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Super Smash Bros. 4
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====Other apparent changes====
====Other apparent changes====
*Sakurai stated that the short movies for introducing new characters, including Mega Man, Villager, and Wii Fit Trainer, will be viewable without having to be unlocked.
*Sakurai stated that the short movies for introducing new characters, including Mega Man, Villager, and Wii Fit Trainer, will be viewable without having to be unlocked.
* Assist trophies will "figure into all-star mode".


===Console differences===
===Console differences===

Revision as of 07:43, May 10, 2014

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Super Smash Bros. 4
(unofficial title)
SSB4 Logo.png
Collective logo for the game.
Developer(s) Namco Bandai
Sora Ltd.
Publisher(s) Nintendo
Designer(s) Masahiro Sakurai
Projected release date Summer 2014 (3DS)
Winter 2014 (Wii U)
Genre(s) Fighting
Mode(s) Multiplayer
Ratings PEGI: 12+ (provisional)

Two games in the Super Smash Bros. series, collectively referred to as Super Smash Bros. 4, Smash 4, or SSB4 and individually entitled Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U, are currently in development for the Nintendo 3DS and Wii U respectively by Namco Bandai[1] and Sora Ltd. The 3DS version is the first game of the series to be released on a handheld.

When originally announced in passing at E3 2011, the game's development was slated to begin sometime after October 2011, once development on Kid Icarus: Uprising had completed. [2] In February 2012, it was then confirmed that development on the fourth game had begun.[3] The game was unmentioned during E3 2012, something which many fans were disappointed about despite the known extremely early state of the game; the "first step of the process" was taken shortly after in mid-June. Masahiro Sakurai has expressed disappointment that fans will be waiting for longer than expected for the game to be released due to the earliness of the initial announcement.[4] Shortly afterward, it was revealed during a Nintendo Direct that Namco Bandai was the primary developer alongside Sora Ltd., and had already completed a working prototype.[1]

The paired versions of the game were officially revealed at E3 2013 in the form of a trailer on June 11, 2013.

According to Masahiro Sakurai, the 3DS version is scheduled to launch this upcoming summer, and the Wii U version this upcoming winter.

Pre-trailer information

Sakurai has stated, in response to a fan asking him about whether a "child Link" would appear in the game, that he had not at the time decided on who would appear in the game. However, he had also said that he "can't say that it's entirely out of the realm of possibility that some Capcom character could appear in the next Smash Bros."[5] Indeed, Capcom's Mega Man was ultimately confirmed as playable.

Sakurai has revealed that one feature of the 3DS Smash Bros. title will be that players can improve their character through battles and rewards, then transfer them to the Wii U Smash title to play against friends. He said the 3DS title is intended to offer a new experience for veteran Smash Bros. fans, and that neither the 3DS game nor the Wii U game would simply be sequels like Melee and Brawl were, and that they'd do more than just add characters and stages. It has also been revealed that they are looking towards co-operative play for the Wii U title. Official Nintendo Magazine said "there is merit in having skilled and unskilled players play together, so one emphasis will be on elements of players helping one-another". They also stated that the graphics would be significantly stepped up, as the Wii U can handle high quality graphics, dynamic effects and smooth character movements in HD at 60 frames per second.[6] Sakurai is also quoted as claiming that the new game is unlikely to emphasize new playable characters, focusing instead on gameplay balance and distinctiveness of its characters. [7]

The whiteboard drawing posted by Sakurai.

On July 2nd, 2012, Sakurai posted a whiteboard drawing on Twitter which was drawn by the game's staff. It depicts Donkey Kong, Fox, a Heart Container, Kirby, Link, Luigi, Mario, Marth, Meta Knight, Mr. Game & Watch, a Mr. Saturn, Pikachu, a Pikmin, Pit, Sandbag, Wario, and Zero Suit Samus; some argue that the curved lines in the background form the shape of Master Hand. While it came with no explicit confirmation of any of these characters or elements as reappearing, it does show they are in some sense acknowledged by the staff working on the game. The image itself was later removed from the original Twitter post.[8] The sketch also has what appears to be large block letters hidden below the visible area.

Confirmed content

The trailer shown at the E3 2013 Nintendo Direct confirmed several characters, both returning characters and new characters. Since that time, other characters have been revealed either on Sakurai's "Pic of the day" posts in the Director's Room, or in Nintendo Directs.

