Super Smash Bros. series

Rules: Difference between revisions

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(Revamped. Some things were flat out wrong. Someone check me over please.)
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The '''Rules''' is an option in the ''{{b|Super Smash Bros.|series}}'' games. It lets players select the rules for a match before the fight itself.
The '''Rules''' is an option in the ''{{b|Super Smash Bros.|series}}'' games. It lets players select the rules for a match before the fight itself.


==Rules==
==Rules==


*'''Rules''' Selects the type of match.
{|class="wikitable"
**[[Time]] (pick the Time limit of the match, once the time limit runs out, the match ends and the person or team with the most KO's wins)
|-
**[[Stock]] (set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time)
!width=10%|Rule
**[[Coin Mode|Coin]] (starting from ''Melee'' onwards except the 3DS version, set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins)
!width=65%|Description
**[[Bonus (mode)|Bonus]] (''Melee'' only, set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins)
!width=5%|{{GameIcon|SSB64|24px}}
*'''[[Handicap]]''' ''SSB'' and ''Melee'': Changes knockback given and received, from 1 to 9.<br>''Brawl'': Sets [[Damage|damage percentage]] at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.<br>Can be set to:
!width=5%|{{GameIcon|SSBM|24px}}
**On
!width=5%|{{GameIcon|SSBB|24px}}
**Off
!width=5%|{{GameIcon|SSB4-3|24px}}
**Auto, which determines the individual handicap of each player by previous wins and losses
!width=5%|{{GameIcon|SSB4-U|24px}}
*'''Damage Ratio''' sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can choose the ratio from .5 to 2.0., increments of .1.
|-
*'''Stage Choice''' Allows the player to adjust on how the stage will be decided:
| '''Rule''': [[Time]] || Pick the Time limit of the match, once the time limit runs out, the match ends and the person or team with the most KO's wins.
**Choose - Allow freely to pick any stage
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
**Random - Stage choice will be picked randomly
|-
**Turns - Take turns start with Player 1, then Player 2 and so on
| '''Rule''': [[Stock]] || Set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time.
**Ordered - Play Stages in order
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
**Loser's Pick - The loser of the match gets to decide to pick the next stage
|-
*'''[[Items]]''' Allows what items can be in the match or not and adjusts how often an item will appear. With all games except the 3DS version, the player can set how often an item appears by picking the choices: None, Low, Medium, or High. ''Melee'' also includes the choices of "Very Low" and "Very High".
| '''Rule''': [[Coin Mode|Coin]] || Set time limit, once the time limit runs out, the person or team with the most [[Coins and Bills|smash coins]] wins.
 
| {{N}} || {{Y}} || {{Y}} || {{N}} || {{Y}}
|-
| '''Rule''': [[Bonus (mode)|Bonus]] || Set time limit, when time ends, player with most points from [[List of Bonuses|bonuses]] wins.
| {{N}} || {{Y}} || {{N}} || {{N}} || {{N}}
|-
| '''[[Handicap]]'''  
|
*''SSB'' and ''Melee'': Changes knockback given and received, from 1 to 9.
*''Brawl'' and ''SSB4'': Sets [[Damage|damage percentage]] at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.  
Setting this to ''Auto'', determines the individual handicap of each player by previous wins and losses.
| {{Y}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Damage Ratio''' || Sets how much [[knockback]] is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can choose the ratio from .5 to 2.0., increments of .1.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Stage Choice''': Choose || Allow freely to pick any stage.
| {{Y}} <span class="explain" title="Called 'ON'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Stage Choice''': Random || Stage choice will be picked randomly.
| {{Y}} <span class="explain" title="Called 'OFF'">(?)</span> || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Stage Choice''': Turns || Take turns start with Player 1, then Player 2 and so on.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Stage Choice''': Ordered || Play Stages in order.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Stage Choice''': Losers Pick || The loser of the match gets to decide to pick the next stage.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''[[Items]]''' || Allows what items can be in the match or not and adjusts how often an item will appear. The player can set how often an item appears by picking the choices: None, Low, Medium, or High. ''Melee'' also includes the choices of "Very Low" and "Very High".
| {{Y}} <span class="explain" title="Must be unlocked by playing 100 Versus Mode matches.">(?)</span> || {{Y}} || {{Y}} || {{Y}} <span class="explain" title="Not able to set the overall rate.">(?)</span> || {{Y}}
|}
==More Rules==
==More Rules==
Another section of rules is the ''More Rules'' section which can only be unlocked by getting a total of 200 KOs in standard brawl matches in ''Brawl'', and Smash matches in ''Smash 4''.
Another section of rules is the ''More Rules'' section which can only be unlocked by getting a total of 200 KOs in standard brawl matches in ''Brawl'', and Smash matches in ''Smash 4''.
 
