Mancilla, in Spain they are voiced by Pilar Orti and Javier Fernandez Peña; in Italian, they are voiced by Lara Parmiani and Giovanni Loto, and in German they are voiced by Sylvia St. John and Michael Hulsmann. In the European Portuguese, Dutch and Russian versions, their British English voices are used. This makes the Wii Fit Trainer the character with the most voice actors at 17 across both genders and all languages.
Attributes
As expected from her origin game, Wii Fit Trainer is a fast and agile character, boasting a good dash speed and jump height, along with one of the more reliable recoveries in Smash 4. Her physical attacks all involve her posing in various yoga poses that appear in Wii Fit, which gives her attacks some unusual hitboxes.
A major difference between the Trainer and other fighters is that many of her attacks possess a second hitbox that deals completely different knockback compared to the primary hitbox. Two of these, her forward aerial and Header, are able to meteor smash opponents, and when combined with a third meteor smash in her moveset (down aerial), makes her a formidable spiker in the air. Her other double hitbox attacks (jab, forward tilt and forward smash) have a backwards hitbox similar to many down smashes that allow her to get opponents off her back in many different ways; this is an advantage against roll-spamming players, or simply good for dealing damage if a player can predict when an opponent gets behind her. In a similar line, her jab finisher has the unusual property of burying grounded opponents, giving her an array of possibilities if she lands it; a grounded attack is almost guaranteed to hit once the bury activates, and any opponent who wriggles out gets in the perfect position for an aerial, giving the Trainer a unique damage racking ability. An up smash can also be followed up for good damage or a KO but is difficult to time. Her neutral aerial is also very good, having little landing lag, doing a good amount of damage, and having the ability to start combos that can do more than 40%. Her up aerial and especially back aerial can KO at higher percents. These perks, in addition to the Trainer's mostly lagless aerial moves that have quick meteor smashing properties, give her a formidable air game.
The Trainer also possesses versatile special moves which make her ranged game nearly as good as that of Samus. Sun Salutation, fast charging and spammable while still having good knockback scaling, is a dependable ranged finishing move, while Header is a fantastic edge projectile which is arguably one of the best guard breakers. Deep Breathing makes her attacks and projectiles even stronger, and as Deep Breathing and Sun Salutation heal a small bit of health each time they are used, the Trainer can also use these two moves to camp with more efficacy than most other characters. In addition the Trainer's primary mean of recovery, Super Hoop does 5% damage to players who come into contact with the hoops, and gives above average vertical distance.
Unfortunately, hitting an opponent can be difficult for the Trainer as her attack placements are awkward and her melee reach is short. Her fastest grounded attacks do not have great hitboxes, often missing smaller characters. Her forward smash is the best example, as it can even miss opponents buried by her jab. Even worse is her grab range, which requires her to be right in an opponent's face while also being as laggy as Robin's. In addition her pummel is very slow, and her throw game is below average, as she has no reliable combo throw and her kill throws don't KO until very high percents. All her grounded moves do not move her forward as well, further hurting her reach, and her smash attacks all suffer from bad ending lag. If that isn't enough, these KO moves do not reliably take stocks until 100%, and although Deep Breathing remedies this, it only lasts for 7 seconds and has a terribly long recharge time regardless if the move is successful. Her forward tilt is a solid KO move but suffers from the aforementioned range problem. Occasionally due to this problem, she will have to use her back throw or up throw to finish off an opponent, which don't KO until around 170%.
Wii Fit Trainer majorly benefits from one custom, Jumbo Hoop. While it gives average vertical distance, it gives very good horizontal distance, and has a very big hitbox. When hitting an opponent, it can rack up to 30%, does good shield damage, and can also be used to edgeguard to gimp or KO. It does has massive landing lag, but its priority over all non-disjointed, non-projectile attacks makes it very useful.
As Wii Fit Trainer's KO moves cannot always be depended on, she favors a patient playstyle and use of her double hitboxes to punish rolls and recoveries, while making use of her air game to rack up damage. She has to rely on her speed, projectiles and powerful off-stage game to earn KOs as her smash attacks are too punishable to be used excessively. However, Wii Fit Trainer has been greatly buffed in patch 1.1.0: some of her attacks have bigger hitboxes, fixing on the problems that held her back before, especially with her smash attacks.
