Final Smash: Difference between revisions
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It was revealed in an interview with [[Nintendo]]'s president, [[Satoru Iwata]], that [[Masahiro Sakurai]] had intended for Final Smashes to be included in the original ''[[Super Smash Bros.]]'', and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. The idea, however, was held off until ''Brawl''. | It was revealed in an interview with [[Nintendo]]'s president, [[Satoru Iwata]], that [[Masahiro Sakurai]] had intended for Final Smashes to be included in the original ''[[Super Smash Bros.]]'', and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. The idea, however, was held off until ''Brawl''. | ||
==Types of Final Smashes== | |||
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into. | |||
*'''Directional''' - These Final Smashes launch an attack in a single direction, which may or may not be controlled. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide. | |||
*'''Focused''' - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range. | |||
*'''Trapping''' - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range, and will fail if there are no targets caught. | |||
*'''Stage-Wide''' - These Final Smashes affect the whole stage, leaving no hiding spots. However, they may be less effective on larger stages. | |||
*'''Transformation''' - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset while others use a different set of controls. | |||
==List of Final Smashes== | ==List of Final Smashes== | ||
{| class="wikitable" padding="199 | {| class="wikitable" padding="199" | ||
|- | |- | ||
! width=" | ! width="33%" | Character | ||
! width=" | ! width="34%" | Final Smash | ||
! width="33%" | Type | |||
|- | |- | ||
| [[Bowser (SSBB)|Bowser]] || [[Giga Bowser (Final Smash)|Giga Bowser]] | | [[Bowser (SSBB)|Bowser]] || [[Giga Bowser (Final Smash)|Giga Bowser]] || Transformation | ||
|- | |- | ||
| [[Captain Falcon (SSBB)|Captain Falcon]] || [[Blue Falcon (Final Smash)|Blue Falcon]] | | [[Captain Falcon (SSBB)|Captain Falcon]] || [[Blue Falcon (Final Smash)|Blue Falcon]] || Trapping | ||
|- | |- | ||
| [[Diddy Kong (SSBB)|Diddy Kong]] || [[Rocketbarrel Barrage]] | | [[Diddy Kong (SSBB)|Diddy Kong]] || [[Rocketbarrel Barrage]] || Transformation | ||
|- | |- | ||
| [[Donkey Kong (SSBB)|Donkey Kong]] || [[Konga Beat]] | | [[Donkey Kong (SSBB)|Donkey Kong]] || [[Konga Beat]] || Focused | ||
|- | |- | ||
| [[Falco Lombardi (SSBB)|Falco]] || [[Landmaster#Falco's|Landmaster]] | | [[Falco Lombardi (SSBB)|Falco]] || [[Landmaster#Falco's|Landmaster]] || Transformation | ||
|- | |- | ||
| [[Fox (SSBB)|Fox]] || [[Landmaster#Fox's|Landmaster]] | | [[Fox (SSBB)|Fox]] || [[Landmaster#Fox's|Landmaster]] || Transformation | ||
|- | |- | ||
| [[Ganondorf (SSBB)|Ganondorf]] || [[Beast Ganon]] | | [[Ganondorf (SSBB)|Ganondorf]] || [[Beast Ganon]] || Directional | ||
|- | |- | ||
| [[Ike (SSBB)|Ike]] || [[Great Aether]] | | [[Ike (SSBB)|Ike]] || [[Great Aether]] || Trapping | ||
|- | |- | ||
| [[Ice Climbers (SSBB)|Ice Climbers]] || [[Iceberg]] | | [[Ice Climbers (SSBB)|Ice Climbers]] || [[Iceberg]] || Stage-Wide | ||
|- | |- | ||
