Falco (SSBM)/Forward smash: Difference between revisions
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==Overview== | ==Overview== | ||
[[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]] | [[File:Falco Forward Smash Hitbox Melee.gif|thumb|The hitbox of Falco's f-smash.]] | ||
Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage, and can be used for [[mindgame]]s, [[punishing]], and to [[pressure]] an opponent. It is | Falco flips his body and kicks in front of himself while jumping forward. This is similar to {{mvsub|Fox|SSBM|forward smash|poss=y}}, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good [[range]], with the [[hitbox]] being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the [[edge]] at above 100% damage, and can be used for [[mindgame]]s, [[punishing]], and to [[pressure]] an opponent. It is arguably the best [[forward smash]] in ''[[Melee]]''. | ||
{{competitive expertise}} | {{competitive expertise}} |
Revision as of 05:48, January 12, 2014
Overview
Falco flips his body and kicks in front of himself while jumping forward. This is similar to Fox's forward smash, but is much stronger, usually KO'ing at around 90-110%. It also has high speed, as well as good range, with the hitbox being out for most of the time while Falco is moving forward. Because of these advantages, it is a great KO option. The move can also be deadly to an opponent on the edge at above 100% damage, and can be used for mindgames, punishing, and to pressure an opponent. It is arguably the best forward smash in Melee.
Hitboxes
Timing
Charges between | 7-8 |
---|---|
Clean hit | 12-16 |
Late hit | 17-21 |
Animation length | 39 |
Interruptible | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
Similar moves
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