Fox (SSB)/Down aerial: Difference between revisions
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[[Category:Fox (SSB)]] | [[Category:Fox (SSB)]] | ||
[[Category:Down aerials]] | [[Category:Down aerials (SSB)]] | ||
[[Category:Normal attacks]] | [[Category:Normal attacks (SSB)]] | ||
[[Category:Meteor smashes]] | [[Category:Meteor smashes (SSB)]] | ||
[[Category:Drills]] | [[Category:Drills (SSB)]] |
Revision as of 16:50, December 22, 2013
Overview
Fox spins very quickly while airborne, doing a drill downwards. This attack does 7 hits doing 2% damage per hit for a total of 14% damage and is an extremely weak meteor smash. Like all drill kicks, his drill can be very useful in combos, but it's very easy to SDI out of. It is more difficult to escape the move the closer it's used to the opponent. With Fox being a fast faller, Z-cancelling helps with his down aerial, though it can still be performed in a short hop and autocancelled easily. It can combo into a up tilt or down tilt, both of which can chain into another down aerial at low percentages. In addition, it can combo into a shine (onstage or offstage, the former allowing a quick shine jab to be performed and the latter being an easy shine spike setup), a grab, or an up smash for a quick and powerful vertical KO. It can also be used as a part of Fox's wall combos in the "tent" portion of Hyrule Castle, being usable in place of an up aerial after a throw before KO percentages to rack up further damage easily, than combo into a regrab.