Update history
Wii Fit Trainer was noticeably buffed in 1.1.0, with the reach, damage and knockback of many of her moves being improved and her grab being much more reliable overall due to her grab box being lowered. Both Sun Salutation and Sweeping Sun Salutation now heal 1% more, giving the healing boost more utility. Header and its variations received multiple buffs as well; each of them received increased knockback growth on all of their respective hitboxes, while the ball has increased health and its cancel timing has been decreased, which allows for more mix-ups. Deep Breathing was considerably buffed as well, as it now grants a 30% attack boost. This allows Wii Fit Trainer to not only heal herself, but also enables her to inflict much more damage and/or score a KO, which in turn synchronizes well with the aforementioned buffs to her smash attacks and grab game. However, the changes to the shield mechanics brought about in updates 1.1.0 and 1.1.1 slightly hinder her, as her moveset's low hitlag is less safe on shield despite her reliable projectile game. Nevertheless, the important buffs Wii Fit Trainer received have improved her standing against the rest of the cast.
- Air dodge's landing lag standardized: 12 frames → 22.
- Forward aerial's properties have been adjusted.
- Sun Salutation has improved visual effects.
- Sun Salutation and Sweeping Sun Salutation heal 1% more damage.
- Up tilt deals 2% more damage: 8% → 10%.
- Forward and up smashes' hitbox sizes increased.
- Forward and up smashes' knockback growth increased.
- Down smash deals 2% more damage: 10%/8% → 12%/10%.
- Down smash's knockback growth increased: 107 → 110.
- Neutral aerial's first hitbox size increased.
- All aerials' knockback growth increased.
- All variations of Header have had their knockback growth increased on all of their hitboxes and the ball has increased health.
- Header's landing lag decreased: 29 frames → 16.
- Deep Breathing boosts attack power by 30%.
- All grabs have had their grab boxes lowered. This no longer allows crouching characters to avoid her grab.
- Volatile Breathing's unknown collision flag altered.
Moveset
Wii Fit Trainer is also able to crawl, in which hers is the lowest in the game, as well as wall jump.
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% (most), 2% (late rear) | Wii Fit Trainer thrusts her arm out, knee, then stomps on the opponent. The first hit has a backwards kick with lots more knockback. The third hit is able to bury grounded opponents, and can easily follow-up into a tilt or smash attack. Waiting for the opponent to wriggle out of the bury can catch them in an air attack. | ||
2% | ||||
3% | ||||
Forward tilt | Dancer | 9% | The Trainer performs the Dancer pose to attack with her extended arm and arcing leg at either side. Hitting with the Trainer's leg will launch the opponent vertically. High knockback and a dependable KO move, especially since it can easily catch rolling opponents due to it hitting on both sides. | |
Up tilt | Triangle | 10% (front), 2% (close late rear) | The Trainer performs the Triangle pose to attack with her outstretched arm. Slightly difficult to hit opponents beside her, but hits on both sides like her forward tilt. Sends the opponent straight up and is reliable for combos. | |
Down tilt | Bridge | 12% | The Trainer performs the Bridge pose to attack with her knees. Quick start-up with high damage and hitstun, but lacks knockback for its power as well as high ending lag. | |
Dash attack | Gate | 6% | The Traine performs the Gate pose while sliding to attack with her arcing arm. Has a respectable duration. | |
Forward smash | Warrior | 15.5%/14% | The Trainer performs the Warrior pose to attack with her outstretched arms at either side. Strikes in both directions, but the backwards hit may miss smaller characters. Forward hit may not reliably connect as the hitbox is at Wii Fit Trainer's arm, especially if the opponent is small and buried by her jab. Slight ending lag. One of Wii Fit Trainer's more reliable KO moves. | |
Up smash | Tree | 18% (clean hands), 15% (clean body), 11% (late lands), 8% (late body) | The Trainer performs the Tree pose to attack with her outstretched, clasped hands vertically. Has no horizontal hitbox, making it difficult to connect, but has good vertical range and gives the Trainer some invincibility frames during the move's start-up, making it useful for aerial protection. The sweetspot is located at the Trainer's fingertips. When hit at the sweetspot (albeit difficult to), it does massive knockback and good damage. | |