| [[Jigglypuff (SSBB)|Jigglypuff]] || [[Puff Up]] | | [[Jigglypuff (SSBB)|Jigglypuff]] || [[Puff Up]] || Focused | ||
|- | |- | ||
| [[King Dedede (SSBB)|King Dedede]] || [[Waddle Dee Army]] | | [[King Dedede (SSBB)|King Dedede]] || [[Waddle Dee Army]] || Stage-Wide | ||
|- | |- | ||
| [[Kirby (SSBB)|Kirby]] || [[Cook Kirby]] | | [[Kirby (SSBB)|Kirby]] || [[Cook Kirby]] || Trapping | ||
|- | |- | ||
| [[Link (SSBB)|Link]] || [[Triforce Slash]] | | [[Link (SSBB)|Link]] || [[Triforce Slash]] || Trapping | ||
|- | |- | ||
| [[Lucario (SSBB)|Lucario]] || [[Aura Storm]] | | [[Lucario (SSBB)|Lucario]] || [[Aura Storm]] || Directional | ||
|- | |- | ||
| [[Lucas (SSBB)|Lucas]] || [[PK Starstorm]] | | [[Lucas (SSBB)|Lucas]] || [[PK Starstorm]] || Stage-Wide | ||
|- | |- | ||
| [[Luigi (SSBB)|Luigi]] || [[Negative Zone]] | | [[Luigi (SSBB)|Luigi]] || [[Negative Zone]] || Focused | ||
|- | |- | ||
| [[Mario (SSBB)|Mario]] || [[Mario Finale]] | | [[Mario (SSBB)|Mario]] || [[Mario Finale]] || Directional | ||
|- | |- | ||
| [[Marth (SSBB)|Marth]] || [[Critical Hit]] | | [[Marth (SSBB)|Marth]] || [[Critical Hit]] || Directional | ||
|- | |- | ||
| [[Meta Knight (SSBB)|Meta Knight]] || [[Galaxia Darkness]] | | [[Meta Knight (SSBB)|Meta Knight]] || [[Galaxia Darkness]] || Trapping | ||
|- | |- | ||
| [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] || [[Octopus]] | | [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]] || [[Octopus]] || Transformation | ||
|- | |- | ||
| [[Ness (SSBB)|Ness]] || [[PK Starstorm]] | | [[Ness (SSBB)|Ness]] || [[PK Starstorm]] || Stage-Wide | ||
|- | |- | ||
| [[Princess Peach (SSBB)|Princess Peach]] || [[Peach Blossom]] | | [[Princess Peach (SSBB)|Princess Peach]] || [[Peach Blossom]] || Stage-Wide | ||
|- | |- | ||
| [[Pikachu (SSBB)|Pikachu]] || [[Volt Tackle]] | | [[Pikachu (SSBB)|Pikachu]] || [[Volt Tackle]] || Transformation | ||
|- | |- | ||
| [[Olimar (SSBB)|Olimar]] || [[End of Day]] | | [[Olimar (SSBB)|Olimar]] || [[End of Day]] || Stage-Wide | ||
|- | |- | ||
| [[Pit (SSBB)|Pit]] || [[Palutena's Army]] | | [[Pit (SSBB)|Pit]] || [[Palutena's Army]] || Stage-Wide | ||
|- | |- | ||
| [[Pokémon Trainer (SSBB)|Pokémon Trainer]] || [[Triple Finish]] | | [[Pokémon Trainer (SSBB)|Pokémon Trainer]] || [[Triple Finish]] || Directional | ||
|- | |- | ||
| [[R.O.B. (SSBB)|R.O.B.]] || [[Diffusion Beam]] | | [[R.O.B. (SSBB)|R.O.B.]] || [[Diffusion Beam]] || Transformation | ||
|- | |- | ||
| [[Samus (SSBB)|Samus Aran]] || [[Zero Laser]] | | [[Samus (SSBB)|Samus Aran]] || [[Zero Laser]] || Directional | ||
|- | |- | ||
| [[Zero Suit Samus (SSBB)|Zero Suit Samus]] || [[Power Suit Samus]] | | [[Zero Suit Samus (SSBB)|Zero Suit Samus]] || [[Power Suit Samus]] || Focused | ||
|- | |- | ||
| [[Solid Snake (SSBB)|Solid Snake]] || [[Grenade Launcher]] | | [[Solid Snake (SSBB)|Solid Snake]] || [[Grenade Launcher]] || Stage-Wide | ||
|- | |- | ||
| [[Sonic (SSBB)|Sonic]] || [[Super Sonic]] | | [[Sonic (SSBB)|Sonic]] || [[Super Sonic]] || Transformation | ||
|- | |- | ||
| [[Toon Link (SSBB)|Toon Link]] || [[Triforce Slash]] | | [[Toon Link (SSBB)|Toon Link]] || [[Triforce Slash]] || Trapping | ||
|- | |- | ||
