Pikmin Order: Difference between revisions
No edit summary |
Roarmoocowz (talk | contribs) (Page clean up, custom variants added) |
||
Line 10: | Line 10: | ||
|interwikipage=Whistle | |interwikipage=Whistle | ||
}} | }} | ||
'''Pikmin Order''', ({{ja|ピクミン整列}} ''Pikumin Seiretsu'', '''Pikmin Align''') (commonly known as the '''whistle'''), is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | |||
'''Pikmin Order''', ({{ja|ピクミン整列}} ''Pikumin Seiretsu'', '''Pikmin Align''') (commonly known as the '''whistle'''), is [[Olimar]]'s [[down special move]] in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]''. | |||
==Overview== | |||
This move consists of Olimar quickly blowing his whistle, and a colored area surrounding him. When used, the move has three primary effects: | |||
*Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|pummeling]] an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. | *Any [[Pikmin]] that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are [[Pikmin Throw|pummeling]] an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled. | ||
*If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it. | *If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it. | ||
*In ''Brawl'', Olimar will gain 14 [[frame]]s of infinite [[launch resistance]]. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as this does nothing against [[grab]]s), this can make him very difficult to [[KO]]. | *In ''Brawl'', Olimar will gain 14 [[frame]]s of infinite [[launch resistance]]. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as this does nothing against [[grab]]s), this can make him very difficult to [[KO]]. | ||
==Customization== | |||
Pikmin Order can be customized into two variations in ''[[SSB4]]''. They are '''Crash Whistle''' and '''Shrill Whistle'''. Crash Whistle causes any stray Pikmin to deal one more hit of damage around them before returning to Olimar. Shrill Whistle causes a small projectile to be shot when Olimar is whistling. This projectile inflicts minor damage. | |||
==Description from the Instruction Booklet== | |||
''Send out a signal that calls back all Pikmin that have separated from Olimar's side.'' | |||
==Origin== | ==Origin== | ||
Line 23: | Line 31: | ||
Olimar was also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this didn't produce the same circular animation, it did produce the whistle noise. | Olimar was also able to separate Pikmin into groups of color by pressing the [[X button]]. Although doing this didn't produce the same circular animation, it did produce the whistle noise. | ||
== | |||
'' | ==Gallery== | ||
<gallery> | |||
File:PikminOrder.jpg|Pikmin Order in ''Brawl''. | |||
File:Olimar Down Special SSB4.jpg|Pikmin Order in {{for3ds}}. | |||
</gallery> | |||
==Trivia== | ==Trivia== |
Revision as of 18:08, September 16, 2014
Pikmin Order | |
---|---|
File:Pikmin Order.png Pikmin Order in Super Smash Bros. for Wii U. | |
User | Olimar |
Universe | Pikmin |
Article on Pikipedia | Whistle |
Pikmin Order, (ピクミン整列 Pikumin Seiretsu, Pikmin Align) (commonly known as the whistle), is Olimar's down special move in Super Smash Bros. Brawl and Super Smash Bros. 4.
Overview
This move consists of Olimar quickly blowing his whistle, and a colored area surrounding him. When used, the move has three primary effects:
- Any Pikmin that are separated from Olimar will, after a split second, immediately fly to his side. This can be used to recall ones that have fallen behind or are pummeling an enemy, though Pikmin in the midst of some actions (such as travelling after being thrown) cannot be recalled.
- If there are no Pikmin separated from Olimar, the ones in Olimar's line will be organized by colour. If they are already in sorted order, the next colour of Pikmin will be sorted to the front, following the order of Red, Yellow, Blue, White, and Purple, with the previous front-runners being shifted to the back. As various Pikmin have different strengths, Olimar must do this to control his lineup to get the most out of it.
- In Brawl, Olimar will gain 14 frames of infinite launch resistance. Because of the speed of the move, it is relatively easy to tank any attack in this way. As long as Olimar doesn't get predictable (as this does nothing against grabs), this can make him very difficult to KO.
Customization
Pikmin Order can be customized into two variations in SSB4. They are Crash Whistle and Shrill Whistle. Crash Whistle causes any stray Pikmin to deal one more hit of damage around them before returning to Olimar. Shrill Whistle causes a small projectile to be shot when Olimar is whistling. This projectile inflicts minor damage.
Description from the Instruction Booklet
Send out a signal that calls back all Pikmin that have separated from Olimar's side.
Origin
In Pikmin, this ability was essential to getting the Pikmin to follow the player when they get lost or become idle. The whistle is aimed at an area and the Pikmin in that area would start following the player again to get them away from threats or call on them when the player needed them. It is far more important in Pikmin than it is in Brawl.
Olimar was also able to separate Pikmin into groups of color by pressing the X button. Although doing this didn't produce the same circular animation, it did produce the whistle noise.
Gallery
Pikmin Order in Super Smash Bros. for Nintendo 3DS.
Trivia
- In Brawl, Olimar's hands pass through his helmet when whistling.