Generator: Difference between revisions
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Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies. | Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies. | ||
[[File:GeneratorSmashRun.png|thumb|{{SSB4|R.O.B.}} encounters a Generator in the Smash Run.]] | [[in 3ds]][[File:GeneratorSmashRun.png|thumb|{{SSB4|R.O.B.}} encounters a Generator in the Smash Run.]] | ||
Generators reappear in [[Smash Run]] in {{for3ds}}, usually spawning [[Mite]]s, though some other enemies may also be spawned. They disappear after spawning a certain number of enemies, but they yield bonuses if they are destroyed before then. | Generators reappear in [[Smash Run]] in {{for3ds}}, usually spawning [[Mite]]s, though some other enemies may also be spawned. They disappear after spawning a certain number of enemies, but they yield bonuses if they are destroyed before then. | ||
Revision as of 12:09, March 2, 2015
A Generator is a gameplay mechanic in the Subspace Emissary. Generators appear as dark purple portals about the size of Bowser. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.
Unlike every other enemy in the game (including Jyks), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.
Generators reappear in Smash Run in Super Smash Bros. for Nintendo 3DS, usually spawning Mites, though some other enemies may also be spawned. They disappear after spawning a certain number of enemies, but they yield bonuses if they are destroyed before then.
Smash Run | |
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Enemies | Bacura · Banzai Bill · Bill Blaster · Bonkers · Boom Stomper · Bronto Burt · Bubble · Bulborb · Bullet Bill · Bumpety Bomb · Chain Chomp · Chandelure · Clubberskull · Cryogonal · Cucco · Daphne · Darknut · Devil Car · Eggrobo · Flage · Flame Chomp · Fly Guy · Gastly · Geemer · Generator · Ghost · Giant Goomba · Glice · Glire · Glunder · Goomba · Gordo · Hammer Bro · Iridescent Glint Beetle · Kihunter · Koffing · Koopa Paratroopa · Koopa Troopa · Kritter · Lakitu and Spinies · Lethinium · Lurchthorn · Magikoopa · Mahva · Megonta · Metroid · Mettaur · Mimicutie · Mite · Monoeye · Nutski · Octorok · Orne · Parasol Waddle Dee · Peahat · Petilil · Plasma Wisp · Polar Bear · Pooka · Poppant · Reaper & Reapette · ReDead · Reo · Roturret · Shotzo · Shy Guy · Skuttler · Sneaky Spirit · Souflee · Spike Top · Starman · Stalfos · Tac · Tiki Buzz · Waddle Dee · Waddle Doo · Zuree |