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Super Smash Bros. 4

Samus (SSB4): Difference between revisions

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==Changes from ''Brawl''==
==Changes from ''Brawl''==
Being considered one of the worst characters in ''Brawl''; Samus has been buffed overall, but also having a few nerfs.
Being considered one of the worst characters in ''Brawl''; Samus has been buffed overall, but also having a few nerfs.
*{{buff|Samus jumps higher, improving her aerial approach.}}
*{{buff|Grapple Beam is much faster and has [[landing lag]] reduced.}}
*{{buff|Grapple Beam is much faster and has [[landing lag]] reduced.}}
**{{buff|Factoring this with her extremely fast pummel (2nd fastest in the game, after Lucario's), her grab game has been improved dramatically.}}
*{{buff|Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to {{SSB4|Mario}}'s forward smash.}}
*{{buff|Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to {{SSB4|Mario}}'s forward smash.}}
**{{buff|This improves the attack's range as well as giving it a powerful sweetspot that can start KO'ing at around 72% when aimed up and fully charged.}}
***{{nerf|Hitting with the cannon deals less damage and knockback. (It could KO at around 90% when fully charged in ''Brawl'', but not until 105% in ''Smash 4''.)}}
*{{buff|Screw Attack now has more [[knockback]].}}
*{{buff|Screw Attack now has more [[knockback]].}}
*{{buff|Neutral attack's second hit appears to have more vertical range.}}
*{{buff|Neutral attack's second hit appears to have more vertical range.}}
**{{buff|Landing both hits deals slightly more damage.}}
*{{buff|[[Zero Laser]] is more narrow, and comes out faster. It doesn't break the Power Suit.}}
*{{buff|[[Zero Laser]] is more narrow, and comes out faster. It doesn't break the Power Suit.}}
*{{buff|Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.}}
*{{buff|Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.}}
*{{buff|Down tilt appears to have gained more KO power.}}
*{{buff|Dash attack's early hit deals slightly more damage than in Brawl.}}
*{{buff|Dash attack's early hit deals slightly more damage than in Brawl.}}
*{{buff|Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.}}
*{{buff|Charge Shot claimed to have [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power.}}
*{{buff|Charge Shot claimed to have [https://miiverse.nintendo.net/posts/AYMHAAABAADOUgHq-CPeEw "drastically improved"] speed and power.}}
**{{buff|It charges slightly faster.}}
*{{buff|[[Missile]]s have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.}}
*{{buff|[[Missile]]s have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.}}
**{{nerf|Samus now has landing lag if she lands while firing a [[missile]].}}
**{{nerf|Samus now has landing lag if she lands while firing a [[missile]].}}
*{{buff|Down aerial is now quicker, and appears to have a larger hitbox.}}
*{{buff|Down aerial is now quicker, and appears to have a larger hitbox.}}
**{{nerf|However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.}}
**{{nerf|However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.}}
*{{buff|Down smash and up tilt have been sped up. The former also appears to have strengthened.}}
*{{buff|Down smash has been sped up.}}
**{{nerf|However, her down smash has less damage potential.}}
**{{nerf|It deals much less damage (14% in front when fully charged, down from the 21% it could deal in ''Brawl''.), and its power has been significantly reduced (it could KO at around 130% in ''Brawl'' when fully charged, but not until 180% in ''Smash 4''.).}}
***{{nerf|The attack as a whole went from being one of Samus' best attacks to one of her worst.}}
*{{buff|Forward tilt is much faster.}}
*{{buff|Forward tilt is much faster.}}
**{{nerf|However, it deals slightly less damage.}}
**{{nerf|However, it deals slightly less damage.}}
*{{nerf|Down tilt is much weaker and slightly laggier. It also deals 2% less damage.}}
**{{buff|Its range is slightly longer.}}
*{{nerf|Up aerial's trapping abilities have been weakened.}}
*{{nerf|Back aerial's sourspot deals slightly less damage.}}
**{{buff|Its sweetspot is stronger.}}
***{{nerf|It can no longer be used twice in one short hop.}}
*{{nerf|Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.}}
*{{nerf|Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.}}
*{{change|Neutral aerial is now a quick kick in front of her and behind her.}}
*{{change|Neutral aerial is now a quick kick in front of her and behind her.}}

Revision as of 07:04, November 2, 2014

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Samus's appearance in Super Smash Bros. 4. For the character in other contexts, see Samus Aran.
Samus
in Super Smash Bros. 4
Samus
MetroidSymbol.svg
Universe Metroid
Other playable appearances in SSB
in Melee
in Brawl
Availability Starter
Final Smash Zero Laser
Samus (SSB4)

Samus (サムス, Samusu), one of the characters revealed in the E3 2013 trailers, is a playable character in Super Smash Bros. 4. Samus is confirmed to retain all of her Special Moves and her Final Smash, Zero Laser[1]. However, she will not transform into Zero Suit Samus after using this move, and Zero Suit Samus will return as a separate character. Her design is now based off her appearance in Metroid: Other M, as opposed to the previous three games where her design was primarily based on Super Metroid and the Metroid Prime appearances.

