Super Smash Bros. Melee

Falco (SSBM)/Down tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 6: Line 6:


{{competitive expertise}}
{{competitive expertise}}
{{technical data}}


===Attack data===
==Hitboxes==
{{MeleeHitboxTableHeader}}
{{MeleeHitboxTableRow
|id=0
|damage=13%
|angle=75
|bk=25
|ks=125
|fkv=0
|r=2.0
|bn=17
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=1
|damage=13%
|angle=75
|bk=25
|ks=125
|fkv=0
|r=3.0
|bn=17
|zpos=-2.0
|effect=Slash
|slvl=L
|sfx=Slash
}}
{{MeleeHitboxTableRow
|id=2
|damage=13%
|angle=75
|bk=25
|ks=125
|fkv=0
|r=3.2
|bn=17
|zpos=-4.0
|effect=Slash
|slvl=L
|sfx=Slash
}}
|}
 
==Timing==
{|class="wikitable"
{|class="wikitable"
|-
!Animation length
|29
|-
|-
!Hitbox out
!Hitbox out
Line 19: Line 60:
!Interruptible
!Interruptible
|28
|28
|-
!Animation length
|29
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=28}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Interruptible|c=2}}
|}
|}


Line 29: Line 73:
==Similar moves==
==Similar moves==
*{{mvsub|Fox|SSBM|down tilt|poss=y}}
*{{mvsub|Fox|SSBM|down tilt|poss=y}}
{{MvSubNavFalco|g=SSBM}}


[[Category:Falco (SSBM)]]
[[Category:Falco (SSBM)]]
[[Category:Down tilts (SSBM)]]
[[Category:Down tilts (SSBM)]]
[[Category:Normal attacks (SSBM)]]
[[Category:Normal attacks (SSBM)]]

Revision as of 11:53, February 2, 2014

Overview

Hitbox of Falco's d-tilt.

Falco swipes his tail along the ground in front of himself. It has unusually high damage and knockback for a tilt attack, dealing 13% damage and being able to KO some characters at as low as 90% when fresh. It knocks opponents vertically, making it more effective on floaty characters, especially lighter ones. Despite its advantages, it has rather short range, and limited followup options, giving it a subpar combo ability. It also has moderately high ending lag. It isn't used commonly, as Falco usually has better options for KOing, such as forward smash and down aerial. However, since it is usually fresh when used, it can be utilized as a surprise KO move.


Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset Clang Rebound Effect G A Sound
0 0 13% 0 AngleIcon75.png 25 125 0 0.007812 17 0.0 0.0 0.0 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
1 0 13% 0 AngleIcon75.png 25 125 0 0.011718 17 0.0 0.0 -0.007812 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash
2 0 13% 0 AngleIcon75.png 25 125 0 0.0124992 17 0.0 0.0 -0.015624 HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash

Timing

Hitbox out 7-9
Interruptible 28
Animation length 29