Octopus: Difference between revisions
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{{Infobox Final Smash | {{Infobox Final Smash | ||
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[[File:Octopus SSB4.png|thumbnail|Octopus in {{for3ds}}.]] | [[File:Octopus SSB4.png|thumbnail|Octopus in {{for3ds}}.]] | ||
'''''Octopus''''' ({{ja|オクトパス}} ''Okutopasu'') is [[Mr. Game & Watch]]'s [[Final Smash]] which is based on the ''Game & Watch'' game. Simply put, Mr. G&W transforms into a large octopus, the [[Mr. Game & Watch (SSBB)#Palette Swaps|same colour]] as the Mr. Game & Watch being played, which float-crawls freely (quite slowly) through the stage. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a [[self-destruct]] if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited [[swim]] time, and isn't affected by the current of moving water in stages such as [[Jungle Japes]]. The Octopus is also unaffected by the stage hazard such as Klaptraps (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which can't be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the G&W Octopus causes 16% of damage. The Final Smash lasts about 17 seconds. Whilst activated, most of the screen fades slightly (causing the screen to somewhat resemble a Game & Watch's white background) and a strange noise is heard. It is interesting to note that the Octopus is not affected by [[slow motion]] effects. | '''''Octopus''''' ({{ja|オクトパス}} ''Okutopasu'') is [[Mr. Game & Watch]]'s [[Final Smash]] which is based on the ''Game & Watch'' game. Simply put, Mr. G&W transforms into a large octopus, the [[Mr. Game & Watch (SSBB)#Palette Swaps|same colour]] as the Mr. Game & Watch being played, which float-crawls freely (quite slowly) through the stage. | ||
==In ''[[Super Smash Bros. Brawl]]''== | |||
The Octopus makes its first appearance in ''Brawl''. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a [[self-destruct]] if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited [[swim]] time, and isn't affected by the current of moving water in stages such as [[Jungle Japes]]. The Octopus is also unaffected by the stage hazard such as Klaptraps (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which can't be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the G&W Octopus causes 16% of damage. The Final Smash lasts about 17 seconds. Whilst activated, most of the screen fades slightly (causing the screen to somewhat resemble a Game & Watch's white background) and a strange noise is heard. It is interesting to note that the Octopus is not affected by [[slow motion]] effects. | |||
===Trophy description=== | |||
[[File:Octopus - Brawl Trophy.png|thumb|left|100px|The Octopus trophy in ''Brawl'']] | |||
;Octupus | |||
:''Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.'' | |||
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==In ''[[Super Smash Bros. 4]]''== | |||
Octopus returns as Mr. Game & Watch's Final Smash in ''Super Smash Bros. 4''. It appears to act similarly to its appearance in ''Brawl'', but its damage output has been nerfed. | |||
==Origin== | ==Origin== | ||
''Octopus'' was a ''[[Game & Watch]]'' game where three treasure hunting divers avoided a giant octopus guarding a sunken pirate ship and collected its sunken treasure. If one of the divers got caught by the octopus, the next diver would come down and substitute. The octopus would keep watch over the ship until all of the divers were caught. Mr. Game & Watch's [[up smash]] also originates from ''Octopus'', where he uses his diver's helmet to headbutt his opponents. | ''Octopus'' was a ''[[Game & Watch]]'' game where three treasure hunting divers avoided a giant octopus guarding a sunken pirate ship and collected its sunken treasure. If one of the divers got caught by the octopus, the next diver would come down and substitute. The octopus would keep watch over the ship until all of the divers were caught. Mr. Game & Watch's [[up smash]] also originates from ''Octopus'', where he uses his diver's helmet to headbutt his opponents. | ||
==Trivia== | ==Trivia== | ||
*This Final Smash is only one of two in the game that the camera never zooms in on during its activation, the other being {{SSBB|Captain Falcon}}'s [[Blue Falcon]]. However, when Pokémon Trainer uses Triple Finish on the Mario Bros. stage, | *This Final Smash is only one of two in the game that the camera never zooms in on during its activation, the other being {{SSBB|Captain Falcon}}'s [[Blue Falcon]]. However, when Pokémon Trainer uses Triple Finish on the Mario Bros. stage, the screen will not zoom in. | ||
{{Special Moves|char=Mr. Game & Watch}} | {{Special Moves|char=Mr. Game & Watch}} |
Revision as of 19:11, September 16, 2014
Octopus (オクトパス Okutopasu) is Mr. Game & Watch's Final Smash which is based on the Game & Watch game. Simply put, Mr. G&W transforms into a large octopus, the same colour as the Mr. Game & Watch being played, which float-crawls freely (quite slowly) through the stage.
In Super Smash Bros. Brawl
The Octopus makes its first appearance in Brawl. Even though the Octopus appears to float, it still requires terrain in order to move, which results in a self-destruct if it falls off the stage, although it can jump and double-jump a small bit. The Octopus has unlimited swim time, and isn't affected by the current of moving water in stages such as Jungle Japes. The Octopus is also unaffected by the stage hazard such as Klaptraps (on Jungle Japes) and the Fish (on Summit). Out of its eight legs (one of which can't be seen), four of them can extend to about 7 times their length. Normally, only the body will damage the opponents, but if the tentacles are extended then the tips of the tentacles will damage opponents until they withdraw. The tentacles in the back deal less damage than the ones in the front, which can be a problem since the Octopus can't turn around. Touching the G&W Octopus causes 16% of damage. The Final Smash lasts about 17 seconds. Whilst activated, most of the screen fades slightly (causing the screen to somewhat resemble a Game & Watch's white background) and a strange noise is heard. It is interesting to note that the Octopus is not affected by slow motion effects.
Trophy description
- Octupus
- Mr. Game & Watch's Final Smash. He turns into the huge cephalopod that made its debut in the Game & Watch game Octopus. Of course, you can damage enemies by running into them, but you can do more damage by pressing the attack button to extend four arms and launch foes. In the original Octopus game, you had to avoid the octopus while salvaging treasure from the sea.
In Super Smash Bros. 4
Octopus returns as Mr. Game & Watch's Final Smash in Super Smash Bros. 4. It appears to act similarly to its appearance in Brawl, but its damage output has been nerfed.
Origin
Octopus was a Game & Watch game where three treasure hunting divers avoided a giant octopus guarding a sunken pirate ship and collected its sunken treasure. If one of the divers got caught by the octopus, the next diver would come down and substitute. The octopus would keep watch over the ship until all of the divers were caught. Mr. Game & Watch's up smash also originates from Octopus, where he uses his diver's helmet to headbutt his opponents.
Trivia
- This Final Smash is only one of two in the game that the camera never zooms in on during its activation, the other being Captain Falcon's Blue Falcon. However, when Pokémon Trainer uses Triple Finish on the Mario Bros. stage, the screen will not zoom in.