Changes from Brawl

Being considered one of the worst characters in Brawl; Samus has been buffed overall, but also having a few nerfs.

  • Buff Samus jumps higher, improving her aerial approach.
  • Buff Grapple Beam is much faster and has landing lag reduced.
    • Buff Factoring this with her extremely fast pummel (2nd fastest in the game, after Lucario's), her grab game has been improved dramatically.
  • Buff Forward smash appears to have gotten much faster and now has a small fire charge that blasts out of it, similar to Mario's forward smash.
    • Buff This improves the attack's range as well as giving it a powerful sweetspot that can start KO'ing at around 72% when aimed up and fully charged.
      • Nerf Hitting with the cannon deals less damage and knockback. (It could KO at around 90% when fully charged in Brawl, but not until 105% in Smash 4.)
  • Buff Screw Attack now has more knockback.
  • Buff Neutral attack's second hit appears to have more vertical range.
    • Buff Landing both hits deals slightly more damage.
  • Buff Zero Laser is more narrow, and comes out faster. It doesn't break the Power Suit.
  • Buff Up smash deals drastically more knockback to the point where it can KO. The hits are also much closer together.
  • Buff Dash attack's early hit deals slightly more damage than in Brawl.
  • Buff Up tilt has less ending lag, which makes combo setups on grounded opponents much easier.
  • Buff Charge Shot claimed to have "drastically improved" speed and power.
    • Buff It charges slightly faster.
  • Buff Missiles have a new design and do not take as long to reach their maximum speed but otherwise have no obvious changes.
    • Nerf Samus now has landing lag if she lands while firing a missile.
  • Buff Down aerial is now quicker, and appears to have a larger hitbox.
    • Nerf However, it deals less damage, dealing 13% as opposed to Brawl's 15%, and appears to have a sourspot.
  • Buff Down smash has been sped up.
    • Nerf It deals much less damage (14% in front when fully charged, down from the 21% it could deal in Brawl.), and its power has been significantly reduced (it could KO at around 130% in Brawl when fully charged, but not until 180% in Smash 4.).
      • Nerf The attack as a whole went from being one of Samus' best attacks to one of her worst.
  • Buff Forward tilt is much faster.
    • Nerf However, it deals slightly less damage.
  • Nerf Down tilt is much weaker and slightly laggier. It also deals 2% less damage.
    • Buff Its range is slightly longer.
  • Nerf Up aerial's trapping abilities have been weakened.
  • Nerf Back aerial's sourspot deals slightly less damage.
    • Buff Its sweetspot is stronger.
      • Nerf It can no longer be used twice in one short hop.
  • Nerf Samus' bombs, when used airborne, don't stop falling speed as much as in Brawl.
  • Change Neutral aerial is now a quick kick in front of her and behind her.
  • Change Grab aerial now has two hits.
  • Change Her down tilt produces much more intense lighting effects.

The following moves appear visually unchanged:

  • Second hit of her neutral combo
  • Dash attack
  • Forward aerial
  • Back aerial
  • Up aerial
  • Forward smash
  • Samus retains the ability to wall jump.

Special Moves

In Super Smash Bros. 4, special moves can be swapped out for different variants, but Samus has a few known variants. She retains her original special moves and her final smash. These are Samus's special moves:

Special Move Basic Custom 1 Custom 2
Neutral Special Charge Shot Dense Charge Shot Melee Charge Shot
Side Special Missile Relentless Missile Turbo Missile
Up Special Screw Attack Screw Rush Apex Screw Attack
Down Special Bomb Slip Bomb Mega Bomb
Final Smash Zero Laser

Palette Swaps

Samus Palette (SSB4).png
Samus (SSB4) Samus (SSB4) Samus (SSB4) Samus (SSB4) Samus (SSB4) Samus (SSB4) Samus (SSB4) Samus (SSB4)

Trophies

An icon for denoting incomplete things.

Super Smash Bros. for Nintendo 3DS trophy descriptions

Samus's regular trophy can be obtained by completing Classic Mode and her alternative trophy can be obtained by completing All-Star mode.

Samus
NA: Samus Aran has fought her way across a variety of planets in the Metroid series. She wears a Power Suit designed by the Chozo, giving her incredible versatility in a fight. She can wade in, but she favors beams and missiles. A fully charged Charge Shot packs a serious punch!
PAL: The heroine of the Metroid series, Samus Aran. Her missions take her across the reaches of space, and her Power Suit gives her immeasurable fighting prowess. In this game, she uses a variety of ranged attacks based around beams and missiles. When her Charge Shot is fully charged, it can launch foes with devastating force.
Samus (Alt.)
NA: Samus protects herself from overhead enemies with her up smash, Cover Fire, which can land multiple hits on anyone it connects with. Samus also fires a homing missile by holding sideways and pressing the special- attack button or launches a Super Missile by quickly tapping sideways instead.

Gallery

References