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Display title | Ceiling glitch |
Default sort key | Ceiling glitch |
Page length (in bytes) | 5,819 |
Page ID | 38104 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 2 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Scr7 (talk | contribs) |
Date of page creation | 15:57, September 10, 2013 |
Latest editor | RandomBoY21 (talk | contribs) |
Date of latest edit | 00:37, July 23, 2024 |
Total number of edits | 46 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The ceiling glitch is a glitch in Super Smash Bros. Melee that resets the victim's vertical knockback velocity to zero upon activation. Most commonly, this makes a character knocked upward appear to get hit by an invisible ceiling, seemingly being... |
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