Down smash | Arm & Leg Lift | 12% (outside), 10% (inside) | The Trainer performs the Arm & Leg Lift to attack with her outstretched arm and leg to hit at either side. Possesses slight start-up and ending lag. Its very high semi-spike knockback means the opponent is likely to hit and bounce off the ground due to the knockback's angle. Good for reading rolls. | |
Neutral aerial | Jackknife | 5% (hit 1), 9% (hit 2) | The Trainer performs the Jackknife pose to attack with her arms and legs vertically. Connects much easier compared to most of her attacks, and has little to no landing lag. Can combo into her other aerials or an up smash. | |
Forward aerial | Single Leg Extension | 10% (clean), 6% (late) | The Trainer performs the Single Leg Extension pose to attack with her outstretched arm and leg out diagonally. Awkward hitbox placement that can make it difficult to connect, as the attack's hitboxes are at her arm and leg. The kick can meteor smash, though difficult to do so. It has one of the fastest startups for an attack that can meteor smash though, making it useful as a surprise off-stage spike. | |
Back aerial | Cobra | 13.5% (clean feet), 11% (clean legs), 9% (clean body), 6% (late) | The Trainer performs the Cobra pose to attack with a double back kick. Has sex kick properties and can KO reliably if the attack connects with the Trainer's feet during its first few frames. If not, the move does mediocre knockback. | |
Up aerial | Half Moon | 10% | The Trainer performs the Half Moon pose to attack with her outstretched, clasped hands vertically. Fast and can KO at high percents if the opponent is airborne. | |
Down aerial | Chair | 14% (clean grounded), 13% (clean aerial), 8% (late) | The Trainer performs the Chair pose to attack with a double foot stomp. It can meteor smash, but only on aerial opponents. It also has long start-up. | |
Grab | — | Holds the opponent by their sides off of the ground. This grab has extremely poor range and almost requires the player to be physically touching the opponent to grab them. | ||
Pummel | 3% | Squeezes the opponent. A slow pummel. | ||
Forward throw | 3% (hit 1), 7% (throw) | Serves the opponent like a volleyball. | ||
Back throw | 3% (hit 1), 6% (throw) | Throws the opponent behind the legs and then jumps up to dropkick them in the stomach. Somewhat low knockback for a back throw. | ||
Up throw | 11% | Tosses the opponent upward and then hits them in midair, as if the Trainer is setting a volleyball. At very high percents, this throw can KO. Works as a combo throw at lower percentages. | ||
Down throw | 7% | Slams down onto the opponent toward the ground, between the Trainer's legs. Arguably her worst throw as its long ending lag makes it almost impossible to combo with. However, it can be followed up if the player can read the opponent's reaction. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Does a sweeping roundhouse kick with both feet. | ||
Floor attack (back) Floor getups (back) |
7% | Kicks out to either side. | ||
Floor attack (trip) Floor getups (trip) |
5% | |||
Edge attack Edge getups |
7% | Climbs onto the stage with one hand and double kicks the opponent's feet. | ||
Neutral special | Default | Sun Salutation | 5% (uncharged), 18% (fully charged) | The Wii Fit Trainer enters the Sun Worship pose and charges a yellow energy ball. Like Samus' Charge Shot, the projectile grows in size as it charges, though it charges much quicker than said move while dealing less knockback. If released at full charge, heals the Trainer by 2%. A reliable KO move if boosted by Deep Breathing. Wii Fit Trainer will either yell "Salute the sun!" or simply shout when firing at full charge. |
Custom 1 | Enriched Sun Salutation | 3% (uncharged), 20% (fully charged) | The energy ball shrinks as it charges instead of growing. It deals more damage but it does not heal Wii Fit Trainer when fully charged. | |
Custom 2 | Sweeping Sun Salutation | 1.2% (uncharged), 1.6% (fully charged) | The energy ball deals multiple hits and drags opponents along at it moves slowly. If released at full charge, it will heal 3%. | |
Side special | Default | Header | 15% (clean headbutt), 10% (late headbutt) | Heads a soccer ball sideways and headbutts opponents. The Trainer can hit the ball early if the special button is pressed, making the ball fly at different angles. The headbutt gives a slight vertical boost, and can meteor smash if hit by the Trainer's headbutt. |
Custom 1 | Huge Header | 15% (clean headbutt), 10% (late headbutt) | The soccer ball is much larger, but is slower and deals less damage. It stays on the stage for some time, and can hit opponents multiple times if it bounces off the stage and touches the opponent again. | |
