Super Smash Bros.
Super Smash Bros. Brawl

Up smash/Knockback chart: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (for specificness)
(Combined notices)
Line 1: Line 1:
{{ArticleIcons|ssb=y|ssbb=y}}
{{ArticleIcons|ssb=y|ssbb=y}}


{{incomplete|Needs data for Melee.}}
{{technical data|Needs data for Melee, 64 data might not be correct}}


These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[up smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[up smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.


==Chart (SSB)==
==Chart (SSB)==
{{cleanup|some may not be correct}}
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
Note that in ''[[Super Smash Bros.]]'', knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.



Revision as of 20:39, May 12, 2015


Data.png This article or section may require additional technical data.
The editor who added this tag elaborates: Needs data for Melee, 64 data might not be correct
You can discuss this issue on the talk page or edit this page to improve it.

These are charts showing the post hit data (base knockback, knockback scaling, and KO percentages) of the strongest hitbox in every up smash (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the Super Smash Bros. series. The up smashes are given a general rank in power in comparison to other up smashes based on the knockback produced by their strongest hitbox at critical percentage.

Chart (SSB)

Note that in Super Smash Bros., knockback values cannot be obtained, so only the KO percentages are shown. KO percentages are estimated by the knockback on Mario in the center of Dream Land.

Legend
  • * = damage if all hits connect
  • ~ = not fully accurate
Rank Character Strongest Hitbox damage Strongest Hitbox KO percentage
1. Mario 19% 73%
1. Luigi 19% 73%
1. Jigglypuff 18% 73%
4. Fox 16% 76%
5. Donkey Kong 21% ~80%
6. Pikachu 18% 91%
7. Yoshi 18% 94%
8. Kirby 16% 95%
9. Ness 17% 118%
10. Link 22%* ~156%
11. Samus 50%* ~180%
12. Captain Falcon 17% 195%

Chart (SSBB)

The following chart shows the power of the strongest hitbox of every character's up smash in Super Smash Bros. Brawl (or in the case of multi-hitting up smashes, the power of the attack if all hitboxes connect). For Olimar, the up smash of each Pikmin is presented separately on the chart. For the Ice Climbers, Popo and Nana have their up smashes represented on the chart separately, as well as when both connect their up smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the stock modifier into account).

The data on the chart was collected from testing on Mario, with the approximate KO percentages based from the center of Final Destination. The up smashes are ranked by which KO the earliest when the opponent doesn't DI.

Legend
  • Lucario
    • 0% = Damage at 0%
    • 85% = Damage at 85%
    • 170% = Damage at 170% (max power)
  • Olimar:
    • W = White Pikmin
    • Y = Yellow Pikmin
    • B = Blue Pikmin
    • R = Red Pikmin
    • P = Purple Pikmin
  • Ice Climbers
    • P = only Popo lands his smash
    • N = only Nana lands her smash
    • B = both Climbers land their smash
Rank Character Base knockback Knockback scaling KO percent with poor DI KO percent with no DI KO percent with good DI
1. Ivysaur 3825 40.69 47.31% 58.37% 73.73%
2. Mr. Game & Watch 2723 46.17 65.56% 75.31% 88.85%
3. Lucas 2985 42.50 65.06% 75.65% 90.35%
4. Olimar P 2909 42.82 66.35% 76.86% 91.45%
5. Peach 2675 45.21 68.16% 77.97% 91.79%
6. Donkey Kong 2664 44.27 69.71% 79.87% 93.99%
7. Lucario 170% 2454 45.68 72.15% 82.01% 95.69%
8. Ike 2789 38.43 77.05% 88.76% 105.02%
9. Ganondorf 2618 40.02 78.26% 89.51% 105.12%
10. Fox 2297 43.40 79.56% 89.93% 104.33%
11. Sheik 2747 37.08 80.99% 93.12% 109.98%
12. Squirtle 3280 31.01 79.65% 94.16% 114.32%
13. Kirby 2311 40.53 84.85% 95.95% 111.37%
14. Olimar R 2705 36.38 83.70% 96.07% 113.25%
14. Olimar B 2705 36.38 83.70% 96.07% 113.25%
16. Luigi 2319 39.62 86.60% 97.96% 113.73%
17. Bowser 2084 41.91 87.47% 98.21% 113.12%
18. R.O.B. 2427 38.04 87.36% 99.19% 115.62%
19. Captain Falcon 2359 36.36 93.26% 105.64% 122.83%
20. Olimar Y 2580 34.23 92.61% 105.76% 124.01%
21. King Dedede 2370 36.13 93.55% 106.01% 123.30%
22. Jigglypuff 1860 40.43 96.22% 107.35% 122.80%
23. Wolf 2609 33.25 94.47% 108.00% 126.80%
24. Charizard 2496 33.95 95.85% 109.10% 127.51%
25. Toon Link 2097 37.60 97.15% 109.12% 125.74%
26. Zelda 2353 34.68 97.95% 110.93% 128.95%
27. Ice Climbers P 2593 32.41 97.41% 111.29% 130.58%
28. Ice Climbers B 2884 29.47 97.25% 112.52% 133.73%
29. Pikachu 2313 34.23 100.41% 113.56% 131.81%
30. Lucario 85% 2081 35.14 104.41% 117.22% 135.00%
31. Falco 1760 37.28 107.03% 119.10% 135.86%
32. Mario 2055 34.23 107.95% 121.09% 139.35%
33. Yoshi 1819 35.54 110.61% 123.27% 140.86%
34. Ice Climbers N 2544 29.47 108.79% 124.06% 145.27%
35. Marth 2259 31.65 110.30% 124.52% 144.27%
36. Link 3125 22.78 115.23% 134.99% 162.42%
37. Snake 3567 19.08 114.41% 138.00% 170.75%
38. Wario 2285 27.62 125.45% 141.75% 164.37%
39. Samus 2854 22.68 127.69% 147.53% 175.09%
40. Ness 2984 21.39 129.31% 150.25% 179.57%
41. Pit 3168 19.77 130.60% 153.36% 184.98%
42. Meta Knight 3031 20.48 132.76% 154.74% 185.25%
43. Sonic 3405 17.95 130.64% 155.71% 190.53%
44. Olimar W 2354 23.47 144.70% 163.87% 190.50%
45. Lucario 0% 1820 25.00 157.20% 175.20% 200.20%
46. Zero Suit Samus 3151 15.60 166.60% 195.45% 235.51%
47. Diddy Kong 2883 13.23 216.70% 250.72% 297.96%

See Also