Super Smash Bros. series

Unlockable character: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Line 288: Line 288:
===[[List of Characters|Characters]]===
===[[List of Characters|Characters]]===


Unlike {{for3ds}}, Bowser Jr., Jigglypuff, Ganondorf, and Ness are [[starter character]]s. Like the 3DS version, a character is unlocked for every 10 versus matches played. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively.
Unlike {{for3ds}}, Ness, Jigglypuff, Ganondorf & Bowser Jr. are [[starter character]]s. Like the 3DS version, a character is unlocked for every 10 versus matches played. Two exceptions to this are {{SSB4|Mr. Game & Watch}} and {{SSB4|Duck Hunt}}, which they need 20 more versus matches than {{SSB4|R.O.B.}} and Mr. Game & Watch, respectively.


In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.

Revision as of 01:26, September 7, 2015

"Challenger" redirects here. For info on fighters, to whom the title "challenger" is often applied, see List of Super Smash Bros. series characters.
File:The Original 8.jpg
Character selection screen in Super Smash Bros. indicating unlockable characters.

An unlockable character (also referred to as a secret character or hidden character, and in-game as challengers) is one that is not available at the start of the game (unlike a starter character), but instead must be received in-game (unlike downloadable characters) through other means.

A unique criterion must be met in order to unlock a certain character, as outlined below. Once the player has met this criteria in-game, a message will display; in all cases, the player is given this screen after completely finishing gameplay.

In Super Smash Bros., the character select screen displayed placeholders for not yet unlocked characters. This was changed in Melee, where some characters didn't have placeholders prior to unlocking, with their portraits simply appearing afterward. The placeholder slots were completely removed in Brawl and Smash 4.

"Challenger Approaching!" screen

The Challenger Approaching! screen which Jigglypuff challenges the player in Super Smash Bros. 64
The Challenger Approaching! screen which Falco challenges the player in Super Smash Bros. Melee
File:Challenger Approaching R.O.B. Brawl.png
The Challenger Approaching! screen which R.O.B. challenges the player in Super Smash Bros. Brawl
The Challenger Approaching! screen which Bowser Jr. challenges the player in Super Smash Bros. for Nintendo 3DS
The Challenger Approaching! screen which Duck Hunt challenges the player in Super Smash Bros. for Wii U

The "Challenger Approaching!" (挑戦者が現れました!, A Challenger has Appeared!) screen is a message that will be displayed after the player has met a criteria required to unlock any of the available characters. Every game has its unique screen.

Western versions of the game had a silhouette of the character merely displayed in a blue box in front of a black background, with an exclamation point in a red circle on the top of the screen, and the phrase "Challenger Approaching" next to it. Japanese versions had the approaching challenger fully revealed. The original game also uses similar music to the 1P-Game's intro, with the only difference being the absence of drums for the "challenger approaching" tune. Melee added the phrase "A new foe has appeared!," and also had a silhouette of the approaching challenger. The poses for the challengers were silhouettes of their renders when selected on the Character Select screen (some, however, like Ganondorf's and Luigi's, were their renders from inside the boxes). The game also added animations to the screens, with an undulating matrix effect in the background, while the exclamation point, text and silhouette would be eased in. Original music was also provided solely for the screen, which took the sound of a slow, ominous siren. Brawl returned to the plain black background (there would be a silhouette of an unlockable character the player would face), but still had animations that would ease in, and when the player pressed any button, the images would fade to black, while the "Challenger Approaching!" text would scatter all over the screen; the siren is also considerably faster and more panicky in its sound than how it sounds in Melee. Smash 4 reused Brawl's warning siren, but added in considerably more colours, including hues of green, black, and violet; the screen also says "A challenger approaches!" instead of its previous quotations. However, the Wii U version kept the previous quotations.

After the "Challenger Approaching!" screen, the unlockable character will then be fought in an ordinary one stock match with no time limit, on a pre-determined stage and pre-determined music. The player uses the last character played as, as well as the same palette swap; in the case of multiplayer battles, the player who won the match will fight the challenger for the first three games, though if a CPU won the match, then the players are not given the opportunity to unlock the character. Super Smash Bros. 4 changed this formula, and it is no longer necessary to win a multiplayer battle in order to fight the challenger; if a CPU wins the match, then the human-controlled player with the highest rank will fight.

By defeating the opponent, the character becomes playable. If the player fails, however, they will not unlock the character, but in the next battle they win, they are guaranteed to meet with the challenger again.