Characters

Veterans
Mario (SSB4)
Mario
Mario (universe)
Luigi (SSB4)
Luigi
Mario (universe)
Peach (SSB4)
Peach
Mario (universe)
Bowser (SSB4)
Bowser
Mario (universe)
Donkey Kong (SSB4)
Donkey Kong
Donkey Kong (universe)
Diddy Kong (SSB4)
Diddy Kong
Donkey Kong (universe)
Yoshi (SSB4)
Yoshi
Yoshi (universe)
Link (SSB4)
Link
The Legend of Zelda (universe)
Zelda (SSB4)
Zelda
The Legend of Zelda (universe)
Sheik (SSB4)
Sheik
The Legend of Zelda (universe)
Toon Link (SSB4)
Toon Link
The Legend of Zelda (universe)
Samus (SSB4)
Samus
Metroid (universe)
Zero Suit Samus (SSB4)
Zero Suit Samus
Metroid (universe)
Kirby (SSB4)
Kirby
Kirby (universe)
King Dedede (SSB4)
King Dedede
Kirby (universe)
Fox (SSB4)
Fox
Star Fox (universe)
Pikachu (SSB4)
Pikachu
Pokémon (universe)
Charizard (SSB4)
Charizard
Pokémon (universe)
Lucario (SSB4)
Lucario
Pokémon (universe)
Marth (SSB4)
Marth
Fire Emblem (universe)
Pit (SSB4)
Pit
Kid Icarus (universe)
Olimar (SSB4)
Olimar
Pikmin (universe)
Sonic (SSB4)
Sonic
Sonic the Hedgehog (universe)
Newcomers
Rosalina (SSB4)
Rosalina
Mario (universe)
Greninja (SSB4)
Greninja
Pokémon (universe)
Little Mac (SSB4)
Little Mac
Punch-Out!! (universe)
Villager (SSB4)
Villager
Animal Crossing (universe)
Wii Fit Trainer (SSB4)
Wii Fit Trainer
Wii Fit (universe)
Mega Man (SSB4)
Mega Man
Mega Man (universe)

Multi-player stages

Stages in both versions
3DS
Battlefield (SSB4)
Wii U
Battlefield (SSB4)
Battlefield
Super Smash Bros. (universe)
3DS
Final Destination
Wii U
Final Destination (SSB4)
Final Destination
Super Smash Bros. (universe)
3DS
Boxing Ring
Wii U
Boxing Ring
Boxing Ring
Punch-Out!! (universe)
3DS-exclusive stages
File:New mushroom kingdom01.png
3D Land
Mario (universe)
Rainbow Road
Rainbow Road
Mario (universe)
Jungle Japes
Super Smash Bros. Melee Jungle Japes
Donkey Kong (universe)
Gerudo Valley
Gerudo Valley
The Legend of Zelda (universe)
Spirit Train
Spirit Train
The Legend of Zelda (universe)
Prism Tower
Prism Tower
Pokémon (universe)
Arena Ferox
Arena Ferox
Fire Emblem (universe)
Reset Bomb Forest
Reset Bomb Forest
Kid Icarus (universe)
File:Tortimer Island.jpg
Tortimer Island
Animal Crossing (universe)
Balloon Fight
Balloon Fight
Balloon Fight (universe)
Living Room
Living Room
Nintendogs (universe)
Find Mii
Find Mii
SpecialStagesSymbol.svg
Tomodachi stage
Tomodachi stage
Tomodachi (universe)
Wii U-exclusive stages
Mario Galaxy
Mario Galaxy
Mario (universe)
Skyloft
Skyloft
The Legend of Zelda (universe)
Pyrosphere
Pyrosphere
Metroid (universe)
File:HalberdSSB4.jpg
Super Smash Bros. Brawl Halberd
Kirby (universe)
Kalos Pokémon League
Kalos Pokémon League
Pokémon (universe)
Palutena's Temple
Palutena's Temple
Kid Icarus (universe)
Garden of Hope
Garden of Hope
Pikmin (universe)
File:Smashvillewiiu01.png
Town and City
Animal Crossing (universe)
Wii Fit Studio
Wii Fit Studio
Wii Fit (universe)
Pilot Wings
Pilot Wings
Pilotwings (universe)
Windy Hill
Windy Hill
Sonic the Hedgehog (universe)
Wily Castle
Wily Castle
Mega Man (universe)

Single-player modes

Shortly after the initial E3 2013 trailers, Sakurai said there would be a single-player story mode included in the new Smash Bros.[9], but that it would be different from Brawl's Subspace Emissary, and that there would be no cutscenes. However, he would later recant this, and announce that he decided to cut any sort of story mode altogether [10], while stating the 3DS version would have a different sort of separate mode from standard versus play. He did not provide any other details as to what this, or any other single-player modes will consist of. On 20 January 2014, on a Miiverse post, Sakurai repeated the fact the game would not have a story mode.[11] Screenshots that people thought were from a new story mode in the 3DS version were later revealed to be from Smash Run, which also seems to be the new 3DS mode Sakurai implied when he announced the cutting of the story mode.

Outside of what little info is available on Smash Run, details about the games' other single-player modes are still unknown at this time.

