Super Smash Bros. Melee: Difference between revisions

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{{Infobox Game  
{{Infobox Game  
|title        = {{FA-article}}Super Smash Bros. Melee
|titI FOUND THIS GAME IN YOUR MOTHERS CUNTeCube]]
|image        = [[Image:SsbmBoxart.jpg|250px|North American cover art]]
|developer    = [[HAL Laboratory]]
|publisher    = [[Nintendo]]
|designer    = [[Masahiro Sakurai]]
|released    = [[Image:Flag of Japan.svg|22px|border|Japan]] November 21, 2001<br/>[[Image:Flag of the United States.svg|22px|USA]] / [[Image:Flag of Canada.svg|22px|Canada]] December 3, 2001<br/>[[Image:Flag of Europe.svg|22px|European Union]] May 24, 2002<br/>[[Image:Flag of Australia.svg|22px|Australia]] May 31, 2002
|genre        = [[wikipedia:Fighting game|Fighting game]]
|modes        = [[wikipedia:Single-player|Single-player]], [[wikipedia:multiplayer video game|Multiplayer]] (2-4)
|ratings      = [[wikipedia:Entertainment Software Rating Board|ESRB]]: T<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 11+<br />[[wikipedia:Entertainment and Leisure Software Publishers Association|ELSPA]]: 3+ (re-rating)<br />[[wikipedia:Pan European Game Information|PEGI]]: 3+<br />[[wikipedia:Office of Film and Literature Classification (Australia)|OFLC]]: G8+
|platform    = [[Nintendo GameCube]]
|media        = 1 [[wikipedia:Nintendo optical discs|GameCube Game Disc]]
|media        = 1 [[wikipedia:Nintendo optical discs|GameCube Game Disc]]
|requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
|requirements = 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)
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== Characters ==
== Characters ==
There are 25 characters in the entire game: fourteen [[Starter character|starter characters]] and eleven more which can be unlocked. All twelve characters have returned from ''[[Super Smash Bros.]]'', however ten characters from the previous game are available from the start and the other are the same as the previous game.
There are 25 characters in the entire game: fourteen [[Starter character|starter characters]] and eleven more which can be unlocked. All twelve characters haveCUNT
===Default characters===
===Default characters===
* [[Bowser (SSBM)|Bowser]]
* [[Bowser (SSBM)|Bowser]]
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* [[Donkey Kong (SSBM)|Donkey Kong]]
* [[Donkey Kong (SSBM)|Donkey Kong]]
* [[Fox McCloud (SSBM)|Fox]]
* [[Fox McCloud (SSBM)|Fox]]
* [[Ice Climbers (SSBM)|Ice Climbers]]
* [[Ice Climbers (SSBM)|ICUNT]/[[Sheik (SSBM)|Sheik]]
* [[Kirby (SSBM)|Kirby]]
* [[Link (SSBM)|Link]]
* [[Mario (SSBM)|Mario]]
* [[Ness (SSBM)|Ness]]
* [[Pikachu (SSBM)|Pikachu]]
* [[Princess Peach (SSBM)|Peach]]
* [[Samus Aran (SSBM)|Samus]]
* [[Yoshi (SSBM)|Yoshi]]
* [[Princess Zelda (SSBM)|Zelda]]/[[Sheik (SSBM)|Sheik]]


===Secret characters===
===Secret characters===
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* [[Roy (SSBM)|Roy]]
* [[Roy (SSBM)|Roy]]
* [[Young Link (SSBM)|Young Link]]
* [[Young Link (SSBM)|Young Link]]
 
CUNT]]**
== Stages ==
There are eighteen [[Starter stage|starter stages]] and eleven more which can be unlocked.
===Default stages===
* [[Brinstar]]**
* [[Corneria (SSBM)|Corneria]]**
* [[Fountain of Dreams]]
* [[Great Bay]]
* [[Green Greens]]**
* [[Icicle Mountain]]
* [[Jungle Japes]]**
* [[Kongo Jungle]]
* [[Mushroom Kingdom (SSBM stage)|Mushroom Kingdom]]
* [[Mute City]]
* [[Onett]]**
* [[Pokémon Stadium]]**
* [[Princess Peach's Castle]]
* [[Princess Peach's Castle]]
* [[Rainbow Cruise]]**
* [[Rainbow Cruise]]**
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* [[Yoshi's Island N64 Version]]
* [[Yoshi's Island N64 Version]]


<nowiki>**</nowiki> stages return in [[Super Smash Bros. Brawl]].
<nowiki>*CUNT
 
===Single-Player stages===
These stages cannot be unlocked, and can only be played under certain circumstances.
* [[Target Test]] Stages
* [[Trophy Collector]]
* [[Race to the Finish (SSBM)|Race to the Finish]]
* [[Mushroom Kingdom Adventure]]
* [[Underground Maze]]
* [[Brinstar Escape Shaft]]
* [[F-Zero Raceway]]
* [[F-Zero Raceway]]
* [[All-Star Teleporter]]
* [[All-Star Teleporter]]
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* [[Classic Mode]]
* [[Classic Mode]]
* [[Adventure Mode]]
* [[Adventure Mode]]HHS
* [[All-Star Mode]] (must be unlocked)
* [[All-Star MoRGHdHS (must be unlocFGHSGked)
* [[Event Mode|Event Match]]
* [[Event MoCUNGTHTournament Mode]]SDFHS
* [[Stadium]]
:* [[Home-run Contest]]
:* [[Target Test]]
:* [[Multi-Man Melee]]
* [[Training mode]]
 
