Debug menu (SSBM): Difference between revisions

→‎Stages: Finished the table
m (Added header for items and Pokemon)
(→‎Stages: Finished the table)
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| PSTADIUM || [[Pokemon Stadium|Pokémon Stadium]] || Playable Stage ||  
| PSTADIUM || [[Pokemon Stadium|Pokémon Stadium]] || Playable Stage ||  
|-
|-
| CASTLE || [[Peach's Castle]] || Playable Stage ||  
| CASTLE || [[Princess Peach's Castle]] || Playable Stage ||  
|-
|-
| KONGO || [[Kongo_Jungle_(SSBM)|Kongo Jungle]] || Playable Stage ||  
| KONGO || [[Kongo_Jungle_(SSBM)|Kongo Jungle]] || Playable Stage ||  
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| LAST || [[Final_Destination_(SSBM)|Final Destination]] || Playable Stage ||  
| LAST || [[Final_Destination_(SSBM)|Final Destination]] || Playable Stage ||  
|-
|-
| T<CHAR> || [[Target Test]] || Target Test || The Target Test stages for each character. The match ends if all the targets break.
| T<CHAR> || [[Target Test]] || Stadium/Classic Mode || The Target Test stages for each character. The match ends if all the targets break.
|-
| TSEAK || [[Target Test]] || None- Debug Menu Only || An unused Target Test stage, presumably for Sheik. It has only 3 targets.
|-
| 1-1KINOKO || [[Adventure_Mode#Part_1:_Reach_the_Flagpole|Mushroom Kingdom]] || Adventure Mode || A side scrolling stage used in Adventure Mode. The game will freeze when the player gets to the Yoshi fight section of the stage, but there are codes to prevent this. Touching the flagpole ends the match.
|-
| 1-2CASTLE || [[Adventure_Mode#Part_2:_Team_Mario_and_Peach_Battle|Princess Peach's Castle]] || Adventure Mode || A clone of Princess Peach's Castle used in Adventure Mode. The player fights Mario (or Luigi) and Peach here. Plays Rainbow Cruise music.
|-
| 2-1KONGO || [[Adventure_Mode#Part_1:_Tiny_Donkey_Kong_Team_Battle|Kongo Jungle]] || Adventure Mode || A clone of Kongo Jungle used in Adventure Mode. The player fights two tiny Donkey Kong here.
|-
| 2-2GARDEN || [[Adventure_Mode#Part_2:_Giant_Donkey_Kong_Battle|Jungle Japes]] || Adventure Mode || A clone of Jungle Japes used in Adventure Mode. The player fights a giant Donkey Kong here.
|-
| 3-1MEIKYU || [[Adventure_Mode#Part_1:_Find_the_Triforce|Underground Maze]] || Adventure Mode || A side scrolling stage used in Adventure Mode. The game will freeze when the player encounters any of the Link fights, but there are codes to prevent this. Touching the Triforce ends the match.
|-
| 3-2SHRINE || [[Adventure_Mode#Part_2:_Zelda.2FSheik_Battle|Temple]] || Adventure Mode || A clone of Temple used in Adventure Mode. The player fights Zelda here. Plays Great Bay music.
|-
| 4-1ZEBES || [[Adventure_Mode#Part_1:_Samus_Battle|Brinstar]] || Adventure Mode || A clone of Brinstar used in Adventure Mode. The player fights Samus here. There is a chance that Brinstar Depths music will play.
|-
| 4-2DASSYUT || [[Adventure_Mode#Part_2:_Escape_Zebes|Brinstar Escape]] || Adventure Mode || A side scrolling stage used in Adventure Mode. Touching the platform at the top ends the match.
|-
| 5-1GREENS || [[Adventure_Mode#Part_1:_Single_Kirby_Battle|Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights Kirby here. There is a chance that Fountain of Dreams music will play.
|-
| 5-2GREENS || [[Adventure_Mode#Part_2:_Kirby_Team_Battle|Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights a horde of Kirby here.
|-
| 5-3GREENS || [[Adventure_Mode#Part_3_.28bonus.29:_Giant_Kirby_Battle|Green Greens]] || Adventure Mode || A clone of Green Greens used in Adventure Mode. The player fights a giant Kirby here. There is a chance that N64 Dream Land music will play.
|-
| 6-1CORNERI || [[Adventure_Mode#Part_1:_Fox_Battle|Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. The player fights Fox here. There is a chance that Venom music will play.
|-
| 6-2CORNERI || [[Adventure_Mode#Part_2:_Fox_Reborn_Battle|Corneria]] || Adventure Mode || A clone of Corneria used in Adventure Mode. The player fights Fox (or Falco if he's unlocked) here. The Arwings are much more aggressive. This stage is also used by Event #32: "Target Aquired".
