Barrel Cannon: Difference between revisions

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(correcting brawl info.)
(fixing a mistake of mine, sorry.)
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On the bottom of the cannon, it says "2L84ME" (Too Late For Me).
On the bottom of the cannon, it says "2L84ME" (Too Late For Me).


This item doesn't appear as an item in Brawl like it does in Melee; however, it does appear in the game in two ways.  Firstly, Barrel Cannons appear in certain [[Subspace Emissary]], with some stationary and some moving.  Also, Barrel Cannons appear as part of the [[On-Screen Appearance|on-screen appearances]] of [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong).
This item doesn't appear as an item in Brawl like it does in Melee; however, it does appear in the game in two ways.  Firstly, Barrel Cannons appear in certain [[Subspace Emissary]], with some stationary and some moving.  Also, Barrel Cannons appear as part of the [[On-Screen Appearance|on-screen appearances]] of [[Donkey Kong (SSBB)|Donkey Kong]] and [[Diddy Kong (SSBB)|Diddy Kong]].
{{SSBMItems}}
{{SSBMItems}}
{{Donkey Kong}}
{{Donkey Kong}}

Revision as of 12:48, August 18, 2008

Barrel Cannon.

The Barrel Cannon is an environmental feature in Super Smash Bros. and Super Smash Bros. Melee and also an item in Melee. This item can be picked up and thrown. The first character (other than the original thrower) to touch the cannon will be trapped inside it until they press the A button or are KO'd when it falls or shoots them offstage. Touching any Barrel Cannon will cause a character to be stuck inside while the barrel spins around. If A is pressed while inside, the cannon will shoot the occupant in the direction the arrow on the barrel is pointing. If nothing is pressed after a set time limit, the barrel will automatically fire the occupant in the direction it is pointing. It turns the character into a projectile while moving, damaging foes that are hit. Also, a tech is needed to recover as landing will stun the character.

These are permanently placed on the bottom of Congo (Kongo) Jungle (N64) and Kongo Jungle (GCN) for recovery. They move back and forth and spin around. In the Melee stage, a Klaptrap will occasionally get stuck inside. While it is inside, the cannon cannot be used by anyone; those who touch it will be damaged by the Klaptrap. Eventually the Klaptrap will be shot out, occasionally straight up through the stage. This will cause high damage, knockback, and even KO those with high damage.

If a character is in it and another character runs into it, it causes damage (around 16%, but multiple times).

The apperance of this item is rather rare, even if you set this item only on Very High, you will end up getting a lot of empty carriers. Plus, these items disappear very quickly.

On the bottom of the cannon, it says "2L84ME" (Too Late For Me).

This item doesn't appear as an item in Brawl like it does in Melee; however, it does appear in the game in two ways. Firstly, Barrel Cannons appear in certain Subspace Emissary, with some stationary and some moving. Also, Barrel Cannons appear as part of the on-screen appearances of Donkey Kong and Diddy Kong.