Multi-player modes

  • VS Mode
  • Smash Run (3DS exclusive): In this mode, up to 4 players have 5 minutes to traverse a huge dungeon-like enviroment, collecting various power-ups and facing many enemies from various games. After the time limit, the players go at it in a battle utilizing their boosted powers, and can then do subsequent matches with those power-ups. Sakurai mentioned in the Smash Bros. Direct video that this mode was inspired by Kirby Air Ride's City Trial mode, which has a similar premise.
    • Players will also be able to have items set to their characters, in a way that may reflect Brawl's Subspace Emissary mode.

Apparent changes from Brawl

Gameplay changes

Brawl character size comparison.
SSB4 character size comparison.
  • The size differences between bigger and smaller characters will be more drastic, which can be seen when comparing the pictures on the right, with Sakurai remarking "A group shot of the big guys. How much bigger are they compared to Mario?" for the latter image.[12]
  • It appears the movesets and animations of returning characters will go through a larger amount of change than the returning characters did from the transition of Melee to Brawl, with many returning characters being shown with completely new moves, and some appear to be getting significantly altered (such as Bowser).
    • It additionally appears there is a greater emphasis on buffing the returning characters, with even characters that were top and high tier in Brawl, such as Diddy Kong and Lucario, being shown to receive explicit significant buffs.
  • Mid-match character changes, such as Zelda/Sheik's Transform, will no longer exist. This means Zelda and Sheik, along with Samus and Zero Suit Samus, will be completely separate characters that are no longer able to transform to the other. This also means the Pokémon Trainer will not return as a playable character without being completely revamped as a single character.
  • In an interview with Kotaku, Sakurai confirmed that tripping would not return.[13] It seems he was referring to random tripping, since forced tripping appears to have returned, as shown by the return of the banana peel item.
    • Similarly, it appears potential randomness in moves is being cut down; for example, Olimar now plucks his Pikmin in a set order instead of the Pikmin plucked being chosen at random, and King Dedede's Waddle Dee Throw has been replaced with a new move that involves throwing only Gordos instead of throwing one randomly chosen minion.
  • To appeal to both casual and hardcore gamers, Sakurai said the game's speed will be between that of Melee and Brawl.[14] In support of this, in the gameplay footage shown so far, characters seem to be falling faster than they do in Brawl.
    • In a similar appeal to both casual and hardcore gamers, there are now two distinct type of With Anyone Wi-Fi modes; one called For Fun, which seems similar to the previous game's casual-styled Basic Brawl, and one called For Glory, a mode explicitly catered to competitive-styled play
    • Additionally, almost every stage now will have a "Final Destination form", where the stage's design is altered into a single large flat platform with no additional platforms, and these stages cannot not be played on in the For Fun mode while being the only stages available in the For Glory mode.
  • In a demo match between Mario and Mega Man, there appears to be no stale-move negation [15]. It is unknown whether it has been explicitly removed, yet to be programmed at the time of the demo, or temporarily disabled for the demo.
  • Neutral attacks that previously ended in an indefinite number of weak hits (such as Fox's and Kirby's) will now "always transition into a finishing move", making such moves safer to use (as simply ending the move no longer leaves the opponent nearby). It's currently unclear if rapid jabs can still be held infinitely, or if they will automatically transition into the finishing hit after a period of time.[16]
  • The mechanics of grabbing ledges will undergo an unprecedented overhaul[17]. The difference between fast and slow edge options based on current damage will be removed, the length of intangibility given by grabbing the ledge will be affected by air time and current damage, and there appears to be some way to steal the ledge from opponents edge hogging, though no information about it was given.
  • Tether recoveries will be buffed, with their reach being improved, and multiple characters being able to latch onto the same ledge with their tether, preventing them from being as easily edge hogged as they were in Brawl.
  • The special moves for characters can be modified using a new moveset customization feature. The customization will go beyond simple damage and knockback altering, with the moves' functions and aesthetics being able to be completely revamped.

Aesthetic changes

  • In general, the game is much more stylized and visually intense than previous entries, with the overall colors being bolder and brighter and many elements having been redone to stand out more.
  • The characters' design styles are more distinct from each other and more in-line with their home series, in contrast to Brawl which gave the characters a more unified realistic look. For example, characters from cartoony franchises such as the Mario and Kirby series are much closer to their native styles, while those from more realistic-looking franchises such as The Legend of Zelda and Metroid series maintain more realistic appearances.
  • Many characters have different movement and attack animations when facing either direction, often involving them mirroring their stance and attacks. Presumably, this is intended to keep characters turned towards the screen whenever possible. However, there is a possibility that some attacks may behave slightly differently depending on the direction they're facing.
  • The player displays have been given a design pass. Most notable is the damage percentage is now displayed with a metallic gradient and rises through green and yellow shades before turning red.
  • Attack visuals in particular have been given an overhaul:
    • Effects such as swipes and blurs are more pronounced and more tailored to each character, such as Marth's slashes being highlighted at the tip or Toon Link being given more cartoony swipes than his counterpart.
    • Smoke trails of hit characters are now thick trails of light, colored according to which player would be credited with a potential KO. Should the KO occur, the attacker will flash with an aura of their own color.
    • The design of KOs themselves closely resembles those in Brawl, but the soundbite sounds much more like an actual explosion now.
    • Hits that deal particularly high knockback produce a red-and-black lightning effect on contact.
  • Certain items such as the Bumper and Home-Run Bat have been given new, more striking designs. The Home-Run Bat, for example, is more ornate and is now colored to match the new high-knockback lightning effect.

