Mr. Game & Watch (SSB4): Difference between revisions
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SSB4 - Mr. Game & Watch Screen-8.jpg|Using [[Octopus]] in water. | SSB4 - Mr. Game & Watch Screen-8.jpg|Using [[Octopus]] in water. | ||
SSB4 - Mr. Game & Watch Screen-9.jpg|Using [[Fire]] while surrounded by fire. | SSB4 - Mr. Game & Watch Screen-9.jpg|Using [[Fire]] while surrounded by fire. | ||
SSB4 - Mr. Game & Watch Screen-10.jpg|[[Forward tilt]] with all {{SSB4|Mii Fighter}} types in [[Flat Zone 2]]. | SSB4 - Mr. Game & Watch Screen-10.jpg|[[Forward tilt]] with all {{SSB4|Mii Fighter}} types wearing Lion Hats in [[Flat Zone 2]]. | ||
</gallery> | </gallery> | ||
Revision as of 06:50, July 15, 2015
Mr. Game & Watch in Super Smash Bros. 4 | |
---|---|
Universe | Game & Watch |
Other playable appearances | in Melee in Brawl |
Availability | Unlockable |
Final Smash | Octopus |
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a playable character in Super Smash Bros. 4. Following the launch of the 3DS version, he was officially confirmed on October 23rd, 2014 alongside Bowser Jr. during the Super Smash Bros. for Wii U: 50-Fact Extravaganza, while teased forehand in Pac-Man's trailer (Red, Blue, Yellow).
He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth. This detail originates from the Helmet Game & Watch game. The same sound effects from Brawl are reused to represent his "voice".
How to unlock
Super Smash Bros. for Nintendo 3DS
- Play 90 VS Matches.
- Complete Classic Mode 10 times.
Mr. Game & Watch must then be defeated on Flat Zone 2,.
Super Smash Bros. for Wii U
- Play 80 VS Matches.
- Clear Classic Mode on Intensity 2.0 or higher with 5 characters.
Mr. Game & Watch must then be defeated on Flat Zone X..
Changes from Brawl
Mr. Game & Watch received a mix of buffs and nerfs in the transition from Brawl to Smash 4, but ultimately, the buffs are not good enough to compensate for the nerfs to his important abilities. Thus, Mr. Game and Watch is considered to be nerfed overall. The removal/bugfix of Bucket Braking, which was a huge part of his previous success, severely hinders his overall survivability, and many of his moves have more lag, such as his neutral, forward and back aerials no longer auto-cancelling in shorthops, reducing his options to approach or punish opponents. However, players like GimR and Paper have proven that he's still a relatively viable character even after his nerfs (and some good buffs).
Aesthetics
- Walk animation is more flippant.
Attributes
- Mr. Game & Watch is smaller in size, giving him a slightly smaller hitbox.
- Mr. Game & Watch walks slightly faster (1.1 to 1.1242).
- Mr. Game & Watch dashes slightly slower (1.553 to 1.5264).
- Several attacks now have a smaller hitbox due to his smaller size.
- The lingering hitbox on most of his attacks (such as forward aerial and forward smash) are either shortened or removed.
Ground attacks
- Like all characters, neutral infinite has a finisher.
- Up tilt has less ending lag and deals higher damage.
- Up tilt consists of two hits instead of one.
- Up tilt's hitboxes are noticeably smaller, being unable to effectively hit opponents in front of or above Mr. Game & Watch.
- Forward tilt is faster and stronger.
- Down tilt now produces wind outside its damaging range, dealing little damage.
- Down tilt's wind is able to negate certain projectiles (such as Link's bombs), giving him more coverage.
- Down tilt is stronger, but has more ending lag.
- Dash attack has less ending lag and is stronger.
- Dash attack deals slightly less damage and can no longer stage spike.
- Forward smash has a longer reach and a seemingly larger hitbox.
- Forward smash's sweetspot is harder to land, while the sourspot is noticeably larger.
- Down smash has bigger hammers, increasing its range.
