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{{ArticleIcons|melee= | {{ArticleIcons|melee=y|brawl=y|ssb4=y}} | ||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=Judge | |name=Judge |
Revision as of 16:22, September 24, 2014
Judge | |
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All nine of Judge's effects shown in Super Smash Bros. for Nintendo 3DS. | |
User | Mr. Game & Watch |
Universe | Game & Watch |
“ | The random strength of [Mr. Game and Watch's] Judgement is determined by the number displayed; food appears on lucky 7. | ” |
—Mr. Game and Watch's trophy description in Melee |
Judge (ジャッジ Jajji) (Judgment in Melee) is Mr. Game & Watch's side special move. Mr. Game & Watch will attack with his hammer and hold up a digital display with a random number on it when used.
Numbers and their effects
The number that can display as the move is used is a random number from 1 to 9, like in the original game. To add variance, Mr. Game & Watch cannot get a number that was used in either of the two previous uses of the move. For example, getting a 5 will mean that the next two uses of the move cannot result in a 5. At the start of a match, the previous two uses are set to 2 and 1, meaning that the first use of Judge in a match cannot be a 2, and the first two uses cannot be a 1. This means that each valid number has a 1 in 7 chance of appearing.
The effects associated with these numbers are as follows:
# | Description | Damage |
---|---|---|
1 | Does not inflict flinching or knockback, and inflicts 12% recoil damage regardless of whether or not it hits. | 2% |
2 | Has minimal knockback. In Brawl, has a 20% chance of tripping an opponent. | 4% |
3 | Similar to a Fan's attack, it makes a paper sound, launches the opponent towards Mr. Game & Watch's rear, and deals a significant amount of shield damage. | 6% |
4 | Inflicts a slashing attack that launches opponents diagonally. | 8% |
5 | Produces four electrical charges that inflict 3% damage each that zap the opponent, making them rise slightly. | 12% total |
6 | Inflicts a flame attack with strong horizontal knockback. It is also a semi-spike, threatening recovering opponents. The second strongest knockback compared to the other Judge numbers. | 12% |
7 | Has moderate horizontal knockback. If the attack connects and Mr. Game & Watch is on the ground, a food item will appear in reference to the number 7 being universally associated with luck. The food item will always be an apple in Brawl, as apples are symbols of good health. | 14% |
8 | Freezes the opponent and has weak vertical knockback. | 4% (Melee) 9% (Brawl) |
9 | Has massive horizontal knockback and plays a bell along with a sound resembling that of the Home-Run Bat's smash attack. Can KO at single-damage percentages in some cases. In Brawl, it KOs the heaviest characters at 13%. Has a smaller hitbox compared to the other numbers. | 32% |
Gallery
Origin
Judge was a Game & Watch game that could be played with two players. Two Game & Watch characters had signboards and hammers. When a round starts, each player's sign would display a random number from 1 to 9. The point of the game was for the player with the higher number to hit his opponent on the head with their hammer, while the player with the lower number tried to dodge said attack. If the numbers were equal, the player can either hit or dodge. This was translated in the Smash world in which the higher the number, the stronger or better the attack.
Trivia
- The move was known as "Judgement" on Mr. Game & Watch's Super Smash Bros. Melee trophy data. It was changed to "Judge" for his update on the DOJO!! to match the name of the source game, like his other attacks.