Captain Falcon (SSB)/Back aerial: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]] | [[File:Captain Falcon Back Aerial Hitbox Smash 64.gif|thumb|Hitboxes of Captain Falcon's back aerial.]] | ||
Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. It is the strongest [[back aerial]] in the game. A fairly safe move to use, considering its decent [[range]], it is useful for [[edgeguarding]] and can [[space]] well. While it has somewhat high [[landing lag]] under normal circumstances, this issue can easily be avoided via [[Z-cancel]]ling. It is also very useful in [[combo]]s at low to moderate percentages, being able to combo into another back aerial (a pseudo-[[wall of pain]] variation), a reverse back aerial, or a {{mvsub|Captain Falcon|SSB|down aerial}} (for a variation of the [[Ken Combo]]) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during [[soft platform]] landings and drops to mix up Falcon's aerial game on stages such as | Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. It is the strongest [[back aerial]] in the game. A fairly safe move to use, considering its decent [[range]], it is useful for [[edgeguarding]] and can [[space]] well. While it has somewhat high [[landing lag]] under normal circumstances, this issue can easily be avoided via [[Z-cancel]]ling. It is also very useful in [[combo]]s at low to moderate percentages, being able to combo into another back aerial (a pseudo-[[wall of pain]] variation), a reverse back aerial, or a {{mvsub|Captain Falcon|SSB|down aerial}} (for a variation of the [[Ken Combo]]) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during [[soft platform]] landings and drops to mix up Falcon's aerial game on stages such as {{SSB|Dream Land}}. | ||
When Captain Falcon hits an opponent with this move in the [[NTSC]] version of ''Smash 64'', it produces a hard "Ping!" cartoon sound, while his other aerials produces a regular cartoon sound. | When Captain Falcon hits an opponent with this move in the [[NTSC]] version of ''Smash 64'', it produces a hard "Ping!" cartoon sound, while his other aerials produces a regular cartoon sound. |
Revision as of 21:01, October 22, 2014
Overview
Captain Falcon extents his fist behind him, doing 16% damage and reasonable knockback. It is the strongest back aerial in the game. A fairly safe move to use, considering its decent range, it is useful for edgeguarding and can space well. While it has somewhat high landing lag under normal circumstances, this issue can easily be avoided via Z-cancelling. It is also very useful in combos at low to moderate percentages, being able to combo into another back aerial (a pseudo-wall of pain variation), a reverse back aerial, or a down aerial (for a variation of the Ken Combo) at low to moderate percentages. A down aerial used on a grounded opponent can also combo into a back aerial at percentages around 140%, which is usually enough to KO. The move can also be used during soft platform landings and drops to mix up Falcon's aerial game on stages such as Dream Land.
When Captain Falcon hits an opponent with this move in the NTSC version of Smash 64, it produces a hard "Ping!" cartoon sound, while his other aerials produces a regular cartoon sound.
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