Fire: Difference between revisions
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{{disambig2|[[Mr. Game & Watch]]'s [[up special]] move|other uses|Fire (disambiguation)}} | {{disambig2|[[Mr. Game & Watch]]'s [[up special]] move|other uses|Fire (disambiguation)}} | ||
{{cquote|When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.|cite=Mr. Game and Watch's trophy description in ''Melee''}} | {{cquote|When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more.|cite=Mr. Game and Watch's trophy description in ''Melee''}} | ||
'''Fire''' ({{ja|ファイア}}, ''Fire'') is [[Mr. Game & Watch]]'s [[up special move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In ''Brawl'', the firefighters have a slight [[push]] effect around them. | '''Fire''' ({{ja|ファイア|Faia}}, ''Fire'') is [[Mr. Game & Watch]]'s [[up special move]]. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In ''Brawl'', the firefighters have a slight [[push]] effect around them. | ||
In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. Here, the parachute was instead his [[neutral aerial]]. | In ''[[Super Smash Bros. Melee]]'', Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes [[helpless]]. Here, the parachute was instead his [[neutral aerial]]. |
Revision as of 13:08, December 8, 2014
Fire | |
---|---|
Fire in Super Smash Bros. for Nintendo 3DS) | |
User | Mr. Game & Watch |
Universe | Game & Watch |
“ | When Mr. Game and Watch is in danger of falling, Fire calls out a rescue brigade to send him skyward once more. | ” |
—Mr. Game and Watch's trophy description in Melee |
Fire (ファイア, Fire) is Mr. Game & Watch's up special move. When used, two firefighters holding a fire rug will pop up, allowing him to jump higher. He will damage whatever he hits on the way up, but not on the way down. In Brawl, the firefighters have a slight push effect around them.
In Super Smash Bros. Melee, Mr. Game & Watch doesn't open a parachute at the end of the attack, unlike in the next game, and becomes helpless. Here, the parachute was instead his neutral aerial.
In Super Smash Bros. Brawl and Super Smash Bros. 4, Mr. Game & Watch, like other characters, can automatically grab a ledge in the middle of using his up-special. If he does not grab a ledge, he deploys his parachute to slow his descent on the way down. The parachute can be deactivated by using an aerial attack, and an attack like Mr. Game & Watch's modified down aerial will pull him downwards at very high speed, giving Mr. Game & Watch the unique option of slowly floating or descending upon enemies at a very rapid pace, although this puts him in a helpless state again. Canceling the parachute as soon as it opens (at the peak of the ascent) results in Mr. Game & Watch fast-falling, allowing for mindgames. Mr. Game & Watch cannot use his up-special again until he touches the ground (otherwise this would give him a potentially infinite recovery). This attack does only 6% damage, but it is quick and has a decent knockback (though usually not enough to KO). If a CPU Mr. Game & Watch uses this attack and fails to recover, it will often spam Judge until the blast line is crossed. In Brawl, this can used to perform the parasol glitch.
Customization
Trampoline Launch: Does 10% damage, 16% if it hits at the start. Less vertical recovery, but is faster and has a powerful hitbox on the way up. Includes the parachute.
Heavy Trampoline: Does 12% damage. More vertical recovery, but only has a hitbox at the very beginning of the launch (not on the way up) and doesn't include a parachute.
Origins
Fire is a Game & Watch game where one takes the role of two firefighters trying to save people from a burning building. Various people jump out of various floors at various speeds, and it is the player's job to make sure that he or she uses the fire rug to bounce the people into the awaiting Ambulance at the other side of the screen.
The parachute property introduced in Brawl as part of the move (which was used in Melee as a N-air) comes from a game called Parachute, where a person in a rowboat tried to catch skydiving paratroopers from a helicopter to prevent them from falling into water.
Gallery
- FireMelee.jpg
Fire in Melee, as seen in the Congratulations picture upon completing Adventure Mode.