Super Smash Bros. 4

Yoshi (SSB4): Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Undid edit by OscarG: Smash 3DS came out before that offer with the DLC did iirc)
No edit summary
Line 19: Line 19:
Like {{SSB4|Bowser}}, Yoshi's posture is more erect and he has a more "battle ready" stance after having stood hunched over like a dinosaur in the previous ''Smash'' games. This is translated into his moveset, be it through a tweaked animation or through a completely new attack. The straighter pose also adjusts Yoshi's hurtbox so that it is less awkwardly shaped. Nonetheless, Yoshi will revert to his previous hunched standing animation if he holds a small item, which curiously includes his old [[idle pose]]s as well.
Like {{SSB4|Bowser}}, Yoshi's posture is more erect and he has a more "battle ready" stance after having stood hunched over like a dinosaur in the previous ''Smash'' games. This is translated into his moveset, be it through a tweaked animation or through a completely new attack. The straighter pose also adjusts Yoshi's hurtbox so that it is less awkwardly shaped. Nonetheless, Yoshi will revert to his previous hunched standing animation if he holds a small item, which curiously includes his old [[idle pose]]s as well.


Yoshi has been buffed significantly from ''Brawl''. Many of his attacks have more speed, utility, and combo ability. He has less trouble KOing with some of his attacks thanks to his new KO setups, stronger down smash, and Yoshi Bomb. Yoshi can now jump [[out of shield]], removing his main weakness he had in ''Brawl''. However, Yoshi received slight nerfs to his damage racking game. Many of his attacks deal less damage and he can no longer perform his powerful air release infinite. Despite these nerfs, he is now considered to be significantly better in comparison to his appearance in ''Brawl''.
Yoshi has been buffed significantly from ''Brawl''. Many of his attacks have more speed, utility, and combo ability. He has less trouble KOing with some of his attacks thanks to his new KO setups, stronger down smash, and Yoshi Bomb. Yoshi can now jump [[out of shield]], removing his main weakness he had in ''Brawl''. However, Yoshi received slight nerfs to his damage racking game. Many of his attacks deal less damage and he can no longer perform his powerful air release infinite. Despite these nerfs, he is now considered to be significantly better in comparison to his appearance in ''Brawl''. Yoshi has become one of the best characters in SSB4's metagame and despite some nerfs in updates has remained a very viable character.  


===Aesthetics===
===Aesthetics===

Revision as of 14:39, July 29, 2015

This article is about Yoshi's appearance in Super Smash Bros. 4. For the character in other contexts, see Yoshi.
Yoshi
in Super Smash Bros. 4
Yoshi
YoshiSymbol.svg
Universe Yoshi
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Super Dragon
Yoshi (SSB4)
Yoshi Rolls into Battle!
—Introduction Tagline

Yoshi (ヨッシー, Yoshi) was confirmed to return as a playable fighter in Super Smash Bros. 4 during the April 8th, 2014 Super Smash Bros. Direct. He was among the first wave of amiibo figures. Yoshi is a green denizen of Yoshi's Island and traditionally has been the sole representative of the Yoshi series. He was the last of the original eight starting characters of Super Smash Bros. to be announced.

Yoshi is voiced by Kazumi Totaka, whose voice clips were used from earlier installments of Super Smash Bros., and every other game Yoshi spoke in since Yoshi's Story.

Changes from Brawl

Like Bowser, Yoshi's posture is more erect and he has a more "battle ready" stance after having stood hunched over like a dinosaur in the previous Smash games. This is translated into his moveset, be it through a tweaked animation or through a completely new attack. The straighter pose also adjusts Yoshi's hurtbox so that it is less awkwardly shaped. Nonetheless, Yoshi will revert to his previous hunched standing animation if he holds a small item, which curiously includes his old idle poses as well.

Yoshi has been buffed significantly from Brawl. Many of his attacks have more speed, utility, and combo ability. He has less trouble KOing with some of his attacks thanks to his new KO setups, stronger down smash, and Yoshi Bomb. Yoshi can now jump out of shield, removing his main weakness he had in Brawl. However, Yoshi received slight nerfs to his damage racking game. Many of his attacks deal less damage and he can no longer perform his powerful air release infinite. Despite these nerfs, he is now considered to be significantly better in comparison to his appearance in Brawl. Yoshi has become one of the best characters in SSB4's metagame and despite some nerfs in updates has remained a very viable character.