The "Challenger Approaching!" screen has become somewhat of a meme in the Smash community. Many digitally manipulated versions of these screens have appeared, often featuring characters who do not appear in the games, mostly using artwork of the character from another game instead of original artwork (which gives away its falseness). The screens became so popular that they were featured as part of the DOJO!!; in earlier updates, whenever a new character was introduced, a banner that said "Warning! Challenger Approaching!" would appear above the entry.

Template:-

Super Smash Bros.

Characters

Character How to unlock Unlock location
Captain Falcon Beat the single player mode with any character on any difficulty level in less than 20 minutes. Planet Zebes
Jigglypuff Beat the single player mode with any character on any difficulty level. Saffron City
Luigi Complete Bonus 1 (Break the Targets!) with all 8 starting characters. Peach's Castle
Ness Complete the single player game on normal difficulty or higher with three stocks or less and without continuing. Dream Land

Gallery

Super Smash Bros. Melee

Characters

Character How to unlock VS matches required Unlock Location Music
Jigglypuff[note 1] Complete Classic Mode or Adventure Mode on any difficulty. 50 Pokémon Stadium Pokémon Stadium
Dr. Mario[note 1] As Mario, complete Classic Mode or Adventure mode without using a continue. 100 Princess Peach's Castle Dr. Mario
Pichu Complete Event 37: Legendary Pokémon. 200 Pokémon Stadium Battle Theme
Falco Complete 100-Man Melee. 300 Battlefield Corneria
Marth Complete Classic Mode with all 14 starter characters, or use them all in VS. mode. 400 Fountain of Dreams Fire Emblem
Young Link Complete Classic Mode with 10 different characters, two of which have to be Link or Zelda/Sheik. 500 Great Bay Saria's Theme
Ganondorf Complete Event 29: Triforce Gathering. 600 Final Destination Great Bay
Mewtwo[note 2] Play VS. mode for a combined total of 20 hours. 700 Final Destination Poké Floats
Luigi Complete Stage #1 of Adventure Mode with a time ending in a "2" in the seconds meter. (Example- 3:42:35) If done correctly, Luigi will replace Mario in the next battle. Defeat Luigi and Peach in less than a minute, and then complete Adventure Mode. 800 Mushroom Kingdom II Mushroom Kingdom II
Roy[note 1] Unlock Marth, and complete Classic Mode or Adventure mode with him on any difficulty without using a continue. 900 Temple Fire Emblem
Mr. Game & Watch[note 1] Complete Classic Mode, Adventure, or Target Test with all other 24 characters. 1000 Flat Zone Flat Zone
  1. ^ a b c d If the player had previously used the Erase Data > Hidden Characters option in the Options menu, these characters can be unlocked again if All-Star Mode is cleared under the established conditions.
  2. ^ The time required is calculated in "player-hours" (e.g. 2 human players gives 2 hours for every hour of game-time, 3 human players give 3, and four players give 4).

Gallery

Super Smash Bros. Brawl

Masahiro Sakurai stated that it would be appropriate that third-party, or "guest" characters, like Solid Snake or Sonic the Hedgehog, would be unlockable. This became true when Brawl was first released in Japan.

In addition to the challenges and versus match method of unlocking, all unlockable characters can be unlocked by playing through The Subspace Emissary. The majority of these characters are unlocked as part of the linear story of SSE. However, Jigglypuff, Wolf, and Toon Link are only unlockable after the main SSE gameplay is completed by finding a secret area while replaying levels. Once a character joins a group of playable characters, the character will be instantly unlocked for normal play (without requiring a "Challenger Approaching" battle). However, some characters, as per the SSE's story, must be battled before they will join the player's party, such as Bowser.

