Marth (SSBM)/Up aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Marth Up Aerial Hitbox Melee.gif|thumb|Hitbox of Marth's up aerial.]] | [[File:Marth Up Aerial Hitbox Melee.gif|thumb|Hitbox of Marth's up aerial.]] | ||
Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low [[knockback]] and is not a reliable finisher, being one of his weaker moves. However, it can [[juggle]] opponents easily, and can be used in [[combo]]s with moves such as {{mvsub|Marth|SSBM|up tilt}}, {{mvsub|Marth|SSBM|forward smash}}, {{mvsub|Marth|SSBM|up throw}}, and other aerials. Like his other aerials, the move has long and [[disjointed]] range and it is relatively safe to use due to his great spacing ability. | Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low [[knockback]] and is not a reliable finisher, being one of his weaker moves. However, it can [[juggle]] opponents easily, and can be used in [[combo]]s with moves such as {{mvsub|Marth|SSBM|up tilt}}, {{mvsub|Marth|SSBM|forward smash}}, {{mvsub|Marth|SSBM|up throw}}, and other aerials. Like his other aerials, the move has long and [[disjointed]] range and it is relatively safe to use due to his great spacing ability. This attack is usually used under a platform or in a follow up after an up-throw or an up-tilt. It also has the potential to combo into itself, racking up damage on opponents very quickly if preformed correctly. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 10:20, April 16, 2015
Overview
Marth does a quick sword slash above him. Whether the attack is tipped or not, it has very low knockback and is not a reliable finisher, being one of his weaker moves. However, it can juggle opponents easily, and can be used in combos with moves such as up tilt, forward smash, up throw, and other aerials. Like his other aerials, the move has long and disjointed range and it is relatively safe to use due to his great spacing ability. This attack is usually used under a platform or in a follow up after an up-throw or an up-tilt. It also has the potential to combo into itself, racking up damage on opponents very quickly if preformed correctly.
Hitboxes
Timing
Attack
Initial autocancel | 1-4 |
---|---|
Hitbox | 5-8 |
Ending autocancel | 27- |
Animation length | 45 |
Interruptible | 60 |
Landing lag
Animation length | 15 |
---|---|
L-cancelled animation length | 7 |
Normal | |||||||||||||||
L-cancelled |
Lag time |
Hitbox |
Autocancel |
Similar moves