|-
| 7PSTADIUM || [[Adventure_Mode#Part 1: Pokémon Battle|Pokémon Stadium]] || Adventure Mode || A clone of Pokémon Stadium used in Adventure Mode. The player fights a horde of Pokémon here (all who are unlocked).
|-
| 8-1BBROUTE || [[Adventure_Mode#Part_1:_Reach_the_Finish_Line|F-Zero Grand Prix]] || Adventure Mode || A side-scrolling stage used in Adventure Mode. Crossing the finish line ends the match. This stage is also used in Event #33: "Lethal Marathon".
|-
| 8-2MUTECIT || [[Adventure_Mode#Part_2:_Captain_Falcon_Battle|Mute City]] || Adventure Mode || A clone of Mute City used in Adventure Mode. The player fights Captain Falcon here.
|-
| 9-1ONETT || [[Adventure_Mode#Part_1:_Team_Ness_Battle|Onett]] || Adventure Mode || A clone of Onett used in Adventure Mode. The player fights a team of 3 Ness here.
|-
| 10-1ICEMT || [[Adventure_Mode#Part_1:_Survive_the_Scrolling_Mountain_.2B_Team_Ice_Climber_Battle|Icicle Mountain]] || A side-scrolling stage used in Adventure Mode. The game freezes when the player would fight the Ice Climbers. || 4
|-
| 10-2 ||  || None- Debug Menu Only || An [[10-2#Unused_versions|unused stage]], presumably meant to be a second part to the Ice Climber stage in Adventure Mode. It is functionally the same as ICETOP: it crashes the game when trying to load it, the same code can be used to prevent the crash, and it is just a clone of Icicle Mountain without music.
|-
| 11-1BATTLE || [[Adventure_Mode#Part_1:_Fighting_Wire_Frames_Battle|Battlefield]] || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights a horde of Fighting Wire Frames here. The stage's gravity has been noticeably reduced.
|-
| 11-2BATTLE || [[Adventure_Mode#Part_2:_Metal_Mario_Battle.2FMetal_Bros._Battle|Battlefield]] || Adventure Mode || A clone of Battlefield used in Adventure Mode. The player fights Metal Mario (and Metal Luigi if unlocked) here. Plays Metal Battle music.
|-
| 12-1LAST || [[Adventure_Mode#Part_1:_Giant_Bowser_Battle|Final Destination]] || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights a giant Bowser here.
|-
| 12-2LAST || [[Adventure_Mode#Part_2_.28bonus.29:_Giga_Bowser_Battle|Final Destination]] || Adventure Mode || A clone of Final Destination used in Adventure Mode. The player fights Giga Bowser here. Plays Giga Bowser music.
|-
| TUKISUSUME || [[Race_to_the_Finish_(SSBM)|Race to the Finish]] || Classic Mode || The stage race to the finish takes place in. Touching a door ends the match.
|-
| FIGUREGET || [[Trophy Collector]] || Classic Mode || The stage [[Snag the Trophies]] takes place in. The stage loads, but will crash when the first trophy spawns. There is a code to prevent the trophies from spawning.
|-
| HOMERUN || [[Home-Run Contest]] Stage || Stadium || The stage Home-Run Contest takes place in. It extends almost infinitely to the right, but oddly, it has an upper blast line. Also, after 800 feet, the game will stop loading floor and background textures. This is because the trigger for the load is the [[Sandbag]] crossing a trigger line a little before the 800 feet mark.
|-
| HEAL || All-Star [[Rest Area]] || All-Star Mode || The rest area from [[All-Star Mode]].
|-
|-
| TSEAK|| [[Target Test]] || None- Debug Menu Only || An unused Target Test stage, presumably for Sheik. It has only 3 targets.
|}
|}
*'''1-1KINOKO''' is the side-scrolling [[Adventure_Mode#Part_1:_Reach_the_Flagpole|Mushroom Kingdom]] stage used in Adventure Mode. The game will freeze when the player gets to the Yoshi fight section of the stage, but there are codes to prevent this. Touching the flagpole ends the match.
*'''1-2CASTLE''' is [[Adventure_Mode#Part_2:_Team_Mario_and_Peach_Battle|Princess Peach's Castle]], used in Adventure Mode. It plays Rainbow Cruise music.
*'''2-1KONGO''' is [[Adventure_Mode#Part_1:_Tiny_Donkey_Kong_Team_Battle|Kongo Jungle]], used in Adventure Mode.