| [[Wario (SSBB)|Wario]] || [[Wario-Man]] | | [[Wario (SSBB)|Wario]] || [[Wario-Man]] || Transformation | ||
|- | |- | ||
| [[Wolf O'Donnell (SSBB)|Wolf]] || [[Landmaster#Wolf's|Landmaster]] | | [[Wolf O'Donnell (SSBB)|Wolf]] || [[Landmaster#Wolf's|Landmaster]] || Transformation | ||
|- | |- | ||
| [[Yoshi (SSBB)|Yoshi]] || [[Super Dragon]] | | [[Yoshi (SSBB)|Yoshi]] || [[Super Dragon]] || Transformation | ||
|- | |- | ||
| [[Princess Zelda (SSBB)|Princess Zelda]] || [[Light Arrow]] | | [[Princess Zelda (SSBB)|Princess Zelda]] || [[Light Arrow]] || Directional | ||
|- | |- | ||
| [[Sheik (SSBB)|Sheik]] || [[Light Arrow]] | | [[Sheik (SSBB)|Sheik]] || [[Light Arrow]] || Directional | ||
|} | |} | ||
Revision as of 21:56, September 8, 2008
A Final Smash (formerly called a Super Smash or Brawl Move by fans) is a special attack in Super Smash Bros. Brawl. Final Smashes are incredibly powerful in comparison to most other attacks and, if properly executed, they usually have the capacity to KO at least one opponent. Final Smashes performed correctly will give you a great advantage, and may help you catch up to others in the game, or vice versa. To perform a Final Smash, a player must destroy a Smash Ball or acquire a "Pity Final Smash", and then press the special move button. Multiple Smash Balls can't appear in a match at the same time but can reappear after the Final Smash is used.
A Pity Final Smash occurs when a player is KO'd and is 5 points behind compared to the current leader (thereby allowing the player in 2nd place to earn one, provided the gap is large enough.) This player respawns with the ability to perform a Final Smash. This Final Smash cannot be dropped by the player. Pity Final Smashes can be disabled only by turning items off completely. Setting their frequency to 'None' alone will not be enough.
It was revealed in an interview with Nintendo's president, Satoru Iwata, that Masahiro Sakurai had intended for Final Smashes to be included in the original Super Smash Bros., and claims that he has proof, in that there were recorded voices for when characters used their Final Smash. The idea, however, was held off until Brawl.
Types of Final Smashes
While Final Smashes tend to be unique among characters, there are certain categories they can be sorted into.
- Directional - These Final Smashes launch an attack in a single direction, which may or may not be controlled. This kind of Final Smash has a blind spot, usually behind the attacker, where targets can hide.
- Focused - These Final Smashes affect nearby opponents in any direction. Targets can avoid the move by getting out of range.
- Trapping - These Final Smashes attack a certain area, grab anyone inside said area (or just a single character), and lay down an inescapable beating. They generally have a small initial range, and will fail if there are no targets caught.
- Stage-Wide - These Final Smashes affect the whole stage, leaving no hiding spots. However, they may be less effective on larger stages.
- Transformation - These Final Smashes only affect the user, who can then rampage around and cause damage. Some transformations buff up the character's existing moveset while others use a different set of controls.
List of Final Smashes