=== Multi-player ===
 
* [[Versus Mode]]
* [[Special Melee]]
* [[tournament mode|Tournament Mode]]


=== Action Replay ===
=== Action Replay ===
* [[Debug mode]]
* [[Debug mode]]GHD
 
DNJHYD
==Changes from the original==
SSBM is widely known for its largDFand intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the XboHDne has beSFGHSFGHSHw.smashbrosFGH
 
While ''Melee'' mainly follows the same formula introduced in the [[Super Smash Bros.|original game]] by retaining most elements, several differences exist between the two games.  The following list, while not all-inclusive, addresses several of the changes.  Please note that this list does not include obvious changes, such as a different button scheme/controller and Melee-only characters and items.
*All characters have four special moves; veterans now have a new [[Side B]] move. In some cases (such as Link), the character's old [[Neutral B]] got moved to their Side B, with the newly added move becoming the Neutral B.
*The number of throws each character can perform has also been increased to four; all veterans now have an [[up throw]] and a [[down throw]].
*Characters can escape grabs (depending on damage), while the grabber can now [[pummel]].
*The pacing of the game has been increased drastically.
*The game has slightly less of a focus on [[combo|comboing]].
*Grabs have been decreased significantly in power and knockback.
*The single-player [[Board the Platforms]] bonus game does not return.
*[[Air dodge|Air dodging]] and [[Sidestop dodge|sidestep dodging]] have been implemented.
*All characters can move while carrying a heavy item (albeit very slowly); in the original, this ability was exclusive to [[Donkey Kong]].
*Wall jumping has been implemented.
*Items can now be grabbed before coming to a complete stop; they can also be grabbed by a midair character.
*[[Smash attack]]s can now be charged by holding the A button.
*The [[Heart Container]]'s healing power has been reduced to simply healing 100%, while the [[Maxim Tomato]]'s effect was also reduced to 50%.
*[[On-Screen Appearances]] have been removed.
*If you end a game early, the statistics won't be saved.
 
==[[Tournament]] play==
SSBM is widely known for its large and intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the Xbox). The generally accepted birth of the tournament scene was caused by the creation of the [[Tournament Go|TG]] series. Recently, the tournament scene has been bolstered by grand-scale tournaments such as the [[Major League Gaming|MLG]] series.
 
The community has constructed a set of [[tournament legal (SSBM)|standard tournament rules]] to regulate tournament play.  All matches are played with [[time]]d [[stock]] (usually four lives and eight minutes), with [[item]]s turned off and restrictions on legal [[stages]].  These regulations are enacted to ensure that gameplay at the highest level remains fair and interesting.
 
 
== See Also ==
*[[Super Smash Bros.]]
*[[Super Smash Bros. Brawl]]
 
== External Links ==
{{FA-wikipedia|Super Smash Bros. Melee}}
[http://www.smashbros.com/ www.smashbros.com]
{{SSBSeries}}
 
[[Category:Super Smash Bros. Melee|*]]
[[Category:Games| ]]
[[Category: Super Smash Bros. universe]]

Revision as of 19:09, December 23, 2008

Super Smash Bros. Melee
Media 1 GameCube Game Disc
System requirements 11 blocks of memory (an additional 2 or more blocks are needed for each snapshot saved)

Super Smash Bros. Melee, known in Japan as Dairantou* Smash Brothers DX** (大乱闘 スマッシュ ブラザーズDX, Dairantō Sumasshu Burazāzu Dī Ekkusu), and often shortened to "SSBM" or "Melee", is a 3-D on an 2-D plane fighting game for the Nintendo GameCube. It was released in late 2001 in America and Japan, shortly after GameCube's launch, and early 2002 in Europe.

Like Super Smash Bros., its predecessor, Melee features gameplay unique from that of other fighting games. Compared to characters in other fighting games, Melee characters have simple movesets, lack complicated button inputs and lengthy natural combos. In contrast, however, Melee greatly emphasizes movement and ringouts. Indeed, edge-guarding in Melee takes on much more significance than it does in most other games due to copious mid-air jumps and other methods of reaching the edge unfettered.

* Dairantou = Great Fray
**DX = Deluxe

Intro

<youtube>5pSaZNf1CPc</youtube>

Characters

There are 25 characters in the entire game: fourteen starter characters and eleven more which can be unlocked. All twelve characters haveCUNT

Default characters

Secret characters

The entire cast of SSBM, excluding Sheik, Zelda's alter ego.

CUNT]]**

Unlockable stages

*CUNT * [[F-Zero Raceway]] * [[All-Star Teleporter]] * [[Home-Run Stadium]] * [[Majora's Mask]] * [[Goomba (stage)|Goomba]] * [[Entei (stage)|Entei]] ===Debug-Only Stages=== These stages can only be used when the game is hacked. Some are functional, some are not. ====Functional==== * [[Test]] * Zelda/Sheik's [[Target Test]] Stage ====Non-Functional==== * [[AKANEIA]] * [[10-2]]* * [[IceTop]]* * [[DUMMY]]* <nowiki>* Can be activated with other hacks, but not Debug Mode.

Modes

File:MenuScreen.jpg
The main menu screen for Melee.

1-Player

Action Replay

DNJHYD SSBM is widely known for its largDFand intricate tournament scene, which is the second largest video game tournament community in the world (Behind Halo 2 for the XboHDne has beSFGHSFGHSHw.smashbrosFGH