{|class="wikitable"
*'''Stock & Time''' ('''Stock Time Limit''' in ''Melee''/''Brawl'') sets the amount of time for a stock-time match. The time can be set from ''Infinite'' to ''99:00'', in increments of 1 minute.  
|-
*'''[[Team Attack]]''' ('''Friendly Fire''' in ''Melee'') allows team attack to be turned On or Off.
!width=10%|Rule
*'''Pause''' (starting from ''Melee'' onwards) allows the Pause availability to be turned On or Off  
!width=65%|Description
*'''Score Display''' (starting from ''Melee'' onwards) enables the damage percentage numbers on the screen, next to each player's character picture. Can be turned Off or On. In ''Melee'', unlocked upon scoring 5,000 KOs.
!width=5%|{{GameIcon|SSB64|24px}}
*'''Self-Destructs''' (''Melee''/''Smash 4'' only) Selects how many points a player loses upon SDing: 1 point, 2 points or no points. In ''Smash 4'', the player can only select -1 or -2.
!width=5%|{{GameIcon|SSBM|24px}}
*'''Damage Gauge''' (''Brawl''/''Smash 4'' only) shows the [[Damage]] percentage of each player. Can be turned On or Off.
!width=5%|{{GameIcon|SSBB|24px}}
*'''Random Stage Switch''' allows or eliminates what stages can be chosen when the stage choice is chosen as Random. Unlocked when all stages are unlocked. In ''Brawl'', three groups of stages can be turned on or off: Normal Stages, Melee Stages, and [[Custom Stages]] (Custom Stages do not have any individual discretion).
!width=5%|{{GameIcon|SSB4-3|24px}}
!width=5%|{{GameIcon|SSB4-U|24px}}
|-
| '''Stock & Time''' || Sets the amount of time for a stock-time match. The time can be set from ''Infinite'' to ''99:00'', in increments of 1 minute.  
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''[[Team Attack]]''' || Allows team attack to be turned On or Off.
| {{N}} || {{Y}} <span class="explain" title="Called 'Friendly Fire'">(?)<span> || {{Y}} || {{Y}} || {{Y}}
|-
| '''Pause''' || Allows the Pause availability to be turned On or Off.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Score Display''' || Enables the score to be displayed on the screen in a timed match. Can be turned Off or On.
| {{N}} || {{Y}} <span class="explain" title="Must be unlocked by getting 5000 KOS in Versus Mode.">(?)</span> || {{Y}} || {{Y}} || {{Y}}
|-
| '''Self-Destructs''' || Selects how many points a player loses upon SDing: 1 point, 2 points or no points.
| {{N}} || {{Y}} || {{N}} || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span> || {{Y}} <span class="explain" title="Cannot choose 0 points.">(?)</span>
|-
| '''Damage Gauge''' || Shows the [[Damage]] percentage of each player. Can be turned On or Off.
| {{N}} || {{N}} || {{Y}} || {{Y}} || {{Y}}
|-
| '''Random Stage Switch''' || Allows or eliminates what stages can be chosen when the stage choice is chosen as Random. Unlocked when all stages are unlocked.
| {{N}} || {{Y}} || {{Y}} || {{Y}} || {{Y}}
|}


==Gallery==
==Gallery==

Revision as of 17:30, May 26, 2015

The Rules is an option in the Super Smash Bros. games. It lets players select the rules for a match before the fight itself.

Rules

Rule Description Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U
Rule: Time Pick the Time limit of the match, once the time limit runs out, the match ends and the person or team with the most KO's wins. Yes Yes Yes Yes Yes
Rule: Stock Set amount of lives, the last person or team standing with at least one life wins, or person with most lives at Time. Yes Yes Yes Yes Yes
Rule: Coin Set time limit, once the time limit runs out, the person or team with the most smash coins wins. No Yes Yes No Yes
Rule: Bonus Set time limit, when time ends, player with most points from bonuses wins. No Yes No No No
Handicap
  • SSB and Melee: Changes knockback given and received, from 1 to 9.
  • Brawl and SSB4: Sets damage percentage at the beginning of the match, from 0% to 300%. Even if characters lose a stock, they return with the handicap back at what it was at the start of the match.

Setting this to Auto, determines the individual handicap of each player by previous wins and losses.

Yes Yes Yes Yes Yes
Damage Ratio Sets how much knockback is received from attacks. The default ratio is 1.0. The higher the number, the further the player will be launched. Players can choose the ratio from .5 to 2.0., increments of .1. No Yes Yes Yes Yes
Stage Choice: Choose Allow freely to pick any stage. Yes (?) Yes Yes Yes Yes
Stage Choice: Random Stage choice will be picked randomly. Yes (?) Yes Yes Yes Yes
Stage Choice: Turns Take turns start with Player 1, then Player 2 and so on. No Yes Yes Yes Yes
Stage Choice: Ordered Play Stages in order. No Yes Yes Yes Yes
Stage Choice: Losers Pick The loser of the match gets to decide to pick the next stage. No Yes Yes Yes Yes
Items Allows what items can be in the match or not and adjusts how often an item will appear. The player can set how often an item appears by picking the choices: None, Low, Medium, or High. Melee also includes the choices of "Very Low" and "Very High". Yes (?) Yes Yes Yes (?) Yes

More Rules

Another section of rules is the More Rules section which can only be unlocked by getting a total of 200 KOs in standard brawl matches in Brawl, and Smash matches in Smash 4.

Rule Description Super Smash Bros. Super Smash Bros. Melee Super Smash Bros. Brawl Super Smash Bros. for Nintendo 3DS Super Smash Bros. for Wii U
Stock & Time Sets the amount of time for a stock-time match. The time can be set from Infinite to 99:00, in increments of 1 minute. No Yes Yes Yes Yes
Team Attack Allows team attack to be turned On or Off. No Yes (?) Yes Yes Yes
Pause Allows the Pause availability to be turned On or Off. No Yes Yes Yes Yes
Score Display Enables the score to be displayed on the screen in a timed match. Can be turned Off or On. No Yes (?) Yes Yes Yes
Self-Destructs Selects how many points a player loses upon SDing: 1 point, 2 points or no points. No Yes No Yes (?) Yes (?)
Damage Gauge Shows the Damage percentage of each player. Can be turned On or Off. No No Yes Yes Yes
Random Stage Switch Allows or eliminates what stages can be chosen when the stage choice is chosen as Random. Unlocked when all stages are unlocked. No Yes Yes Yes Yes

Gallery