- Down smash has more ending lag, and the sourspot is larger and weaker.
- Up smash has invincibility on certain frames.
- Up smash has less range, is weaker and deals less damage.
- Floor attacks do more damage.
Aerial attacks
- Neutral aerial has slightly more landing lag and no longer auto-cancels in a short hop.
- Forward air has less landing lag.
- Forward air is weaker and deals less damage.
- Back aerial deals less damage and has more landing lag.
- Down aerial is stronger.
- Down aerial deals less damage, has more landing lag, and can no longer be slow-falled.
- Up air's second hitbox has KO potential now, although it is hard to land.
Throws/other attacks
- All of Mr. Game and Watch's throws are much faster, allowing less time to DI correctly.
- Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash, but it deals less damage and can no longer meteor smash, removing its guaranteed follow-ups and tech-chase abilities.
Special moves
- Judge can now have the same number appear consecutively, instead of having to wait for three swings later. While this is more random overall, it eliminates the need to pull "dummy" hammers.
- Fire starts up quicker and has more vertical distance.
- After using Fire, the parachute descent tilts in a frame-by-frame matter as opposed to smooth rotation.
- Oil Panic can now fill up multiple units at once if a projectile is strong enough, letting it fill faster.
- Using Oil Panic in the air and using it in the air again right after a jump makes the jump a lot higher and floatier, opening a new recovery option.
- Oil Panic's momentum cancelling has been fixed, removing Bucket Braking and thus crippling his survivability. It can no longer be used to stall in the air and also has significantly more ending lag after filling the bucket.
- Octopus now has the Final Smash aura as an outline.
- Octopus lasts 2 seconds shorter.
- Down taunt changed to Mr. Game & Watch sitting down and sighing.
Moveset
Name | Damage | Description | ||
---|---|---|---|---|
Neutral attack | 3% | Pumps gas into the opponent. Originates from Greenhouse. | ||
1% (loop), 2% (last) | ||||
Forward tilt | 10%/9% (clean), 4% (late) | Hits opponents with a chair. Side hitbox causes knockback at high percentages. Full priority against other attacks due to lack of hurt box. Originates from Lion. | ||
Up tilt | 7% (hit 1), 7% (hit 2) | Raises a flag. Originates from Flagman. | ||
Down tilt | 6% (clean), 1% (late) | Flips a manhole. Has a wind box capable of juggling enemies from above, as well as break or derail projectiles with proper timing. Strong horizontal knock back from side hit box capable of pushing enemies far away. Originates from Manhole. | ||
Dash attack | 10% (clean), 6.5% (late) | A headfirst slide. Fast recovery. Originates from Helmet. | ||
Forward smash | 18% (head), 14% (handle) | Shakes a lit torch at opponents. Originates from Fire Attack. | ||
Up smash | 16% | Headbutts with a diving mask. Short invincibility frame window upon start-up. Originates from Octopus. | ||
Down smash | 15% (hammers), 13% (body) | Swings two hammers downwards. Solid range. Hammer heads deal vertical knockback while the handles semi-spike. Originates from Vermin. | ||
Neutral aerial | 5% (hit 1), 4% (hits 2-4) | Tosses out a pair of fish from a bowl. Large hit box, covers every area except below him. Originates from Tropical Fish. | ||
Forward aerial | 11.5% (clean), 6% (late) | Swings a nondescript box. Long range, full priority against other attacks due to lack of hurt box. Originates from Mario Bros. | ||
Back aerial | 2% (hits 1-3), 3% (hit 4), 3% (landing) | Holds a turtle backwards. Long range, full priority against other attacks due to lack of hurt box. Originates from Turtle Bridge. | ||