Custom 2 | Weighted Header | 15% (clean headbutt), 10% (late headbutt) | The soccer ball is heavier, stronger and faster, which gives it actual KO potential. However, it disappears faster and its increased weight results in it having extremely limited range, as it will drop near the Trainer's feet if used. | |
Up special | Default | Super Hoop | 5% | Twirls upwards surrounded in hoops that can cause damage. Wii Fit Trainer can ascend higher and faster if the special button is mashed, which gives much better height. At the end of the move, the hoops fall and can hit opponents. |
Custom 1 | Jumbo Hoop | 6% | Little vertical distance, but large horizontal distance, maneuverability, and hoop size. Deceptively useful as an attack, as the hoops have a large hitbox and has great maneuverability, allowing the Trainer to keep the hoops on the opponent to do a sizable amount of damage. It is equally difficult to interrupt outside of projectiles. | |
Custom 2 | Hoop Hurricane | 2% (loop 1), 4% (loop 2) | Adds a vacuum effect which can trap opponents in the hoops, hits multiple times, and makes the whole move much faster. Without button mashing, the move gains very little vertical movement, but button mashing will grant it a bit more height than the standard version. | |
Down special | Default | Deep Breathing | 0% | Wii Fit Trainer takes a deep breath. When used correctly, it heals 3% and increases attack power by 30%, making many of her attacks better KO moves. Has a long cooldown after a use, successful or not, and the Trainer is unable to complete another Deep Breathing until the current buff ends. |
Custom 1 | Volatile Breathing | 15% (near), 8% (far) | Instead of healing or boosting, the Trainer creates a large explosion. | |
Custom 2 | Steady Breathing | 0% | Instead of boosting attack power, it boosts launch resistance. It also heals 5%, but has a massive recharge time once used. | |
Final Smash | Wii Fit | 5%, 4%, 3% (based on position and timing) | Fires several multicolored yoga poses forward, each shoving back all opponents caught. |
On-screen appearance
- Steps off the Wii Balance Board as it waves goodbye, then disappears.
Taunts
- Up taunt: Stretches her arms above her head, saying "Let's get a good stretch!" (ストレッチは念入りにしましょう, Stretch thoroughly.) [3]
- Side taunt: Stretches her shoulders, saying "Stretch those shoulders." (肩の筋肉を伸ばします, Stretch those shoulder muscles.)
- Down taunt: Sits down and stretches her legs (which can allow Wii Fit Trainer to actually avoid attacks with high hitboxes), saying "Let's stretch our legs." (脚を伸ばしましょう, Let's stretch our legs.)
Up taunt | Side taunt | Down taunt |
---|---|---|
Idle poses
- Stretches his/her neck.
- Shifts his/her weight and twists his/her hips.
Crowd cheer
English | Japanese | |
---|---|---|
Cheer | ||
Description | Wii Fit! | |
Pitch | Group chant |
Victory poses
- Points his/her arm diagonally forward and up and leg diagonally downward and back.
- Does the Tree pose and then the Warrior pose.
- Wipes his/her forehead with a towel draped around his/her shoulders and does a thumbs up.
Female | |||
---|---|---|---|
Male |
- During these victory poses the Wii Fit Trainer (depending on the gender) will say one of these lines.
Female outfits | Male outfits |
---|---|
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Wii Fit Trainer | 2321 | 1321 | 3321 | 3221 | 2221 |
3323 | 1323 | 1121 | 2322 | 2311 |
Notable players
Gameplay Trailer
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Alternate costumes
Trophies
- Wii Fit Trainer
- You can choose one of two Trainers to help whip you into shape - or better yet, whip everyone else into shape! Use all sorts of yoga poses and exercises to get fit and flexible, and inflict serious damage on the other fighters in the process! Or try some deep-breathing drills to increase power and defence. It's all good!
- Wii Fit Trainer (Alt.)
- The male trainer from the Wii Fit series, his neutral special Sun Salutation charges up a ball of light that, when launched, will heal him a bit. His Jackknife pose is excellent for toning the abdominal muscles, but in Smash Bros. the Wii Fit Trainer uses it as an air attack. Timed right, the attack can hit twice!
- The Wii Fit Trainers' Sun Salutation move charges a ball of sunlight in front of you, which you can then fire forwards. When fully charged, it even heals you slightly! Jackknife exercises can help tone your abs, but they also work for air attacks in this game. Get close to a foe and, if you time it right, you can do a rep to hit them twice.
- Wii Fit
- Wii Fit Trainer strikes the Warrior pose, sending an army of silhouettes flying forth in a variety of poses (21 in all!). This Final Smash's individual hits don't hurt much, but they add up and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it at a height to get the full range of the cone effect.