*'''2-2GARDEN''' is [[Adventure_Mode#Part_2:_Giant_Donkey_Kong_Battle|Jungle Japes]], used in Adventure Mode.
*'''3-1MEIKYU''' is the side-scrolling [[Adventure_Mode#Part_1:_Find_the_Triforce|Underground Maze]] stage used in Adventure Mode. The game will freeze when the player gets to any of the Link fights, but there are codes to prevent this. Touching the Triforce ends the match.
*'''3-2SHRINE''' is [[Adventure_Mode#Part_2:_Zelda.2FSheik_Battle|Temple]], used in Adventure Mode. It plays Great Bay music.
*'''4-1ZEBES''' is [[Adventure_Mode#Part_1:_Samus_Battle|Brinstar]], used in Adventure Mode. It may play Brinstar Depths music.
*'''4-2DASSYUT''' is the side-scrolling [[Adventure_Mode#Part_2:_Escape_Zebes|Escape Zebes]] stage used in Adventure Mode. Touching the platform at the top ends the match.
*'''5-1GREENS''' is [[Adventure_Mode#Part_1:_Single_Kirby_Battle|Green Greens]], used in Adventure Mode. It may play Fountain of Dreams music.
*'''5-2GREENS''' is [[Adventure_Mode#Part_2:_Kirby_Team_Battle|Green Greens]], used in Adventure Mode.
*'''5-3GREENS''' is [[Adventure_Mode#Part_3_.28bonus.29:_Giant_Kirby_Battle|Green Greens]], used in Adventure Mode. It may play N64 Dream Land music.
*'''6-1CORNERI''' is [[Adventure_Mode#Part_1:_Fox_Battle|Corneria]], used in Adventure Mode. It may play Venom music.
*'''6-2CORNERI''' is [[Adventure_Mode#Part_2:_Fox_Reborn_Battle|Corneria]], used in Adventure Mode. Arwings are much more aggressive here.
*'''7PSTADIUM''' is [[Adventure_Mode#Part 1: Pokémon Battle|Pokémon Stadium]], used in Adventure Mode.
*'''8-1BBROUTE''' is the side-scrolling [[Adventure_Mode#Part_1:_Reach_the_Finish_Line|Big Blue]] stage used in Adventure Mode.
*'''8-2MUTECIT''' is [[Adventure_Mode#Part_2:_Captain_Falcon_Battle|Mute City]], used in Adventure Mode.
*'''9-1ONETT''' is [[Adventure_Mode#Part_1:_Team_Ness_Battle|Onett]], used in Adventure Mode.
*'''10-1ICEMT''' is the side-scrolling [[Adventure_Mode#Part_1:_Survive_the_Scrolling_Mountain_.2B_Team_Ice_Climber_Battle|Icicle Mountain]] stage used in Adventure Mode. The game freezes when the player would fight the Ice Climbers
*'''10-2''' is an [[10-2#Unused_versions|unused stage]], presumably meant to be a second part to the Ice Climber stage in Adventure Mode. It is functionally the same as ICETOP: it crashes the game when trying to load it, the same code can be used to prevent the crash, and it is just a clone of Icicle Mountain without music.
*'''11-1BATTLE''' is [[Adventure_Mode#Part_1:_Fighting_Wire_Frames_Battle|Battlefield]], used in Adventure Mode. Has lower [[gravity]].
*'''11-2BATTLE''' is [[Adventure_Mode#Part_2:_Metal_Mario_Battle.2FMetal_Bros._Battle|Battlefield]], used in Adventure Mode. Plays Metal music.
*'''12-1LAST''' is [[Adventure_Mode#Part_1:_Giant_Bowser_Battle|Final Destination]], used in Adventure Mode.
*'''12-2LAST''' is [[Adventure_Mode#Part_2_.28bonus.29:_Giga_Bowser_Battle|Final Destination]], used in Adventure Mode. Plays Giga Bowser Music
*'''TUKISUSUME''' is the [[Race_to_the_Finish_(SSBM)|Race to the Finish]] stage. Touching a door ends the match.
*'''FIGUREGET''' is [[Trophy Collector]], the stage [[Snag the Trophies]] takes place in. The stage loads, but will crash when the first trophy spawns. There is a code to prevent the trophies from spawning.
*'''HOMERUN''' is the [[Home-Run Contest]] stage. It extends almost infinitely to the right, but oddly, it has an upper blast line. Also, after 800 feet, the game will stop loading floor and background textures. This is because the trigger for the load is the [[Sandbag]] crossing a trigger line a little before the 800 feet mark.
*'''HEAL''' is the [[Rest Area]] stage from [[All-Star Mode]].


==Items==
==Items==
24,486

edits