Up aerial | 7% (hit 1), 9% (hit 2) | Blows air upwards twice. Notorious for its huge wind area outside the main hitbox. At high percentage, hitting with both blows when properly timed can KO. Originates from Spitball Sparky. | ||
Down aerial | 11% (attack), 3.5% (landing) | Drops downwards with a key. Meteor smash. Originates from Donkey Kong Jr. | ||
Grab | — | Originates from Mario's Cement Factory. | ||
Pummel | 3.2% | Hits opponent with a bell. Originates from the Game & Watch's alarm feature. | ||
Forward throw | 8% | Juggles opponent and releases them forwards. Originates from Ball. | ||
Back throw | 8% | Juggles opponent and throws them backwards. Originates from Ball. | ||
Up throw | 8% | Juggles opponent and throws them upwards. Originates from Ball. | ||
Down throw | 4% | Juggles opponent and releases them upwards, can connect into any move at low percentages. Can be followed up with a variety of moves until about 130% (Notably with Flagman and Tropical Fish). Originates from Ball. | ||
Forward roll Back roll Spot dodge Air dodge |
— | — | ||
Techs | — | — | ||
Floor attack (front) Floor getups (front) |
7% | Originates from Vermin. | ||
Floor attack (back) Floor getups (back) |
7% | Originates from Vermin. | ||
Floor attack (trip) Floor getups (trip) |
5% | Originates from Vermin. | ||
Edge attack Edge getups |
7% | Originates from the Game & Watch's alarm feature. | ||
Neutral special | Default | Chef | 5% (pan), 4% (sausage), 4% (steak), 4% (shrimp), 4% (fish) | Flips food out of a frying pan. Moves slowly in the air. Aside from the pan itself dealing damage, the food can be used defensively to cancel attack animations of opponents as a zoning tool. |
Custom 1 | XXL Chef | 2% (pan), 9% (sausage), 8% (steak), 7% (shrimp), 7% (fish) | Flips food out of a frying pan. The food is a bigger and stronger, but is a lot slower. | |
Custom 2 | Short-Order Chef | 0.5% (pan), 2% (sausage), 1.5% (steak), 1% (shrimp), 1% (fish) | Flips three weaker food out of a frying pan in front of the player very quickly, opening a zoning and approach option. | |
Side special | Default | Judge | 2% (#1), 4% (#2), 6% (#3), 8% (#4), 3%*4 (#5), 12% (#6), 14% (#7), 9% (#8), 32% (#9) | A hammer that can have any one of 9 effects. |
Custom 1 | Extreme Judge | 5% (#1), 23% (#9) | Only chooses the 1 or 9 numbers, though with less extreme effects on each. | |
Custom 2 | Chain Judge | 1% (#1), 3%,2% (#2), 3%*2,3% (#3), 3%*3,2% (#4), 3%*4,3% (#5), 3%*5,2% (#6), 2.5%*6,4% (#7), 2.4%*7,4.2% (#8), 2.25%*8,10% (#9) | Instead of additional effects, the number of hits matches the number displayed. | |
Up special | Default | Fire | 6% | Jumps upwards, opening a fall-slowing parachute afterwards. Capable of canceling into any move when falling. Has KO potential at high damages near the left and right blast lines, |
Custom 1 | Heavy Trampoline | 16% (clean), 10% (late) | Less height on the jump, but with more damage. | |
Custom 2 | Trampoline Launch | 12% (near), 8% (far) | More height on the jump, but has no parachute or lasting hitbox, though it does have KO potential at high damages, especially near the upper blast line. | |
Down special | Default | Oil Panic | Based on absorbed attacks | Collects absorbable attacks and dumps them on opponents. |
Custom 1 | Efficient Panic | Based on absorbed attacks | Fills in one shot, but subsequently weaker with less range. | |
Custom 2 | Panic Overload | Based on absorbed attacks | Oil is bigger and slower. | |
Final Smash | Octopus | 15% | Turns into a large octopus. |
Taunts
- Up: Rings his bell high.
- Down: Sits down on the floor and sighs.
- Side: Rings his bell low. (same as Melee)
On-Screen Appearance
Moves along a row of Game and Watch LCD frames until he reaches the foreground.
