Debug menu (SSBM): Difference between revisions

m
Well, THAT was a rookie mistake. Heh.
(Ocarina links elsewhere)
m (Well, THAT was a rookie mistake. Heh.)
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| '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team)
| '''CPTP_COOPERATE''' || Causes the CPU to follow the closest human player, and attack them. (Or defend them from approaching enemies, if they're on the same team)
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| '''CPTP_SPLWLINK''' || rowspan=2 | Causes a CPU {{SSBM|Link}} to only use his [[down special move]]. Used in [[Event 3: Bomb-fest]]. "SPLW" is an abbreviation of "Special Low", which indicates that the character only uses their down (or "low") special.
| '''CPTP_SPLWLINK''' || Causes a CPU {{SSBM|Link}} to only use his [[down special move]]. Used in [[Event 3: Bomb-fest]]. "SPLW" is an abbreviation of "Special Low", which indicates that the character only uses their down (or "low") special.
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| '''CPTP_SPLWSAMUS''' || Same as above, but for {{SSBM|Samus}}. Having two completely separate AI sets for the characters may be because Link's Bombs are items, while Samus' are projectiles.
| '''CPTP_SPLWSAMUS''' || Same as above, but for {{SSBM|Samus}}. Having two completely separate AI sets for the characters may be because Link's Bombs are items, while Samus' are projectiles.
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