Super Smash Bros. Melee

Marth (SSBM)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbm=y}}
==Overview==
[[File:Marth_dtilt_movement_options.png|thumb|right|Movement options to place a down tilt.]]
[[File:Marth_dtilt_movement_options.png|thumb|right|Movement options to place a down tilt.]]
Marth does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its IASA frames that start early and a long [[range]] with short [[startup]], this move is hard to [[punish]] for most characters when [[spacing|spaced]] correctly. It is also useful for [[gimp]]ing the recoveries of certain characters, such as {{SSBM|Fox}} and {{SSBM|Falco}}, and can do so at early percentages after a {{mvsub|Marth|SSBM|down throw}} or {{mvsub|Marth|SSBM|neutral attack}}.
{{technical data}}
{{competitive expertise}}


{{SSBM|Marth}}'s [[down tilt]] is his safest tool to close in on opponents. Because of IASA frames that start early and a long range with short startup, this move is hard to punish for most characters.
{{MvSubNavMarth|g=SSBM}}


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[[Category:Marth (SSBM)]]
[[Category:Down tilts (SSBM)]]

Revision as of 15:50, July 24, 2014

Overview

Movement options to place a down tilt.

Marth does a quick crouching sword poke in front of himself. This move is Marth's safest tool to close in on opponents. Because of its IASA frames that start early and a long range with short startup, this move is hard to punish for most characters when spaced correctly. It is also useful for gimping the recoveries of certain characters, such as Fox and Falco, and can do so at early percentages after a down throw or neutral attack.


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