Other apparent changes

  • Sakurai stated that the short movies for introducing new characters, including Mega Man, Villager, and Wii Fit Trainer, will be viewable without having to be unlocked.
  • Assist trophies will "figure into all-star mode".

Console differences

The Wii U and 3DS versions of the game were shown to have distinct art styles from one another in that the 3DS version uses flatter shading and optional black outlines to make characters easier to see at a distance; these outlines will be customizable as Sakurai stated players can change the size of the outlines or get rid of them completely. It is also known that several if not most stages will be version-specific, with the Wii U version's stages being based on console games, while the 3DS version's stages being based on handheld games.[18] It is confirmed that there will be no cross-platform gameplay between the Wii U and 3DS versions due to the exclusive stages to each version, but it has been mentioned that "customized characters" from the 3DS version can be imported into the Wii U version. Very little detail has been given as to what "character customization" entails; it has only been revealed that customizations will not be different costumes and will not have to be unlocked through repetitive tasks.[19]

While the two versions will have the same playable cast, it has been confirmed by Sakurai that there will be a few differences with the characters summoned from Assist Trophies and Pokémon summoned from Poké Balls in the 3DS version[20], though it has not been stated if there will either be explicit version exclusives or a few will be cut out of the 3DS version for space issues.

Another difference confirmed by Sakurai is that the trophies will be different in the two versions, with the trophies in the 3DS version being mainly from handheld games, while the trophies in the Wii U version will be from console games.[21]

When it comes to music, each stage on the 3DS version will only have two music tracks available, as was the case in Melee. On the other hand, the Wii U version will see the return of Brawl’s My Music option, with a large selection of tracks available for each stage.

Sakurai has stated that there are currently no plans to implement downloadable content or touch screen controls of any variety.[22] However, he did state that once the game is released DLC may be something they will take into consideration.[citation needed]

Gallery

References

  1. ^ a b IGN: "Namco Bandai Developing Next Smash Bros."
  2. ^ Andriasang.com: "Smash Bros. U & 3DS development appears to be very early"
  3. ^ Cubed3: "Sakurai Begins Work on New Smash Bros for Wii U and 3DS"
  4. ^ Nintendo Everything: "Next Smash Bros. in “first step of the process”, Sakurai worried about long wait"
  5. ^ Nintendo Everything: "Sakurai: Capcom character could appear in next Smash Bros."
  6. ^ Official Nintendo Magazine: "Smash Bros Wii U/3DS: How they'll work together"
  7. ^ Official Nintendo Magazine: "Smash Bros Wii U may not feature more characters"
  8. ^ Jul 2, 2012 Tweet by Sora_Sakurai (Masahiro Sakurai)
  9. ^ My Nintendo News: "Smash Bros Wii U And 3DS Story Mode Won’t Be Like Brawl"
  10. ^ http://kotaku.com/the-next-super-smash-bros-wont-have-a-story-mode-or-c-906856304
  11. ^ Miiverse: "To be clear, the new Super Smash Bros. games do not feature a story mode like The Subspace Emissary"
  12. ^ https://miiverse.nintendo.net/posts/AYMHAAACAADMUKlhFSRn7g
  13. ^ Kotaku: "No More Tripping In The New Smash Bros"
  14. ^ Polygon: "New Super Smash Bros. removes tripping; game speed between Brawl and Melee"
  15. ^ http://www.youtube.com/watch?v=IE5KEG0__dE
  16. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYnly14CnA
  17. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYngiZ2EwA
  18. ^ Nintendo's YouTube channel: "Wii U & Nintendo 3DS Developer Direct - Super Smash Bros. for Nintendo 3DS and Wii U @E3 2013"
  19. ^ Joystiq: "No cross-platform play for Smash Bros on 3DS and Wii U"
  20. ^ https://miiverse.nintendo.net/posts/AYMHAAACAABnUYntl6TU1g
  21. ^ http://miiverse.nintendo.net/posts/AYMHAAACAADRUqFpGGYsgQ
  22. ^ Gamnesia: "No Plans for DLC or Touch Controls in the New Smash Bros., Tripping is Removed"

External links