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==Trivia== | ==Trivia== | ||
*Although [[Super Smash Bros. Melee]] doesn't support widescreen without hacking, an action replay code to the modification is provided at the [http://ssbmo.com/89/ SSBMO website]. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2. | *Although [[Super Smash Bros. Melee]] doesn't support widescreen without hacking, an action replay code to the modification is provided at the [http://ssbmo.com/89/ SSBMO website]. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2. Another method for achieving widescreen for Melee would be done by [http://www.gc-forever.com/wiki/index.php?title=Swiss#Features Swiss] (which is one of the Homebrew applications used for Gamecube). | ||
==External links== | ==External links== |
Revision as of 18:49, February 22, 2014
The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu, from the main menu, and by default inherits the setting enabled in the main Wii console options.
The two options are:
- 4:3 Standard - Causes the game to render the output with a narrower, "fullscreen", camera view.
- 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.
A circle appears in the background on this menu, to help the player to see which screen size is more suited to their TV.
Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i 50Hz), only the way the picture is rendered within that resolution. As a result, snapshots captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.
- Screen - Brawl Options.jpg
The game set to widescreen.
Trivia
- Although Super Smash Bros. Melee doesn't support widescreen without hacking, an action replay code to the modification is provided at the SSBMO website. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2. Another method for achieving widescreen for Melee would be done by Swiss (which is one of the Homebrew applications used for Gamecube).
External links
- Widescreen Support page at the Smash Bros. DOJO!!.
- Wikipedia's widescreen page.
Super Smash Bros. Brawl menu items | |
---|---|
Group | Brawl (Time · Stock · Coin Battle · Team Battle) · Rules · Special Brawl · Rotation · Tourney · Names |
Solo | Classic · All-Star · Adventure Mode: The Subspace Emissary · Events · Stadium (Target Smash!! · Home-Run Contest · Multi-Man Brawl · Boss Battles) · Training |
Wi-Fi | Spectator Mode · With Anyone · With Friends |
Vault | Trophies & Stickers (Trophy Gallery · Trophy Hoard · Coin Launcher · Sticker Album · Sticker Center) · Stage Builder · Album · Challenges · Replays · Masterpieces · Chronicle |
Options | Screen · Deflicker · Rumble · Controls · Sound · My Music · Erase Data |
Data | Movies · Records (Group Records · Brawl Records · Notices) · Sound Test |