Peanut Popgun: Difference between revisions

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The '''Peanut Popgun''' (ピーナッツ・ポップガン ''Pīnattsu Poppugan'' '''Peanuts Popgun''') is [[Diddy Kong]]'s [[neutral special]] attack and is also his projectile weapon. The Peanut Popgun fires out [[peanut]]s that hit the opponent. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Brawl]]'', this has no other effect, but in ''[[SSB4]]'', the explosion becomes a powerful attack. The shelled peanuts shot out may break, dropping a small edible [[peanut]], which will recover a small amount of damage when eaten. Interestingly, the Peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since it is an item, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which makes it not as useful as other [[projectile]] attacks. The Popgun is fully charged when Diddy reaches up and grabs his hat. In order to fire a fully charged peanut without stunning the player, release the special button as soon as Diddy grabs his hat. A fully charged shot from the Peanut Popgun does considerable damage (17% worth damage), which can be useful for putting pressure on the opponent. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus, roll, spot dodge or glide toss out of this move.
The '''Peanut Popgun''' (ピーナッツ・ポップガン ''Pīnattsu Poppugan'' '''Peanuts Popgun''') is [[Diddy Kong]]'s [[neutral special]] attack and is also his projectile weapon. The Peanut Popgun fires out [[peanut]]s that hit the opponent. The player can boost the speed and lower the angle of the shot by holding down the button. If the player holds the button down too long, the Peanut Popgun will explode, briefly stunning Diddy Kong. In ''[[Brawl]]'', this has no other effect, but in ''[[SSB4]]'', the explosion becomes a powerful attack. The shelled peanuts shot out may break, dropping a small edible [[peanut]], which will recover a small amount of damage when eaten. Interestingly, the Peanut shells fired from the popgun count as [[item]]s and thus can be caught and thrown back. Also, since it is an item, the peanuts will take damage instead of following the laws of [[priority]]. If a peanut from the popgun takes 1% of damage, it will be destroyed, which makes it not as useful as other [[projectile]] attacks. The Popgun is fully charged when Diddy reaches up and grabs his hat. In order to fire a fully charged peanut without stunning the player, release the special button as soon as Diddy grabs his hat. A fully charged shot from the Peanut Popgun does considerable damage (17% worth damage), which can be useful for putting pressure on the opponent. A reflected peanut will be redirected downward based on how long the shot was charged. Diddy can cancel the move by shielding and thus, roll, spot dodge or glide toss out of this move.


==Origin==
==Origin==
Peanut Popguns were Diddy's weapons of choice in ''[[Donkey Kong 64]]''. He would wield two at once, although his shells didn't become peanuts once he hit his opponent.
Peanut Popguns were Diddy's weapons of choice in ''[[Donkey Kong 64]]''. He would wield two at once, although his shells didn't become peanuts once he hit his opponent. The weapon returns in ''[[dkwiki:Donkey Kong Country Returns|Donkey Kong Country Returns]]'' and the subsequent ''[[dkwiki:Donkey Kong Country: Tropical Freeze|Tropical Freeze]]'', where Diddy can shoot peanuts that bounce along the ground and disrupt weak enemies. No charging mechanic exists in any such game.


==Description from the Instruction Booklet==
==Description from the Instruction Booklet==