Super Smash Bros. Melee

Ceiling glitch: Difference between revisions

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The '''ceiling glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "[[stage spike]]d" downward.
The '''ceiling glitch''' is a [[glitch]] in ''[[Super Smash Bros. Melee]]'' that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "[[stage spike]]d" downward.


==How to perform==
==How it happens==
The ceiling glitch occurs when one performs a ground move, then another player immediately performs a move that cancels it out. The player who attacked first will be sent on the second attack's trajectory, but when they are knocked high enough, they will hit an invisible "ceiling" that causes them to plummet downwards.
The ceiling glitch occurs when a character is hit while they have [http://smashboards.com/threads/physics-input-etc-display-in-develop-mode.391956/ Attacker Shield Knockback Velocity]. When a character hits a shield with a grounded move, a force is applied to their character that pushes them back. The velocity from this velocity quickly dissipates due to traction. Usually, it dissipates so fast that the shielding player does not have enough time to counter attack while the attacker has Shield Knockback Velocity. Powershielding, edge canceling, shield smash DI, and other techniques can be used to allow one to counter attack in time.
 
What happens to the victim is that their vertical velocity is instantly changed to zero within the first few frames of hitstun. This is what makes it look like a collision with a ceiling, as seen in the teams gif below. However, if the move used sends at a lower angle, the trajectory can look like a semi-spike, as seen in the Fox/Falco gif and Pikachu/Falcon gif below.
 
The ceiling glitch can happen to characters off stage if they leave the stage while they have Attacker Shield Knockback Velocity. Normally, move animations prevent characters from passing ledges, which makes this rare. Most special moves will, however, slip over ledges. This can be observed in the [https://www.youtube.com/watch?v=_WAZCVkox3I Brinstar Acid Glitch video].
 
Marth's and Roy's counters can also cause the ceiling glitch.


==Gallery==
==Gallery==

Revision as of 15:28, July 26, 2015


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Fox using his jab, then immediately getting hit by Falco's Reflector, causing the glitch to occur.

The ceiling glitch is a glitch in Super Smash Bros. Melee that causes a character knocked upward to get hit by an invisible "ceiling", causing them to be "stage spiked" downward.

How it happens

The ceiling glitch occurs when a character is hit while they have Attacker Shield Knockback Velocity. When a character hits a shield with a grounded move, a force is applied to their character that pushes them back. The velocity from this velocity quickly dissipates due to traction. Usually, it dissipates so fast that the shielding player does not have enough time to counter attack while the attacker has Shield Knockback Velocity. Powershielding, edge canceling, shield smash DI, and other techniques can be used to allow one to counter attack in time.

What happens to the victim is that their vertical velocity is instantly changed to zero within the first few frames of hitstun. This is what makes it look like a collision with a ceiling, as seen in the teams gif below. However, if the move used sends at a lower angle, the trajectory can look like a semi-spike, as seen in the Fox/Falco gif and Pikachu/Falcon gif below.

The ceiling glitch can happen to characters off stage if they leave the stage while they have Attacker Shield Knockback Velocity. Normally, move animations prevent characters from passing ledges, which makes this rare. Most special moves will, however, slip over ledges. This can be observed in the Brinstar Acid Glitch video.

Marth's and Roy's counters can also cause the ceiling glitch.

Gallery