Aesthetics

  • Change Yoshi looks significantly more cartoonish and his body has been somewhat reproportioned, making him better resemble his recent appearances in the latest Mario and Yoshi games. To further keep in line with the more vibrant aesthetics in SSB4, his overall color scheme is now noticeably brighter compared to the more reserved colors present in Brawl.
  • Change The eggs formed with Yoshi's on-screen appearance, shield, Egg Throw, Egg Lay and Egg Roll now match his selected color. However, a Yoshi swallowed by Kirby's copied Egg Lay will be trapped in an egg featuring his own selected color.
  • Change Egg Throw now leaves a small rainbow trailing behind the egg when Yoshi throws it.

Attributes

  • Change Yoshi is slightly lighter than in Brawl (107 → 104).
  • Buff Yoshi is able to jump out of shield for the first time since SSB. This greatly expands his defensive options and allows him to combat pressuring situations with much greater ease than in Brawl. [1]
  • Change Yoshi's double jump now decelerates after starting at full speed.
  • Buff Yoshi dashes faster (1.68 → 1.86).
  • Nerf Yoshi's air speed is slightly slower (1.316 → 1.28).

Ground attacks

  • Buff Neutral attack hit 1 can set up moves more reliably, particularly up smashes.
  • Nerf Jab combo does less damage (9 → 7%).
  • Buff Forward and down tilts have been sped up.
  • Nerf Up tilt (11/10 → 7%), forward tilt (8/9/10 → 8/7%), down tilt (10/5 → 5/4%), up smash (16 → 14%), forward smash (16 → 15/14/13%), and down smash (14/13 → 12/10%) deal less damage.
  • Buff Yoshi has a new dash attack: a running kick. Compared to the old headbutt, it has more range, less lag, and a longer slide afterwards.
  • Buff Yoshi has a new up smash: a backflip kick. Compared to the previous up smash, the headbutt, it has less ending lag as well as more knockback (23 base/83 growth → 37 base/ 95 growth).
  • Nerf New up smash has significantly less backwards range.
  • Buff Down smash sweetspot has much stronger knockback (63 base/53 growth → 40 base/81 growth), and is now a reliable KOing move again (although it is not as powerful as it was in Melee).

Aerial attacks

  • Nerf Neutral aerial (12/9/6 → 10/7/5%), forward aerial (16/15 → 15/14%), up aerial (13 → 12%), bair (14 → 10%), and down aerial (33% → 32%) deal less damage (knockback compensated on all of them except up aerial).
  • Buff Forward aerial is faster (hits on frames 16-20 instead of 19-21).
  • Buff Back aerial now has a more accentuated final hit and hits connect better.
  • Nerf Back aerial now only hits three times as opposed to four.
  • Buff Down aerial's final blow now hits grounded opponents horizontally, which makes the move safer to use on grounded, non-shielding opponents. The animation is also significantly faster.
  • Nerf Down aerial's final hit sends aerial opponents upwards, removing its potential of meteor smashing.

Throws/other attacks

  • Nerf Yoshi is incapable of an air release chain grab.
  • Nerf Pivot grab has more ending lag.
  • Buff Yoshi's floor attacks deal slightly more damage.

Special moves

  • Buff Egg Roll no longer puts Yoshi into a helpless state. Yoshi can also, for the first time ever, jump while in the Egg Roll, allowing the player to mix up the way by which they approach the target as well as dodge incoming projectiles.
  • Buff Thrown eggs travel slightly faster.
  • Buff Yoshi no longer loses horizontal momentum while performing Egg Throw, allowing it to be used for approaching and combos, as well as greatly increasing horizontal recovery.
  • Nerf Thrown eggs deal less damage (9 → 6%). They also travel less distance.
  • Nerf Yoshi can no longer edge cancel his eggs.
  • Buff Aerial Yoshi Bomb has been given KOing potential again (knockback is now 70 base/68 growth rather than 55 base/70 growth), restoring its niche as a situational finisher and a potent surprise tactic.
  • Nerf Super Dragon deals less damage. It also lasts for a small amount of time.
  • Change Yoshi no longer vocalizes when performing Yoshi Bomb.

