Super Smash Bros.

Ness (SSB)/Dash attack: Difference between revisions

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(New Page: {{ArticleIcons|ssb=y}} ==Overview== Ness's dash attack or '''jab''' in ''Super Smash Bros.'' involves Ness extending his hands forward, similar to his forward air, though w...)
 
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==Overview==
==Overview==
Ness's [[dash attack]] or '''jab''' in ''[[Super Smash Bros.]]'' involves Ness extending his hands forward, similar to his [[forward air]], though with extended range and a long-lasting hitbox. The animation is similar to that found with Ness in the other Smash games, though this one does not have the PSI electricity in front, making the hitbox relatively smaller (though bigger than Melee's.) The move does approximately 10% and has moderate range with solid, almost unexpected knockback. It has [[semi-spike]] properties, though noticeably higher while the opponent is in the air, making it semi-useful at [[edgeguard]]ing, especially when the opponent is not good at Ledge DI and vs. floaties such as Jigglypuff and Samus. The move however has high ending lag and not much shield stun, making [[out of shield]] punishes quite easy.
Ness's [[dash attack]] in ''[[Super Smash Bros.]]'' involves Ness extending his hands forward, similar to his [[forward air]], though with extended range and a long-lasting hitbox. The animation is similar to that found with Ness in the other Smash games, though this one does not have the PSI electricity in front, making the hitbox relatively smaller (though bigger than Melee's.) The move does approximately 10% and has moderate range with solid, almost unexpected knockback. It has [[semi-spike]] properties, though noticeably higher while the opponent is in the air, making it semi-useful at [[edgeguard]]ing, especially when the opponent is not good at Ledge DI and vs. floaties such as Jigglypuff and Samus. The move however has high ending lag and not much shield stun, making [[out of shield]] punishes quite easy.


{{technical data}}
{{technical data}}

Revision as of 12:19, March 25, 2015

Overview

Ness's dash attack in Super Smash Bros. involves Ness extending his hands forward, similar to his forward air, though with extended range and a long-lasting hitbox. The animation is similar to that found with Ness in the other Smash games, though this one does not have the PSI electricity in front, making the hitbox relatively smaller (though bigger than Melee's.) The move does approximately 10% and has moderate range with solid, almost unexpected knockback. It has semi-spike properties, though noticeably higher while the opponent is in the air, making it semi-useful at edgeguarding, especially when the opponent is not good at Ledge DI and vs. floaties such as Jigglypuff and Samus. The move however has high ending lag and not much shield stun, making out of shield punishes quite easy.


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