Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS

Generator: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
Tag: Mobile edit
No edit summary
Line 1: Line 1:
{{ArticleIcons|ssbb=y|ssb4-3=y}}
{{ArticleIcons|ssbb=y|ssb4-3=y}}
{{image|Smash Run}}
[[Image:Spaceshifting Wormhole.jpg|thumb|{{SSBB|Yoshi}} facing a Generator spawning [[Mite]]s.]]
[[Image:Spaceshifting Wormhole.jpg|thumb|{{SSBB|Yoshi}} facing a Generator spawning [[Mite]]s.]]
A '''Generator''' is a gameplay mechanic in the [[Subspace Emissary]]. Generators appear as dark purple portals about the size of [[Bowser]]. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.
A '''Generator''' is a gameplay mechanic in the [[Subspace Emissary]]. Generators appear as dark purple portals about the size of [[Bowser]]. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.
Line 6: Line 5:
Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.
Unlike every other enemy in the game (including [[Jyk]]s), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.


[[File:GeneratorSmashRun.png|thumb|right|{{SSB4|R.O.B.}} encounters a Generator in the Smash Run.]]
Generators reappear in [[Smash Run]] in {{for3ds}}, where they have been seen to spawn [[Mite]]s. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.
Generators reappear in [[Smash Run]] in {{for3ds}}, where they have been seen to spawn [[Mite]]s. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.



Revision as of 22:19, November 12, 2014

File:Spaceshifting Wormhole.jpg
Yoshi facing a Generator spawning Mites.

A Generator is a gameplay mechanic in the Subspace Emissary. Generators appear as dark purple portals about the size of Bowser. Their function is to produce enemies until it is destroyed. Each one generates only one type of enemy. There is a set limit on the number of enemies on the screen at any given time, so if the player gets rid of one, it simply spawns another. However, the limit to how many enemies it can spawn is thirty, and if the player can defeat them all, the Generator will simply stop spawning the enemy, but it will not disappear.

Unlike every other enemy in the game (including Jyks), there is no health bar display for a Generator. Because of this, there is no way to know how much of a beating it can take. This is mainly because they are treated as stage elements, not enemies.

R.O.B. encounters a Generator in the Smash Run.

Generators reappear in Smash Run in Super Smash Bros. for Nintendo 3DS, where they have been seen to spawn Mites. They disappear after spawning enemies, but yield bonuses if they can be destroyed before that.