Characters

Character How to unlock Subspace Emissary method VS matches required Unlock location (if Subspace Emissary method is not used) Music
Ness Reflect 10 Projectiles. Complete Subspace (Part I) 5 Onett Mother (Melee)
Marth Complete Classic Mode. Complete Battlefield Fortress 10 Castle Siege Fire Emblem (Melee)
Luigi Complete Classic Mode without using any continues. Complete Subspace (Part I) 22 Luigi's Mansion Luigi's Mansion Theme
Falco Complete 100-Man Brawl Complete The Swamp 50 Lylat Cruise Area 6
Captain Falcon Play through Classic Mode on Normal or higher and beat it in 12 minutes or less. Complete Outside the Ancient Ruins 70 Port Town Aero Dive Mute City
Lucario Clear all levels of Target Smash!! with any single character. Complete Glacial Peak 100 Spear Pillar Victory Road
Snake Play 15 Vs. Matches on Shadow Moses Island. Complete Battleship Halberd Interior 130 Shadow Moses Island Encounter
R.O.B. Collect 250 different trophies Complete Subspace Bomb Factory (Part II) 160 Mario Bros Mario Bros.
Ganondorf Clear Classic Mode on Hard with Link or Zelda. Collect both Link and Zelda's trophies in Subspace (Part II) 200 Final Destination Hidden Mountain & Forest
Mr. Game & Watch Clear Target Smash!! with 30 different characters on any single difficulty level Complete Battleship Halberd Bridge 250 Flat Zone 2 Flat Zone 2
Sonic Complete Classic Mode with 10 characters, or brawl for 10 combined total hours. Complete The Great Maze 300 Green Hill Zone Sonic Heroes
Jigglypuff[note 1] Beat 20 or more events after beating the Subspace Emissary. After completing The Great Maze, defeat it in a secret room in The Swamp. 350 Pokémon Stadium 2 Pokémon Center
Toon Link[note 1] Complete Classic Mode after beating the Subspace Emissary. After completing The Great Maze, defeat him in a secret room in The Forest 400 Pirate Ship Dragon Roost Island
Wolf[note 1] Complete Boss Battles mode with Fox or Falco. After completing The Great Maze, defeat him in a secret room in The Ruins 450 Lylat Cruise Star Wolf
  1. ^ a b c Toon Link, Jigglypuff and Wolf are not part of the main plot of Subspace Emissary; players must beat the main story first then revisit certain stages to find them that way.

Sonic is the only character who can be unlocked 4 different ways.

Gallery

Super Smash Bros. for Nintendo 3DS

Characters

The inclusion of Wendy O. Koopa (as one of Bowser Jr.'s alternate costumes) and Lucina as unlockable characters makes them the first female characters to be unlockable.

In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the character cannot truly be called unlockable.

Character How to unlock Vs. Matches Required Unlock location
Ness Clear Classic Mode on any difficulty 10 Magicant
Falco Clear Classic Mode without any continues 20 Corneria
Wario Complete 100-Man Smash 30 WarioWare, Inc.[note 1]
Lucina As Marth, clear Classic Mode without any continues 40 Arena Ferox
Dark Pit Clear Classic Mode with three or more characters 50 Reset Bomb Forest
Dr. Mario As Mario, clear Classic Mode on intensity 4.0 or higher 60 Mushroomy Kingdom
R.O.B. Collect at least 200 different trophies 70 PictoChat 2
Ganondorf As Zelda or Link, clear Classic Mode on intensity 5.0 or higher 80 Gerudo Valley
Mr. Game & Watch Clear Classic Mode with 10 or more characters 90 Flat Zone 2
Bowser Jr. As Bowser, clear Classic Mode on intensity 6.0 or higher 100 3D Land
Duck Hunt Clear Classic Mode with 8 or more characters 110 Battlefield
Jigglypuff Collect at least 30 different equipment items 120 Unova Pokémon League
  1. ^ Microgames do not occur.

Gallery

Super Smash Bros. for Wii U

Characters

Unlike Super Smash Bros. for Nintendo 3DS, Ness, Jigglypuff, Ganondorf & Bowser Jr. are starter characters. Like the 3DS version, a character is unlocked for every 10 versus matches played. Two exceptions to this are Mr. Game & Watch and Duck Hunt, which they need 20 more versus matches than R.O.B. and Mr. Game & Watch, respectively.

In addition to the characters below, Mii Fighters are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning and there is no Challenger Approaching fight, the character cannot truly be called unlockable.

Character How to unlock Vs. Matches Required Unlock location
Falco Clear Classic Mode on any intensity 10 Orbital Gate Assault
Wario Clear 100-Man Smash 20 Gamer
Lucina Clear Classic Mode on 5.5 Intensity or higher 30 Coliseum
Dark Pit Clear All-Star Mode on Normal 40 Palutena's Temple
Dr. Mario Clear Master Orders on Hard 50 Delfino Plaza
R.O.B. Clear Crazy Orders after 10 rounds and defeat Crazy Hand 60 Wrecking Crew
Mr. Game & Watch Clear Classic Mode at intensity 2.0 or higher with 5 characters 80 Flat Zone X
Duck Hunt Earn 1 KO in Cruel Smash 100 Duck Hunt

Gallery

Trivia

  • In Melee, the AI level of the unlockable character that is fought to become available will decrease with each consecutive character unlocked; in every other game, the opposite happens.
    • In Smash Wii U, the AI level for all eight characters is high, no matter what order they're fought in.[citation needed]
  • Sakurai had originally intended for all the characters in Super Smash Bros. for Wii U to be available from the start, before deciding against it.
  • Falco Lombardi, Mr. Game & Watch, Dr. Mario and R.O.B. are the only four unlockable characters to remain unlockable in every game they appear in.
  • Roy is the only unlockable character that has to be unlocked with another unlockable character

See also