Super Smash Bros. Brawl

Screen: Difference between revisions

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==Trivia==
==Trivia==
*Although [[Super Smash Bros. Melee]] doesn't support widescreen without hacking, an action replay code to the modification is provided at the [http://ssbmo.com/89/ SSBMO website]. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2.
*Although [[Super Smash Bros. Melee]] doesn't support widescreen without hacking, an action replay code to the modification is provided at the [http://ssbmo.com/89/ SSBMO website]. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2. Another method for achieving widescreen for Melee would be done by [http://www.gc-forever.com/wiki/index.php?title=Swiss#Features Swiss] (which is one of the Homebrew applications used for Gamecube).


==External links==
==External links==

Revision as of 18:49, February 22, 2014

This article is about the widescreen Options menu. For the unofficial name for characters being thrown toward the camera & KOed, see Screen KO.
An example of a screen comparison between 4:3 and 16:9 matte. In Flat Zone 2, the "Super Smash Bros." text is shown on the consle in 4:3 ratio. On widescreen, the text isn't shown on the Game and Watch consle.

The Screen menu in Super Smash Bros. Brawl gives an in-game means of changing the widescreen settings of the Wii console to match the television being used. It is accessed via the Options menu, from the main menu, and by default inherits the setting enabled in the main Wii console options.

The two options are:

  • 4:3 Standard - Causes the game to render the output with a narrower, "fullscreen", camera view.
  • 16:9 Widescreen - Causes the game to render the output with a wider camera view, allowing more of the playing field to be shown.

A circle appears in the background on this menu, to help the player to see which screen size is more suited to their TV.

Changing the screen ratio does not change the Wii's output resolution, which remains at 640×480 (even on the default PAL setting of 576i 50Hz), only the way the picture is rendered within that resolution. As a result, snapshots captured on a widescreen-set console will appear to be "squashed" horizontally if decrypted and viewed on a PC unless resized.

Trivia

  • Although Super Smash Bros. Melee doesn't support widescreen without hacking, an action replay code to the modification is provided at the SSBMO website. Though the HUD stretches except for the field of view in the stage is stretched to 16:9 after the code is activated. The code is for version 1.2. Another method for achieving widescreen for Melee would be done by Swiss (which is one of the Homebrew applications used for Gamecube).

External links