- Wii Fit Trainer takes the Warrior pose, then sends an army of silhouettes flying forth in a variety of poses (21 in total!) This Final Smash's individual hits don't hurt much, but they add up, and can even push foes off the edge. Meanwhile, Wii Fit Trainer is invincible! Unleash it from a height to get the full range of the fan effect.
- Wii Fit Trainer Trophy 1.png
Classic (3DS)
- WiiFitTrainerAllStar.png
Alt. (3DS)
In Event Matches
Solo Events
- Aura Mastery: The player, as Lucario, must defeat an invisible Wii Fit Trainer and Sheik.
- Fitness Junkie: Wii Fit Trainer must defeat 2 giant Warios.
- New Challengers 1: Wii Fit Trainer is one of the seven opponents fought in this event alongside Villager, Rosalina & Luma, Little Mac, Lucina, Bowser Jr., and Duck Hunt.
Co-op Events
- Getting Healthy: Wii Fit Trainer and Little Mac must defeat Kirby and Pac-Man.
- Peach in Peril: Wii Fit Trainer is one of the opponents Bowser and Bowser Jr. must defeat while avoiding KOing Peach.
- The Ultimate Battle: Two players select a character and must defeat the entire roster.
Gallery
Wii Fit Trainer's amiibo.
Wii Fit Trainer and Villager on the 3DS version of Battlefield.
The Trainer sitting on Donkey Kong's arm.
The Wii Fit Trainer dodging Link's Master Sword.
The Trainer stretching with Fox.
The Wii Fit Trainer balancing on one leg with Bowser.
The Wii Fit Trainer's up special move.
Performing acrobatics with Mario.
Wii Fit Trainer's Neutral Special, Sun Salutation. A Chargeable projectile attack akin to Samus's Charge Shot.
The Wii Fit Trainer exercising with Luigi.
Wii Fit Trainer and Olimar on the Wii Fit Stage.
The trainer and Sonic running to a Soccer Ball with Mega Man watching.
Wii Fit Trainer's Deep Breathing Special, helps to focus her energy to make attacks temporarily stronger.
Wii Fit Trainer with Kirby.
Lifting Donkey Kong.
Male Wii Fit Trainer next to Greninja.
Jumping with Zero Suit Samus.
The Wii Fit Trainers facing off in Sudden Death at Final Destination.
Trivia
- The Wii Fit Trainer is the only character who appears on either of the box arts that uses her standard artwork. All other characters that appear use new poses.
- The Wii Fit Trainer is the only newcomer to have her splash art introduction picture show up after footage of her in her reveal.
- The Wii Fit Trainer is the only character to (occasionally) speak full sentences when using her smash attacks. Additionally, she's one of the four characters to have more than one voice clip when using smashes (she can say up to three sentences for each attack). The other three are Rosalina, Roy, and Ryu.
- Oddly, if the match is quit or won while the Wii Fit Trainer is speaking (through a taunt or a smash attack), it can still be heard, even over the announcer. The Trainer is the only character to do this.
- The Trainer's use of yoga moves, and exercise in general, goes beyond her attacks. Even her animations for lying down, air and spot dodging, rolling, ledge-hanging, crouching, and crawling have her use yoga in some way. Her Screen KO animation also applies to this, as the Trainer can be seen trying to pull off the Tree pose before falling.
- The Wii Fit Trainer is the only character in the entire series to have two different English voices for each gender (disregarding Smash Taunt voice actors); One British voice (for each gender) and one American voice.
- In the American release, though both Wii Fit Trainers typically speak in North American accents, the voice that appears in the background of Wii Fit Studio (the female one only) speaks in a British accent when she says, "Now, return to your original position". This was fixed in update 1.1.1.
- The Wii Fit Trainer and Mr. Game & Watch are the only characters in Smash 4 to have a different charging sounds for smash attacks (apart from Mega Man's Mega Buster): whereas realistic characters would use a "heartbeat" sound effect while cartoony characters use a '"wobble" sound and certain sword-wielders would use a "sharpening" sound, the Wii Fit Trainer's smash attacks charge with the blow of a whistle, the sound which plays in Wii Fit at the start and stop of every rep in an exercise.
- Of all the fighters who have male and female variants, Wii Fit Trainer is the only one who is female by default, with the male version being the alternate (excluding Miis).
References
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Wii Fit universe | |
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Fighter | Wii Fit Trainer (SSB4 · SSBU) |
Stage | Wii Fit Studio |
Others | Wii Balance Board |
Trophies and Spirits | Trophies · Spirits |
Music | SSB4 · Ultimate |
Related universes | Wii Sports • Mii |