Victory Fanfare
A flourished, original medley directly from Brawl, based upon the typical bleeping noises that characters or other objects in a Game & Watch would make.
In Competitive Play
Official Custom Moveset Project
Character | Custom sets available | ||||
---|---|---|---|---|---|
Mr. Game & Watch | 3331 | 3321 | 3311 | 1331 | 1321 |
1311 | 3323 | 3131 | 2331 | 2311 |
Alternate costumes
Trophies
- Mr. Game & Watch
- Game & Watch was a series of handheld video games that started in 1980, which pretty much makes Mr. Game & Watch the father of the Game Boy and Nintendo DS. Or maybe an older sibling? Anyway...in Smash Bros., Mr. Game & Watch uses distinct retro moves to damage his foes. However, he only has two dimensions, so he's pretty easy to send flying.
- Game & Watch was a series of handheld video games that started in 1980, before even the Game Boy. In this game, you can play as the guy who starred in them, moving about in his quirky, oh-so-retro little way. He can string together some pretty powerful attacks but, unfortunately, being 2D makes him very easy to launch.
- Game & Watch (04/1980)
- Mr. Game & Watch (Alt.)
- Mr. Game & Watch's Oil Panic special catches shots and turns them into oil. After catching three, the bucket will be full and you'll be able to throw oil all over your enemies. Some shots, like Samus's fully powered Charge Shot, will fill the bucket in one go! Throwing the oil you get from a shot like that can KO your foes in a flash!
- Game & Watch (04/1980)
- Octopus
- The Game & Watch title Octopus featured a hero collecting treasure while avoiding a bothersome giant octopus's tentacles. Activate Mr. Game & Watch's Final Smash to transform into that octopus! Ram into opponents, and use the attack button to extend the tentacles. The only thing you can't do is change the direction you're facing.
- Game&WatchTrophy3DS.png
Classic (3DS)
- Game&WatchAllStarTrophy3DS.png
Alt. (3DS)
Gallery
Mr. Game & Watch's amiibo.
- Mr. Game & Watch amiibo (Swappable).jpg
His different amiibo stances.
Hitting King Dedede with a number 9 Judge.
Oil Panic with Fox.
Netural attack finisher on Mega Man.
Using Octopus in water.
Using Fire while surrounded by fire.
Forward tilt with all Mii Fighter types wearing Lion Hats in Flat Zone 2.
Update History
- Forward tilt base knockback increased (20 → 30)
- Chef (All Variations) pan size increased (5.76 → 6.76)
- Down tilt knockback increased (10 base/120 growth → 40 base/125 growth)
- Down tilt size increased (9.0 → 10.5)
- Back air landing lag decreased (24 frames → 19 frames)
Trivia
- This is Mr. Game & Watch's only Smash Bros. appearance where his official artwork lacks his bell.
- Mr. Game and Watch is the first and only veteran character to be shown but not confirmed before Super Smash Bros. for Nintendo 3DS's release (being in Pac-Man's trailer), not including Ganondorf, who was accidentally shown.
- As he has a "natural outline" of his own, Mr. Game & Watch does not use a black outline like the rest of the characters in the 3DS version. As a result, it is his grey outline that changes colours to denote team affiliation and other such effects.
- Mr. Game & Watch was the last veteran to be shown as a playable character by an official source, as Jigglypuff was shown off multiple times in the 50-Fact Extravaganza, while Mr. Game & Watch wasn't revealed until after the Direct was over.
- Mr. Game & Watch's down tilt is unique as the manhole is rendered in 3D. This was also true in Brawl.
- Mr. Game & Watch's running animation on Super Smash Bros. for Nintendo 3DS is different from Super Smash Bros. for Wii U. His hands on the 3DS version are spread out when running, but on the Wii U version, his hands are in a fist-like position.
- Mr. Game & Watch's up special's parachute animation spreads him further out in Super Smash Bros. for Nintendo 3DS than in Super Smash Bros. for Wii U.
- Mr. Game & Watch is the first character with model swaps for his amiibo.
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |