Super Smash Bros. Brawl

Indirect: Difference between revisions

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In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].
In the [[sticker]] system used by ''[[Brawl]]'', some attacks are coded as being '''Specials: Indirect'''. Generally this indicates that an attack is a [[projectile]] or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a [[special move]].


The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.
The main effect of indirect attacks is that most enemies in [[The Subspace Emissary]] resist them a small degree. It's presumed this is to encourage close-range combat as opposed to [[camping]] and [[turtling]]. The only enemies to not resist it are [[Shellpod|Shellpods]] (without the shell only), [[Master Hand]], [[Crazy Hand]], [[Porky]], [[Meta Ridley]], and [[Tabuu]]. Indirect attacks also affect certain items: [[Unira]]s are not moved or dislodged by indirect attacks, and [[Metal Box]]es do not activate when struck by one.


==List of Specials: Indirect attacks by characters==
==List of Specials: Indirect attacks by characters==

Revision as of 22:58, April 6, 2015

Move.png It has been suggested that this article should be moved to Indirect.
The reason given for the move is: Shorter, simpler, less confusing (Discuss)

In the sticker system used by Brawl, some attacks are coded as being Specials: Indirect. Generally this indicates that an attack is a projectile or is similarily long-ranged and not involving hand-to-hand contact; despite the name, they do not have to be part of a special move.

The main effect of indirect attacks is that most enemies in The Subspace Emissary resist them a small degree. It's presumed this is to encourage close-range combat as opposed to camping and turtling. The only enemies to not resist it are Shellpods (without the shell only), Master Hand, Crazy Hand, Porky, Meta Ridley, and Tabuu. Indirect attacks also affect certain items: Uniras are not moved or dislodged by indirect attacks, and Metal Boxes do not activate when struck by one.

List of Specials: Indirect attacks by characters

List of Specials: Indirect attacks by items

All items, with the exception of battering items when swung and the Screw Attack, are Special: Indirect.