Wild Gunman: Difference between revisions
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#'''Quick Draw Aces''': Shortens the startup lag and slightly increases the damage inflicted, but reduces the shot distance of the gunman. | #'''Quick Draw Aces''': Shortens the startup lag and slightly increases the damage inflicted, but reduces the shot distance of the gunman. | ||
#'''Mega Gunman''': The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are no stronger than the standard variation. | #'''Mega Gunman''': The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are no stronger than the standard variation. | ||
<gallery> | |||
QuickDrawAcesWiiU.jpg|Quick Draw Aces in {{forwiiu}}. | |||
MegaGunmanWiiU.jpg|Mega Gunman in {{forwiiu}}. | |||
</gallery> | |||
==Origin== | ==Origin== |
Revision as of 17:06, May 2, 2015
Wild Gunman | |
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Wild Gunman being performed in Super Smash Bros. for Wii U. | |
User | Duck Hunt |
Universe | Duck Hunt |
Wild Gunman (ワイルドガンマン, Wild Gunman) is Duck Hunt's down special move in Super Smash Bros. 4.
Overview
When used, the dog summons one of five 8-bit gunmen, who will stand a moment before their eyes flash, and then proceed to exclaim, "Fire!". Then, the gunman will face the direction the dog was facing and fire a single shot. This move has startup lag, and the time before it fires depends on the gunman. Each gunman also has different amounts of damage, ranging from 4% to 7%, with each gunman's damage output varying by 1%. These attacks deal very little knockback, only being able to K.O. when the opponent has reached anywhere from 200% to 300% damage. In addition, opponents can attack the various gunmen, temporarily stunning them and preventing them from firing their weapons; continued damage to them will cause them to fail to fire at all.
Gunman
Kill percents were tested with Zero Suit Samus from the center of Final Destination.
Gunman | Damage dealt | Kill Percent |
---|---|---|
4% | 321% | |
4% | 298% | |
5% | 300% | |
6% | 238% | |
7% | 203% |
Customization
Customization was added in Super Smash Bros. 4. Wild Gunman has two variations:
- Quick Draw Aces: Shortens the startup lag and slightly increases the damage inflicted, but reduces the shot distance of the gunman.
- Mega Gunman: The gunmen are considerably larger, and act as a shield. The startup lag is greatly increased, and will only fire if nothing hits them after some time. The shots fired are no stronger than the standard variation.
- QuickDrawAcesWiiU.jpg
Quick Draw Aces in Super Smash Bros. for Wii U.
- MegaGunmanWiiU.jpg
Mega Gunman in Super Smash Bros. for Wii U.
Origin
The gunmen that Duck Hunt summons are taken directly from the classic NES title Wild Gunman, which uses the NES Zapper to play. The game's objective is to square off against various gunmen in a classic Wild West quick draw showdown. When the gunman's eyes flashes and the word "Draw!" appears onscreen, the player has a small time frame to draw and shoot the gunman. Failing to do so will result in the gunman yelling "Fire!!", and proceed to shoot the player, causing a game over; drawing before being prompted to do so will have the same effect.
Trivia
- With the exception of the first Wild Gunman, the sprites of them facing sideways were created for SSB4 as all the other gunmen sidestep in the original game.
- In Wild Gunman, the outlaw with the sombrero is the second fastest, and the outlaw in the suit is the third fastest of the Gunmen. In Smash Bros, their roles are reversed.
- One of Duck Hunt's victory poses has them summoning the gunmen twice. As in gameplay, which gunmen show up is also random.