Mr. Game & Watch (SSB4): Difference between revisions
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!Side special | !Side special | ||
| [[Judge]] || Varies || | | [[Judge]] || Varies || Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times. | ||
'''1''' - 2% damage with no hitstun. 12% damage to self.<br/> | |||
'''2''' - 4% damage and may cause a trip.<br/> | |||
'''3''' - 6% damage and knocks the opponent toward you. Does significant shield damage.<br/> | |||
'''4''' - 8% slashing damage with diagonal knockback.<br/> | |||
'''5''' - 4 hits of electrical damage totalling 12%.<br/> | |||
'''6''' - 12% fire damage and minor knockback.<br/> | |||
'''7''' - 14% damage with some knockback. Spawns an apple which heals 4% on consumption.<br/> | |||
'''8''' - 9% damage and freezes the opponent.<br/> | |||
'''9''' - 32% damage and very high knockback, can KO very early. | |||
|- | |- | ||
!Side special custom 1 | !Side special custom 1 | ||
| "Hyperbolic Judge" || Varies || | | "Hyperbolic Judge" || Varies || Will only pick between numbers 1 and 9. 1 will only do 5% damage to self. 9 does only 23% damage and lesser, but still significant, knockback. | ||
|- | |- | ||
!Side special custom 2 | !Side special custom 2 | ||
| "Multi Judge" || Varies || | | "Multi Judge" || Varies || No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback. | ||
'''1''' - 1 hit of 1%.<br/> | |||
'''2''' - 2 hits: 3% then 2%. Total 5%.<br/> | |||
'''3''' - 3 hits of 3%. Total 9%.<br/> | |||
'''4''' - 4 hits: 3%, 3%, 3%, then 2%. Total 11%.<br/> | |||
'''5''' - 5 hits of 3%. Total 15%.<br/> | |||
'''6''' - 6 hits: 3%, 3%, 3%, 3%, 3%, then 2%. Total 17%.<br/> | |||
'''7''' - 7 hits: 3%, 3%, 3%, 3%, 3%, 3%, then 4%. Total 22%.<br/> | |||
'''8''' - 8 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 5%. Total 26%.<br/> | |||
'''9''' - 9 hits: 3%, 3%, 3%, 3%, 3%, 3%, 3%, 3%, then 10%. Total 34%. Very high knockback, lesser than standard Judge. | |||
|- | |- | ||
!Up special | !Up special |
Revision as of 07:21, September 21, 2014
Mr. Game & Watch in Super Smash Bros. 4 | |
---|---|
Mr. Game & Watch | |
Universe | Game & Watch |
Other playable appearances | in Melee in Brawl |
Availability | Unlockable |
Final Smash | Octopus |
Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream.
He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.
Changes from Brawl
- Mr. Game and Watch dashes slightly faster.
- Forward air has less landing lag.
- Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
- Dash attack has less ending lag.
- As with other characters with a rapid jab, it now has a finisher attack.
- It also has greater knockback.
- Down tilt has reduced knockback.
- However, it gains a windbox.
- Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
- Up tilt's hitboxes are noticeably smaller.
- It also has reduced damage.
- Neutral aerial has 1 less hit.
- Down aerial has reduced damage on both hits.
- Fire has a more G&W-esque animation during his descent.
- It grants more vertical distance.
- It starts up quicker.
- It grants more vertical distance.
- Mr. Game and Watch is smaller in size.
- This gives Mr. Game and Watch a smaller hurtbox.
- Forward smash is now two handed.
- It has a longer reach and a seemingly larger hitbox.
- However, its damage is reduced.
- It has a longer reach and a seemingly larger hitbox.
- All of Mr. Game and Watch's throw animations are much faster.
- Down taunt changed to Mr. Game & Watch sitting down and sighing.
- Octopus now has the Final Smash aura as an outline.
Moveset
Name | Damage | Description | |
---|---|---|---|
Neutral attack | Greenhouse | 3% | Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox. |
Forward tilt | Lion | 10% | |
Up tilt | Flagman | 10% | |
Down tilt | Manhole | 6% | |
Dash attack | Helmet | 10% sweet spot, 6% sour spot | |
Forward smash | Fire Attack | 18-24% sweet spot, 14-19% sour spot | |
Up smash | Octopus | 16-22% | |
Down smash | Vermin | 15-21% sweet spot, 13-18% sour spot | |
Neutral aerial | Tropical Fish | ?% | |
Forward aerial | Mario Bros. | 11% sweetspot, 6% sourspot | |
Back aerial | Turtle Bridge | ?% | |
Up aerial | Spitball Sparky | 7% first hit, 9% second hit | |
Down aerial | Donkey Kong Jr. | 11%, then 3% | |
Grab | Super Arm | — | |
Pummel | Alarm | ?% | |
Forward throw | Ball | 8% | |
Back throw | Ball | 8% | |
Up throw | Ball | 8% | |
Down throw | Ball | 4% | |
Floor attack (front) | ?% | ||
Floor attack (back) | ?% | ||
Floor attack (trip) | ?% | ||
Edge attack (fast) | ?% | ||
Edge attack (slow) | ?% | ||
Neutral special | Chef | 4%, 5% pan | |
Neutral special custom 1 | "Iron Chef" | 7% fish, 8% steak, 9% sausage, 2% pan | |
Neutral special custom 2 | "Fast Food Chef" | 1-2% | |
Side special | Judge | Varies | Swings a hammer and randomly chooses a number between 1 and 9. The move becomes increasingly powerful with a higher number. Unlike in Brawl, this is entirely random and a number may be picked multiple times.
1 - 2% damage with no hitstun. 12% damage to self. |
Side special custom 1 | "Hyperbolic Judge" | Varies | Will only pick between numbers 1 and 9. 1 will only do 5% damage to self. 9 does only 23% damage and lesser, but still significant, knockback. |
Side special custom 2 | "Multi Judge" | Varies | No additional effects, but hits the number of times displayed. The final hit of higher numbers has higher knockback.
1 - 1 hit of 1%. |
Up special | Fire | 6% | |
Up special custom 1 | "Heavy Fire" | 10%, 16% if hit at the start | |
Up special custom 2 | "High Fire" | 12% | |
Down special | Oil Panic | Varies | |
Down special custom 1 | "Shallow Bucket" | Varies | |
Down special custom 2 | "Long Range Bucket" | Varies | |
Final Smash | Octopus |
Palette Swaps
Fighters in Super Smash Bros. 4 | |
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Veterans | Bowser · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Dr. Mario · Falco · Fox · Ganondorf · Ike · Jigglypuff · King Dedede · Kirby · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Sonic · Toon Link · Wario · Yoshi · Zelda · Zero Suit Samus |
Newcomers | Bayonetta · Bowser Jr. · Cloud · Corrin · Dark Pit · Duck Hunt · Greninja · Little Mac · Lucina · Mega Man · Mii Fighter (Mii Brawler · Mii Gunner · Mii Swordfighter) · Pac-Man · Palutena · Robin · Rosalina & Luma · Ryu · Shulk · Villager · Wii Fit Trainer |
Game & Watch universe | |
---|---|
Fighter | Mr. Game & Watch (SSBM · SSBB · SSB4 · SSBU) |
Stages | Flat Zone · Flat Zone 2 · Flat Zone X |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Flat Zone · Flat Zone 2 |