Moveset

  Name Damage Description
Neutral attack   3% Yoshi quickly kicks with his left leg, then his right leg.
4%
Forward tilt   8% Yoshi spins and swipes opponents with his tail. A very reliable attack.
7%
8%
Up tilt   7% Yoshi crouches down and flicks his tail skyward.
Down tilt   5% (base), 4.5% (mid), 4% (tip) Yoshi performs a low sweep with his tail.
Dash attack   9% (clean), 6% (late) Yoshi performs a dashing kick, followed by an awkward stumble.
Forward smash   13% (tip), 15.5% (nose), 14% (body) Yoshi slams his head forward as a powerful headbutt.
Up smash   14% (clean), 12% (late) Yoshi performs a quick backflip kick.
Down smash   12% (tail), 10% (body) Yoshi quickly strikes both sides with his tail.
Neutral aerial   10% (clean), 7% (mid), 5% (late) Yoshi performs a sex kick. The size of his foot is larger during the attack to indicate an extended reach.
Forward aerial   15% (body), 14% (head) Yoshi winds up up and slams his head downward. Can meteor smash if spaced properly. It has a slightly tweaked animation in that Yoshi now bends his head to the side while performing the attack.
Back aerial   2.5% (hits 1-2), 5% (hit 3) Yoshi rapdily wags his tail, swatting opponents in the process. The final hit has been accentuated.
Up aerial   12% Yoshi flips his body and flicks his tail upward.
Down aerial   3% (hits 1-6 center), 2% (hits 1-6 sides), 2.2% (hits 7-13 center), 1.5% (hits 7-13 sides), 1% (hit 14), 1% (landing) Yoshi rapidly peddles his feet as he descends. It is a reference to his fluttering ability in Yoshi's Island. The final blow can now hit opponents horizontally, improving the attack's potential on grounded opponents. The most damaging aerial in the game.
Grab   Yoshi uses his tongue to grab an opponent and pull them into his mouth. His dash grab cause him to trip if he doesn't get anyone. Despite the appearance, Yoshi's tongue isn't a tether, though it's range and lag is between tethers and normal grabs.
Pummel   2% Yoshi chews on the opponent.
Forward throw   7% Yoshi spits the opponent forwards.
Back throw   7% Exactly the same as the forward throw, just backwards.
Up throw   5% Yoshi spits the opponent upwards.
Down throw   4% Yoshi spits the opponent into the ground.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7%
Floor attack (back)
Floor getups (back)
  7%
Floor attack (trip)
Floor getups (trip)
  5%
Edge attack
Edge getups
  7%
Neutral special Default Egg Lay 7% Yoshi swallows the foe and turns them into an egg.
Custom 1 Lick 10% Yoshi pokes the enemy with his tongue, similar to how it operated in The Subspace Emissary. Surprising powerful, being able to KO under 150%.
Custom 2 Egg Launch 10% The egg Yoshi lays is fired backwards, but is easier to break out of.
Side special Default Egg Roll 4% (base), more with speed Yoshi eggs himself and rolls around. While he can jump, the move does no damage unless grounded.
Custom 1 Heavy Egg Roll 4% (base), more with speed Significantly slower and stronger.
Custom 2 Light Egg Roll 4% (base), more with speed Considerably stronger and faster, but bounces once and breaks on the second bounce.
Up special Default Egg Throw 1% (contact), 5% (explosion) Throws an egg in a controllable parabolic arc.
Custom 1 High Jump 0% Increases the height gained, but does not throw eggs.
Custom 2 Timed Egg Throw 9% Eggs thrown are stronger when they explode and travel through enemies instead of exploding on contact.
Down special Default Yoshi Bomb 4% (hop), 15% (ground drop), 12% (air drop), 4% (stars) Yoshi plummets downwards, producing stars when he lands.
Custom 1 Star Bomb 3% (hop), 4% (drop), 8%/6%/4% (stars) Much less power, but the stars produced are larger and stronger.
Custom 2 Crushing Bomb 5% (hop), 18% (drop) Much more power, but slower and produces no stars.
Final Smash Super Dragon 3% (contact), 6%/4%/3% (fire breath), 18%/14%/12% (fireball) Yoshi sprouts wings and shoots fire.

Taunts

  • Dances around in a circle and cries "Yoshi!" upon finishing.
  • Yoshi chases his tail, followed by a brief pause to stare at it.
  • Looks towards the screen and jumps excitedly up and down with his arms flailing. He cries "Yoshi! Yoshi!" The taunt originates from Super Smash Bros..

On-Screen Appearance

Yoshi bursts out of a Yoshi Egg.

