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Super Smash Bros. 4

Mr. Game & Watch (SSB4): Difference between revisions

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== Changes from ''Brawl'' ==
== Changes from ''Brawl'' ==
*{{buff|Mr. Game and Watch dashes slightly faster.}}
*{{buff|Mr. Game and Watch dashes slightly faster.}}
*{{buff|[[Forward air]] has less landing lag.}}
*{{buff|[[Down throw]] now has a higher trajectory on release, allowing it to combo into moves other than [[Down smash]].}}
*{{buff|[[Down throw]] now has a higher trajectory on release, allowing it to combo into moves other than [[Down smash]].}}
*{{change|[[Fire]] has a more G&W-esque animation during his descent.}}
*{{change|[[Fire]] has a more G&W-esque animation during his descent.}}
**{{buff|It grants more vertical distance.}}
**{{buff|It grants more vertical distance.}}
**{{buff|It starts up quicker.}}
*{{buff|[[Dash attack]] has less ending lag.}}
*{{buff|[[Dash attack]] has less ending lag.}}
*{{nerf|[[Oil Panic]] no longer has a [[momentum cancelling]] effect, removing [[Bucket Braking]].}}
**{{buff|It also has greater knockback.}}
*{{change|Mr. Game and Watch is smaller in size}}
*{{change|Mr. Game and Watch is smaller in size}}
**{{buff|This gives Mr. Game and Watch a smaller hurtbox}}
**{{buff|This gives Mr. Game and Watch a smaller hurtbox}}
*{{buff|As with other characters with a [[rapid jab]], it now has a finisher attack}}
*{{change|[[Forward smash]] is now two handed.}}
*{{change|[[Forward smash]] is now two handed.}}
**{{buff|It has a longer reach and a seemingly larger hitbox.}}
**{{nerf|However, its damage is reduced.}}
*{{change|All of Mr. Game and Watch's throw animations are much faster.}}
*{{change|[[Down taunt]] changed to Mr. Game & Watch sitting down and sighing.}}
*{{change|[[Down taunt]] changed to Mr. Game & Watch sitting down and sighing.}}
*{{change|[[Octopus]] now has the Final Smash aura as an outline.}}
*{{change|[[Octopus]] now has the Final Smash aura as an outline.}}
*{{nerf|[[Oil Panic]] no longer has a [[momentum cancelling]] effect, removing [[Bucket Braking]].}}
*{{nerf|[[Up tilt]]'s hitboxes are noticeably smaller.}}
**{{nerf|It also has reduced damage.}}
*{{nerf|[[Down tilt]] has reduced knockback.}}
**{{buff|However, it gains a windbox.}}
*{{nerf|[[Neutral aerial]] has 1 less hit.}}
*{{nerf|[[Down aerial]]  has reduced damage on both hits.}}
==Moveset==
{|class="wikitable"
! !!Name!!Damage!!Description
|-
!Neutral attack
| Greenhouse || 3% || Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
|-
!Forward tilt
| Lion || 10% ||
|-
!Up tilt
| Flagman || 10% ||
|-
!Down tilt
| Manhole || 6% ||
<!--Crawl attack-->
|-
!Dash attack
| Helmet || 10% sweet spot, 6% sour spot ||
|-
!Forward smash
| Fire Attack || 18-24% sweet spot, 14-19% sour spot ||
|-
!Up smash
| Octopus || 16-22% ||
|-
!Down smash
| Vermin || 15-21% sweet spot, 13-18% sour spot ||
|-
!Neutral aerial
| Tropical Fish || ?% ||
|-
!Forward aerial
| Mario Bros. || 11% sweetspot, 6% sourspot ||
|-
!Back aerial
| Turtle Bridge || ?% ||
|-
!Up aerial
| Spitball Sparky || 7% first hit, 9% second hit ||
|-
!Down aerial
| Donkey Kong Jr. || 11%, then 3% ||
<!--Grab aerial-->
<!--Glide attack-->
|-
!Grab
| Super Arm ||&mdash;||
|-
!Pummel
| Alarm || ?% ||
|-
!Forward throw
| Ball || 8% ||
|-
!Back throw
| Ball || 8% ||
|-
!Up throw
| Ball || 8% ||
|-
!Down throw
| Ball || 4% ||
|-
!Floor attack (front)
|  || ?% ||
|-
!Floor attack (back)
|  || ?% ||
|-
!Floor attack (trip)
|  || ?% ||
|-
!Edge attack (fast)
|  || ?% ||
|-
!Edge attack (slow)
|  || ?% ||
|-
!Neutral special
| [[Chef]] || ?% ||
|-
!Neutral special custom 1
| ? || ?||
|-
!Neutral special custom 2
| ? || ? ||
|-
!Side special
| [[Judge]] || Varies ||
|-
!Side special custom 1
| ? || ? ||
|-
!Side special custom 2
| ? || ? ||
|-
!Up special
| [[Fire]] ||?%||
|-
!Up special custom 1
| ? || ? ||
|-
!Up special custom 2
| ? || ? ||
|-
!Down special
| [[Oil Panic]] || ?% ||
|-
!Down special custom 1
| ? || ? ||
|-
!Down special custom 2
| ? || ? ||
|-
!Final Smash
| [[Octopus]] ||  ||
|}


