From SmashWiki, the Super Smash Bros. wiki
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| [http://www.reddit.com/r/smashbros/comments/2dke4f/people_dont_actually_want_lcanceling_to_return_to/cjqhlpu L canceling does indeed open up choices.] I can indeed verify from experience that you need to time your L cancels differently depending on your spacing.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:10, 15 August 2014 (EDT) | | [http://www.reddit.com/r/smashbros/comments/2dke4f/people_dont_actually_want_lcanceling_to_return_to/cjqhlpu L canceling does indeed open up choices.] I can indeed verify from experience that you need to time your L cancels differently depending on your spacing.--<span style="background-color:#6d84e1;border:3px solid silver">[[User:1337 B33FC4K3|<span style="color:silver">'''Brian'''</span>]]<sup>[[User talk:1337 B33FC4K3|<span style="color:black">Don't try me!</span>]]</sup>[[File:Falco.gif|link=|27px]]</span> 02:10, 15 August 2014 (EDT) |
| :An option requiring skill to execute does not mitigate always being the superior option. Compare teching - it's sometimes the right choice to intentionally fail a tech, whereas there is never any benefit to intentionally not L-cancel (at least in Melee; in SSB64 you have to not L-cancel if you want landing hitboxes because it skips instead of reducing, though this by itself doesn't really balance it out). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 11:09, 15 August 2014 (EDT) | | :An option requiring skill to execute does not mitigate always being the superior option. Compare teching - it's sometimes the right choice to intentionally fail a tech, whereas there is never any benefit to intentionally not L-cancel (at least in Melee; in SSB64 you have to not L-cancel if you want landing hitboxes because it skips instead of reducing, though this by itself doesn't really balance it out). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Steppin' 11:09, 15 August 2014 (EDT) |
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| | == Roster Leak == |
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| | So, does that warrant writing into the Leak page, mentioning it in the news section on the home page, etc.? '''[[User:MarioGalaxy|<span style="background:#000033;color:gold">MarioGalaxy</span>]]<sub><sup>[[User talk:MarioGalaxy|<span style="vertical-align:baseline;position:relative;bottom:0.36em;color:gold">Talk</span>]]</sup></sub>''' 13:24, 25 August 2014 (EDT) |
Revision as of 12:24, August 25, 2014
First message :P
Please move Rosalina (SSB4) to Rosalina & Luma (SSB4). That's the official name, and a majority of users agree. Thank you. ...a new Nuttais approaching... 19:55, 14 August 2014 (EDT)
Remember our discussion about choice in game design?
L canceling does indeed open up choices. I can indeed verify from experience that you need to time your L cancels differently depending on your spacing.--BrianDon't try me! 02:10, 15 August 2014 (EDT)
- An option requiring skill to execute does not mitigate always being the superior option. Compare teching - it's sometimes the right choice to intentionally fail a tech, whereas there is never any benefit to intentionally not L-cancel (at least in Melee; in SSB64 you have to not L-cancel if you want landing hitboxes because it skips instead of reducing, though this by itself doesn't really balance it out). Toomai Glittershine The Steppin' 11:09, 15 August 2014 (EDT)
Roster Leak
So, does that warrant writing into the Leak page, mentioning it in the news section on the home page, etc.? MarioGalaxyTalk 13:24, 25 August 2014 (EDT)