Victory Fanfare

A flourished remix directly from Brawl based on the beginning of the title theme in Yoshi's Story.

Victory Poses

  • Punches the air, then makes a "ta-da" pose. This is his "character chosen" animation in Super Smash Bros..
  • Looks up at the sky with his hands together, spins once, and gives the V sign.
  • Angrily, he punches a few times, and then turns his back on the screen facing right.

In Competitive Play

Official Custom Moveset Project

Character Custom sets available
Yoshi (SSB4) Yoshi 3111 2111 1311 1211 3211
3311 2211 2311 2113 3112

Notable players

Update history

Super Smash Bros. for Nintendo 3DS 1.0.4

  • Bug fix Fixed a glitch that allowed Yoshi to execute a super high High Jump immediately after using Yoshi Bomb.
  • Bug fix Fixed a glitch which allowed Yoshi to teleport back to an edge after using his up special.
  • Bug fix Fixed the "Giant Yoshi Glitch", which allowed characters to grow to ridiculous sizes in Multi-Man mode.
  • Change He can no longer slide on slopes with Yoshi Bomb.
  • Nerf Landing lag of his down air is increased.
  • Nerf Start-up lag of Egg Lay has been increased.
  • Nerf Egg Lay and Egg Launch grab bubble 0 radius: 5.0 → 4.0
  • Nerf Egg Lay and Egg Launch grab bubble 2 radius: 6.8 → 5.9
  • Buff In certain situations, Yoshi gains five frames of intangibility.

Super Smash Bros. 4 1.0.6

  • Buff Ledge attack has less ending lag.
  • Buff Part of foward smash made irreversible.
  • Buff Forward tilt angled upward has less startup.
  • Nerf Forward smash has decreased range.

Trophies

Yoshi
Ntsc As dependable a partner as one could hope for, Yoshi often aids Mario in his adventures. Yoshi can swallow just about anything and make an egg of it instantly. He's got some serious airborne power, making launching opponents skyward and then following up with more attacks a wise choice.
Pal They say man's best friends is a dog, but Mario's may well be Yoshi. He lives on Yoshi's Island, and can swallow up just about anything, then lay it as an egg. In this game, jumping is his forte - he can leap really high, then quickly land again, making chasing after launched opponents and getting in sneaky follow-up strikes easy.
SNES: Super Mario World (08/1991)
SNES: Super Mario World 2: Yoshi's Island (10/1995)
Yoshi (Alt.)
Ntsc Yoshi's up special move Egg Throw is a projectile attack that travels farther the longer the button is held. Yoshi will also rise a bit if this move is used in midair. The side special Egg Roll turns Yoshi into a rolling, damaging egg. Yoshi won't roll off an edge if no directions are pressed.
Pal When you use the Egg Throw up special, how far Yoshi throws the egg depends on how long you hold the button. In mid-air, the move also makes him rise a bit. Egg Roll, a side special, sends him rolling inside an egg. If you don't control him while he's rolling, he'll stop just before he rolls off the edge of a platform.
SNES: Super Mario World (08/1991)
SNES: Super Mario World 2: Yoshi's Island (10/1995)
Super Dragon
Ntsc Wings sprout from Yoshi's back and he transforms into a super-cool dragon! While transformed, Yoshi is invincible and will constantly breathe fire. He can also ram into foes and shoot fireballs at them. The fireballs are great for launching foes and most powerful when used at close range.
Pal A pair of wings appear on Yoshi's back, turning him into an angelic dragon. While the Final Smash is active, he can fly freely through the air, and is invincible to boot. He constantly breathes fire, can ram into opponents, and can also shoot fireballs that deal a lot of damage and have great launching power, especially at close range.

In Event Matches

Solo Events

Co-op Events

Alternate costumes

The egg formed with Yoshi's shield and Egg Roll now matches his selected color.

Yoshi Palette (SSB4).png
Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4) Yoshi (SSB4)

Gallery

Trivia

  • Yoshi is the only veteran that is not an alternate form or part of a set to have splash art and an introduction tagline accompany his reveal.
  • Yoshi is the only member of the Original 8 and one of the only three SSB characters to be absent in any of promotional posters containing newcomers, the other two being Ness and Jigglypuff.
    • He is also the only one of the "Original 8" to not be revealed at E3 2013 and the last one to be revealed overall.
  • Even though Yoshi does not vocalize the Yoshi Bomb anymore, he still has the sound effect in the Sound Test.