{{SSB4Characters}}
{{SSB4Characters}}
{{Game & Watch universe}}
{{Game & Watch universe}}
[[Category:Mr. Game & Watch (SSB4)| ]]
[[Category:Mr. Game & Watch (SSB4)| ]]

Revision as of 00:58, September 17, 2014

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This article is about Mr. Game & Watch's appearance in Super Smash Bros. 4. For the character in other contexts, see Mr. Game & Watch.
Mr. Game & Watch
in Super Smash Bros. 4
Mr. Game & Watch
Game&WatchSymbol.svg
Universe Game & Watch
Other playable appearances in Melee
in Brawl

Availability Unlockable
Final Smash Octopus
Mr. Game & Watch (SSB4)

Mr. Game & Watch is a playable character in Super Smash Bros. 4, as confirmed by a leaker's Twitch stream.

He has been changed aesthetically from Brawl, such as having a smaller nose and circular hands. His animations are also more choppy, to simulate the frame by frame movement of the original character. During his walking (but not dashing) animation, his head repeatedly looks back and forth.

Changes from Brawl

  • Buff Mr. Game and Watch dashes slightly faster.
  • Buff Forward air has less landing lag.
  • Buff Down throw now has a higher trajectory on release, allowing it to combo into moves other than Down smash.
  • Change Fire has a more G&W-esque animation during his descent.
    • Buff It grants more vertical distance.
    • Buff It starts up quicker.
  • Buff Dash attack has less ending lag.
    • Buff It also has greater knockback.
  • Change Mr. Game and Watch is smaller in size
    • Buff This gives Mr. Game and Watch a smaller hurtbox
  • Buff As with other characters with a rapid jab, it now has a finisher attack
  • Change Forward smash is now two handed.
    • Buff It has a longer reach and a seemingly larger hitbox.
    • Nerf However, its damage is reduced.
  • Change All of Mr. Game and Watch's throw animations are much faster.
  • Change Down taunt changed to Mr. Game & Watch sitting down and sighing.
  • Change Octopus now has the Final Smash aura as an outline.
  • Nerf Oil Panic no longer has a momentum cancelling effect, removing Bucket Braking.
  • Nerf Up tilt's hitboxes are noticeably smaller.
    • Nerf It also has reduced damage.
  • Nerf Down tilt has reduced knockback.
    • Buff However, it gains a windbox.
  • Nerf Neutral aerial has 1 less hit.
  • Nerf Down aerial has reduced damage on both hits.

Moveset

Name Damage Description
Neutral attack Greenhouse 3% Rapid jab with a finishing hit that does 2% and increased knockback with a larger hitbox.
Forward tilt Lion 10%
Up tilt Flagman 10%
Down tilt Manhole 6%
Dash attack Helmet 10% sweet spot, 6% sour spot
Forward smash Fire Attack 18-24% sweet spot, 14-19% sour spot
Up smash Octopus 16-22%
Down smash Vermin 15-21% sweet spot, 13-18% sour spot
Neutral aerial Tropical Fish ?%
Forward aerial Mario Bros. 11% sweetspot, 6% sourspot
Back aerial Turtle Bridge ?%
Up aerial Spitball Sparky 7% first hit, 9% second hit
Down aerial Donkey Kong Jr. 11%, then 3%
Grab Super Arm
Pummel Alarm ?%
Forward throw Ball 8%
Back throw Ball 8%
Up throw Ball 8%
Down throw Ball 4%
Floor attack (front) ?%
Floor attack (back) ?%
Floor attack (trip) ?%
Edge attack (fast) ?%
Edge attack (slow) ?%
Neutral special Chef ?%
Neutral special custom 1 ? ?
Neutral special custom 2 ? ?
Side special Judge Varies
Side special custom 1 ? ?
Side special custom 2 ? ?
Up special Fire ?%
Up special custom 1 ? ?
Up special custom 2 ? ?
Down special Oil Panic ?%
Down special custom 1 ? ?
Down special custom 2 ? ?
Final Smash Octopus